User:Jongyon7192p: Difference between revisions

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==joystick angles==
==Joystick Angles==
[[File:Angle grid of max speeds v2.png|thumb|i made dis]]
[[File:Angle grid of max speeds v2.png|thumb|i made dis]]
[https://cdn.discordapp.com/attachments/267091914027696129/353046718612373516/a_sm64_grid_of_joystick_wip.png this too]
[https://cdn.discordapp.com/attachments/267091914027696129/353046718612373516/a_sm64_grid_of_joystick_wip.png this too]
==Glitchy Wall Kicks [failure to analyze]==
There are 2 types of GWKs, quarter frame GWKs and bonk GWKs. We didn't know this at first. Bonk GWKs are more complicated. The GWK I studied happened to be a bonk GWK. Shenanigans ensued, followed by more confusion. Progress stalled until SM64 Decomp was worked on.


==glitchy wall kicks [failure to analyze]==
[https://cdn.discordapp.com/attachments/267091914027696129/379474391957897226/unknown.png my first 4koma.] (Studying angle changes of a bonk GWK every quarter of a frame, along with SilentSlayer. These angle changes reflect off of 1 or both of the 2 walls.)
[https://cdn.discordapp.com/attachments/267091914027696129/379474391957897226/unknown.png my first 4koma.]


https://cdn.discordapp.com/attachments/267091914027696129/379482773507014656/unknown.png
https://cdn.discordapp.com/attachments/267091914027696129/379482773507014656/unknown.png
 
==Walking==
==walking==
http://prntscr.com/eyjv0l
http://prntscr.com/eyjv0l  


http://prntscr.com/eyjwbx
http://prntscr.com/eyjwbx
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http://prntscr.com/eyjyfn
http://prntscr.com/eyjyfn
 
==SM64 1 Key study after-the-fact==
==sm64 1 key==
[https://cdn.discordapp.com/attachments/267091914027696129/351261400691113994/unknown.png This VCutM platform moves mario down just as mario flies into a PU. Since this isn't an OJ, this immediately upwarps mario into the surface of OoB water which conserves mario's speed AND voids him out back to the water of outside the castle WITHOUT killing him and putting him on land. Neat as fuck.]
[https://cdn.discordapp.com/attachments/267091914027696129/351261400691113994/unknown.png This VCutM platform moves mario down just as mario flies into a PU. Since this isn't an OJ, this immediately upwarps mario into the surface of OoB water which conserves mario's speed AND voids him out back to the water of outside the castle WITHOUT killing him and putting him on land. Neat as fuck.]


[https://cdn.discordapp.com/attachments/267091914027696129/351489404558114816/unknown.png From the castle moat, mario reactivates his speed on land, and this is the PU route he goes to minimize his slow af turning time while still going down in Y position enough using slopes to touch the moat door back at the main map.]
[https://cdn.discordapp.com/attachments/267091914027696129/351489404558114816/unknown.png From the castle moat, mario reactivates his speed on land, and this is the PU route he goes to minimize his slow af turning time while still going down in Y position enough using slopes to touch the moat door back at the main map.]


2336 ( 3,-3) +3,-3
2336 ( 3,-3) +3,-3


2337 (14,-1) +11,+2
2337 (14,-1) +11,+2


2354 ( 6, 3) -8,+4
2354 ( 6, 3) -8,+4


2354 A (kill speed)
2354 A (kill speed)
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2356 A (kill speed)
2356 A (kill speed)


2365 ( 0, 0) -6,-3
2365 ( 0, 0) -6,-3


[http://prntscr.com/fwh99j this is an OJ. no other explanation needed.]
[http://prntscr.com/fwh99j this is an OJ. no other explanation needed.]
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[[Unit Squares]]
[[Unit Squares]]


Bismuth made an excellent commentated video explaining the entire 1 Key TAS.
==TTC Pendulum==
==TTC Pendulum==
The Pendulum Ladder Map chains all possible amplitudes a random-setting pendulum can swing at, which forms rails, branches, and indices within the branches for each swing. I made an unscripted commentated video about it, which leads into discussing Pell Equations and Brahmagupta's identity.


https://cdn.discordapp.com/attachments/309838966125756416/349389479967981579/unknown.png
https://cdn.discordapp.com/attachments/309838966125756416/349389479967981579/unknown.png
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[https://cdn.discordapp.com/attachments/309838966125756416/349429057743618049/unknown.png maaaan]
[https://cdn.discordapp.com/attachments/309838966125756416/349429057743618049/unknown.png maaaan]
==Cog Misa==
It's just a desmos graph. A specific of cog rotation and 4 frames of air straining form the least wall obstructions that allow Mario to reach a previously impossible goal. My one A press save. Still proud of it.
==TTM DR (Tall Tall Mountain Dive Recover)==
Proved TTM is impossible without a breakthrough. Tyler Kehne then finds breakthrough.
==Bowser in the Fire Sea 0x (Wii VC)==
The oscillating platform converges and reaches 0 after 2-3 months. Must find bad_boot's graph again to confirm.


==cog misa==
The platform rises at a constant rate per oscillation cycle, except when it reaches a y=2^n boundary, when its vertical velocity changes based on the arcsin function.
 
==Jolly Roger Bay's Hyperspeed Punch==
It's just a desmos graph.
 
==ttm dr==
 
Proved ttm<!-- DR --> is impossible without a breakthrough. Tyler Kehne then finds breakthrough.
 
==bitfs 0x (wii vc)==
 
Converges and reaches 0 after 2 or 3 months. Must find bad_boot's graph again to confirm.
 
