Interaction type: Difference between revisions

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(Added BBH Entrace, Koopa Shell, Star/Key, and Cannon)
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This interaction is used for Mario entering a cannon. When the interaction occurs, the game first checks to see if Mario is not already in a cannon. If he is not, Mario stops riding or holding any objects, the object’s InteractStatus is set to INTERACTED, Mario’s InteractObj and usedObj attributes are set to the object, and Mario’s action is set so that he is in a cannon.
This interaction is used for Mario entering a cannon. When the interaction occurs, the game first checks to see if Mario is not already in a cannon. If he is not, Mario stops riding or holding any objects, the object’s InteractStatus is set to INTERACTED, Mario’s InteractObj and usedObj attributes are set to the object, and Mario’s action is set so that he is in a cannon.
===Bounce Top===
===Bounce Top===
Mario will bounce on the object in question.
===Water Ring===
===Water Ring===
This interaction is used by water rings like those spawned by the Manta Ray in Dire, Dire Docks and Air Bubbles in Dire, Dire Docks and Jolly Roger Bay. When the interaction occurs, Mario’s heal counter is increased by 4 times the object’s “coin” value and the object’s interaction status is updated to mark that an interaction has occurred.
This interaction is used by water rings like those spawned by the Manta Ray in Dire, Dire Docks and Air Bubbles in Dire, Dire Docks and Jolly Roger Bay. When the interaction occurs, Mario’s heal counter is increased by 4 times the object’s “coin” value and the object’s interaction status is updated to mark that an interaction has occurred.
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