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m (MMMMMMMMMMMMM moved page Version Differences to Version differences: Sentence casify the wiki) |
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| game/behaviors/piranha_plant.inc.c || style="background-color: #9F9" | Mario can run into a sleeping piranha plant and receive knockback. On the U version, he will not get hurt, but on the J version, he will. | | game/behaviors/piranha_plant.inc.c || style="background-color: #9F9" | Mario can run into a sleeping piranha plant and receive knockback. On the U version, he will not get hurt, but on the J version, he will. | ||
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| game/behaviors/racing_penguin.inc.c || style="background-color: # | | game/behaviors/racing_penguin.inc.c || style="background-color: #9F9" | When the penguin is turning and walking at the end of the race, the game will play a walking noise when not on the J version. | ||
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| game/behaviors/racing_penguin.inc.c || style="background-color: #9F9" | The penguin's star spawns ''from'' 200 units lower in the U version than in the J version, before moving to its final spot during the cutscene. | | game/behaviors/racing_penguin.inc.c || style="background-color: #9F9" | The penguin's star spawns ''from'' 200 units lower in the U version than in the J version, before moving to its final spot during the cutscene. | ||
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| game/object_helpers.c || style="background-color: #9F9" | The [[Timestop|timestop glitch]] is patched on the U version. | | game/object_helpers.c || style="background-color: #9F9" | The [[Timestop|timestop glitch]] is patched on the U version. | ||
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| game/object_helpers.c || style="background-color: # | | game/object_helpers.c || style="background-color: #9F9" | obj_spawn_star_at_y_offset is only declared in the U version. This function spawns the star initially at a slightly higher height so stars don't spawn at ground level. This is used by the large penguins and by King Bob-omb. | ||
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| game/object_list_processor.c || style="background-color: #9F9" | [[Spawning Displacement|Spawning displacement]] is patched in the U version by setting Mario's platform to NULL when an area loads. | | game/object_list_processor.c || style="background-color: #9F9" | [[Spawning Displacement|Spawning displacement]] is patched in the U version by setting Mario's platform to NULL when an area loads. |