Turning Around: Difference between revisions

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|group= Moving
|group= Moving
|id= 0x043
|id= 0x043
|into= [[Side Flip|Side flip]], [[finish turning around]], [[breaking]]
|into= [[Side Flip|Side flip]], [[finish turning around]], [[braking]]
|out of= [[Walking]]
|out of= [[Walking]]
|animation=  
|animation=  
|related=
|related=
}}
}}
The '''Turning around''' action occurs when [[Mario]] is [[walking]] and the analog stick is held back. This action is most commonly used to perform the [[Side Flip|side flip]] action, which can be triggered one frame after Mario enters the turning around action. The amount of time Mario spends in this action depends on his [[speed]] before the action was initiated. Note that the turn around action is different from the [[braking]] action .
The '''Turning Around''' action occurs when [[Mario]] is [[walking]] and the analog stick is held back. This action is most commonly used to perform the [[Side Flip|side flip]] action, which can be triggered one frame after Mario enters the turning around action. The amount of time Mario spends in this action depends on his [[speed]] before the action was initiated. Note that the turn around action is different from the [[braking]] action.
== Conditions for Action to Occur ==
== Conditions for Action to Occur ==
The conditions that have to be met in order for this action to occur are:
The conditions that have to be met in order for this action to occur are:
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After Mario has initiated the turn, the following things happens in the following order:
After Mario has initiated the turn, the following things happens in the following order:
# Game checks if A button is pressed (If true Mario will side flip)
# Game checks if A button is pressed (If true Mario will side flip)
# Game checks if the analog stick is at a neutral position (If true Mario will break)
# Game checks if the analog stick is at a neutral position and the A button is not pressed (If true Mario will brake)
# Game checks if If analog_stick_held_back is no longer true (If true Mario will begin walking)
# Game checks if analog_stick_held_back is no longer true (If true Mario will begin walking)
# Game performs slope deceleration check
# Game performs slope deceleration check
# The "SOUND_MOVING_TERRAIN_SLIDE" sound plays
# The "SOUND_MOVING_TERRAIN_SLIDE" sound plays
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