Big Boo's Haunt Tilting Platform: Difference between revisions

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The key difference between the two versions is how quickly the platform begins to rotate back to the horizontal. In that Japanese version, this happens as soon as Mario gets off the platform no matter how far it has rotated. In the US version, if Mario gets off the platform and it has rotated more than 3000 angular units in less than 16 frames, the platform keeps rotating for another 16 frames and then moves back toward the horizontal. The other difference is in how the game handles whether Mario is on the platform or not. In the US version, the platform’s action is updated, while this is not the case in the Japanese version. This was changed for the US version so that the platform’s timer attribute is reset whenever Mario gets on or off the platform.
The key difference between the two versions is how quickly the platform begins to rotate back to the horizontal. In that Japanese version, this happens as soon as Mario gets off the platform no matter how far it has rotated. In the US version, if Mario gets off the platform and it has rotated more than 3000 angular units in less than 16 frames, the platform keeps rotating for another 16 frames and then moves back toward the horizontal. The other difference is in how the game handles whether Mario is on the platform or not. In the US version, the platform’s action is updated, while this is not the case in the Japanese version. This was changed for the US version so that the platform’s timer attribute is reset whenever Mario gets on or off the platform.


==References==


[https://www.youtube.com/watch?v=sOuk8sLwyS4 Showcase of the version differences]
[https://github.com/n64decomp/sm64/blob/a7c423cb43b94a759d100e989ccf7c104d757aa1/src/game/behaviors/bbh_tilting_trap.inc.c Behavior File]


[[Category:Objects]]
[[Category:Objects]]