==jrb hsp==
 
Approximated the speed cap to be 160. If mario can keep punching on the pillar for an extended 1 more frame, spd can reach 170 or more. i forgot my approximated 2nd value.
Approximated the speed cap to be 160. If mario can keep punching on the pillar for an extended 1 more frame, spd can reach 170 or more. i forgot my approximated 2nd value.


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based on the sideward component of stick tilt (which i define as "side"), rotate mario's velocity vector like this.
based on the sideward component of stick tilt (which i define as "side"), rotate mario's velocity vector like this.


[ 1         0.05*side ] [velX]
[ 1 0.05*side ] [velX]


[ -0.05*side 1         ] [velZ]
[ -0.05*side 1 ] [velZ]


And then you do v\*oldSpd/newSpd for both x and z component, cuz the game wants to not change your speed. You can think about the implications of this yourself. (the max and min angle it can change depending on your speed, and other questions)
And then you do v\*oldSpd/newSpd for both x and z component, cuz the game wants to not change your speed. You can think about the implications of this yourself. (the max and min angle it can change depending on your speed, and other questions)
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'''Effects Overlap for 1f between the C^ and the Punch:'''
'''Effects Overlap for 1f between the C^ and the Punch:'''


Speed - 5 + 3.4\*normal.H (range: -5 ≤ accel < -1.6)
Speed - 5 + 3.4\*normal.H (range: -5 ≤ accel < -1.6)
 
==WF Tower platform rotation displacement==
==WF Tower platform rotation displacement==
The tumbling bridge block rotates in a stupid way, but i managed to decompose its euler angle frequencies into parts. Turned out fucking useless cuz we could just fucking yeet ourselves onto the cannon with SDC, idk, ask iwer.


the tumbling bridge block rotates in a stupid way, but i managed to decompose its euler angle frequencies into parts. Turned out fucking useless cuz we could just fucking yeet ourselves or smth, idk, ask iwer.
and i'll try to summarize my block of text here soon.
 
==Arctan Strain==
and i'll try to summarize my block of text now.
All but proven at every math-skill level. Implement in Mupen LUA by sm64Expert.
 
==The Flight Equations==
==arctan strain==
 
All but proven at every math-skill level. Please implement it.
 
==flight equations==
 
Update Pitch:
Update Pitch:


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If crossed 0, cap |pitchVel1|<32 for 1f.
If crossed 0, cap |pitchVel1|<32 for 1f.
-------------------
-------------------
Update Yaw:
Update Yaw:


target = -stickX*v/4 (max=±32v)
target = -stickX*v/4 (max=±32v)


If target<0<     <yawVel       , |yawAccel|=64
If target<0< <yawVel , |yawAccel|=64
if       <0<target<yawVel       , |yawAccel|=32
if <0<target<yawVel , |yawAccel|=32
If       <0<     <yawVel<target, |yawAccel|=16
If <0< <yawVel<target, |yawAccel|=16


If crossed 0, cap |yawVel|<16 for 1f.
If crossed 0, cap |yawVel|<16 for 1f.
-------------------
-------------------
a = -pitch/45° -.5[1-cos(yaw)] -1
a = -pitch/45° -.5[1-cos(yaw)] -1
cap v>=0
cap v>=0
-------------------
-------------------
Update Flying:
Update Flying:


if   v>16, pitchVel2 = 6(v-32), Range: ( -96 ~ +∞ ] //positive if v>32
if v>16, pitchVel2 = 6(v-32), Range: ( -96 ~ +∞ ] //positive if v>32
if 4<v≤16, pitchVel2 = 10(v-32), Range: (-280 ~ -160]
if 4<v≤16, pitchVel2 = 10(v-32), Range: (-280 ~ -160]
if   v≤ 4, pitchVel2 = -1024
if v≤ 4, pitchVel2 = -1024


cap |pitch|≤59.99634°
cap |pitch|≤59.99634°
-------------------
-------------------
if nullWall collision, pitchVel3 = -512
if nullWall collision, pitchVel3 = -512
==La-Mulana Speedrun studies==
https://clips.twitch.tv/FlirtyBrightKoalaVoteNay 1 pixel away from killing the boss in 1 cycle. I eventually solve this problem.


==lamulana==
http://prntscr.com/edhko5 Boss battle analysis.
https://clips.twitch.tv/FlirtyBrightKoalaVoteNay
==Misc.==
 
http://prntscr.com/edhko5
 
==misc==
[http://image.prntscr.com/image/6ad99e949a344941a5dbba4bf76d25d5.png RLB was a bust anyway]
[http://image.prntscr.com/image/6ad99e949a344941a5dbba4bf76d25d5.png RLB was a bust anyway]
 
==Deep Underground [NSFW Memes (Bottom of the Iceburg)]==
==nsfw meme==
[[File:Wtf.png|thumb|most definitely a good and sane opinion]]
[[File:Wtf.png|thumb|most definitely a good and sane opinion]]
https://cdn.discordapp.com/attachments/270777797138579457/344927706208796674/20170417_233514.jpg
https://cdn.discordapp.com/attachments/270777797138579457/344927706208796674/20170417_233514.jpg


https://pbs.twimg.com/media/CmU8RS8VMAAcWpW.jpg:large
https://pbs.twimg.com/media/CmU8RS8VMAAcWpW.jpg:large


[https://derpicdn.net/img/view/2012/7/10/38895__safe_brony_choose+your+champions_hat_the+burdened_trilby.jpg me back when i was at a halloween party. it was ok.]
[https://derpicdn.net/img/view/2012/7/10/38895__safe_brony_choose+your+champions_hat_the+burdened_trilby.jpg Me back when I was at a Halloween party. Despite everything, it went ok.]