Template:Surface Types: Difference between revisions
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(Turning my doc into a legible table, needs formatting help. Got to Shallow Moving Quicksand with renames and description changes) |
(Redid the rest of table, formatting incoming...sometime) |
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| style="text-align:center;"| E || Flowing Water || Default || || Basement/Outside/CotMC || Has exertion and pushes Mario in water | | style="text-align:center;"| E || Flowing Water || Default || || Basement/Outside/CotMC || Has exertion and pushes Mario in water | ||
|- | |- | ||
| style="text-align:center;"| 12 || | | style="text-align:center;"| 12 || Intangible || Default || || BBH || Seperates BBH mansion from merry-go-round, for room usage | ||
|- | |- | ||
| style="text-align:center;"| 13 || Slide Default || Slide || || Most || The default slide floor | | style="text-align:center;"| 13 || Slide Default || Slide || || Most || The default slide floor | ||
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| style="text-align:center;"| 25 || Shallow Moving Quicksand || Default || || SSL || Has a depth of 25, has exertion | | style="text-align:center;"| 25 || Shallow Moving Quicksand || Default || || SSL || Has a depth of 25, has exertion | ||
|- | |- | ||
| style="text-align:center;"| 26 || | | style="text-align:center;"| 26 || Quicksand || Default || || SSL || Has a depth of 60 | ||
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| style="text-align:center;"| 27 || | | style="text-align:center;"| 27 || Moving Quicksand || Default || || SSL || Has a depth of 60, has exertion | ||
|- | |- | ||
| style="text-align:center;"| 28 || Constructions || Default || || Most || | | style="text-align:center;"| 28 || Constructions || Default || || Most || Fences, cannons | ||
|- | |- | ||
| style="text-align:center;"| 29 || Default with Noise || Default || || BoB/WF/BBH || | | style="text-align:center;"| 29 || Default with Noise || Default || || BoB/WF/BBH || Default floor with different noises | ||
|- | |- | ||
| style="text-align:center;"| 2A || Slippery with Noise || Slippery || || BoB/Outside || | | style="text-align:center;"| 2A || Slippery with Noise || Slippery || || BoB/Outside || Slippery floor with different noises | ||
|- | |- | ||
| style="text-align:center;"| 2C || Horizontal Wind || Default || || SL/BitS/RR/THI Huge || | | style="text-align:center;"| 2C || Horizontal Wind || Default || || SL/BitS/RR/THI Huge || Creates sideways wind | ||
|- | |- | ||
| style="text-align:center;"| 2D || Quicksand | | style="text-align:center;"| 2D || Instant Moving Quicksand || Default || || SSL || Instant death quicksand, has exertion | ||
|- | |- | ||
| style="text-align:center;"| 2E || Ice || Slide || || CCM/SL/THI || | | style="text-align:center;"| 2E || Ice || Slide || || CCM/SL/THI || Is slippery, transparent, and has a unique shadow | ||
|- | |- | ||
| style="text-align:center;"| 2F || TotWC Trigger/Sun Carpet || Default || || Lobby || | | style="text-align:center;"| 2F || TotWC Trigger/Sun Carpet || Default || || Lobby || Floor to trigger TotWC | ||
|- | |- | ||
| style="text-align:center;"| 30 || Hard Default || Default || || CCM/SSL/SL || | | style="text-align:center;"| 30 || Hard Default || Default || || CCM/SSL/SL || Always has fall damage, regardless of terrain | ||
|- | |- | ||
| style="text-align:center;"| 32 || Warp for Castle || Default || || TotWC/DDD || | | style="text-align:center;"| 32 || Warp for Castle || Default || || TotWC/DDD || Death barrier with no height check (moving above triggers it) | ||
|- | |- | ||
| style="text-align:center;"| 33 || Slide Timer Start || Default || || PSS || | | style="text-align:center;"| 33 || Slide Timer Start || Default || || PSS || Starts the timer for the slide | ||
|- | |- | ||
| style="text-align:center;"| 34 || Slide Timer End || Default || || PSS || | | style="text-align:center;"| 34 || Slide Timer End || Default || || PSS || Ends the timer for the slide | ||
|- | |- | ||
| style="text-align:center;"| 35 || Hard Slippery Surface || Slippery || || SSL || | | style="text-align:center;"| 35 || Hard Slippery Surface || Slippery || || SSL || Always has fall damage, slippery | ||
|- | |- | ||
| style="text-align:center;"| 36 || Hard Slide Surface || Slide || || SL || | | style="text-align:center;"| 36 || Hard Slide Surface || Slide || || SL || Always has fall damage, slide | ||
|- | |- | ||
| style="text-align:center;"| 37 || Hard Non-Slippery Surface || Non-Slippery || || CCM/SL/WMotR || Non-Slippery | | style="text-align:center;"| 37 || Hard Non-Slippery Surface || Non-Slippery || || CCM/SL/WMotR || Always has fall damage, Non-Slippery | ||
|- | |- | ||
| style="text-align:center;"| 38 || Upwards Wind || Default || || CCM/THI/TTM || | | style="text-align:center;"| 38 || Upwards Wind || Default || || CCM/THI/TTM || Creates upward wind, also acts as a death barrier | ||
|- | |- | ||
| style="text-align:center;"| 40 || | | style="text-align:center;"| 40 || Vertices Information || - || || || Beginning of the vertices information in the level data | ||
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| style="text-align:center;"| 41 || | | style="text-align:center;"| 41 || Continue || - || || || | ||
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| style="text-align:center;"| 42 || End || - || || || | | style="text-align:center;"| 42 || End || - || || || Marks the end of level data | ||
|- | |- | ||
| style="text-align:center;"| 43 || | | style="text-align:center;"| 43 || Objects || - || || || Beginning of some object information in the level data | ||
|- | |- | ||
| style="text-align:center;"| 44 || | | style="text-align:center;"| 44 || Waterlike Collision || - || || || Beginning of the waterlike information in the level data | ||
|- | |- | ||
| style="text-align:center;"| 65 || || Default || || BoB/WF || | | style="text-align:center;"| 65 || || Default || || BoB/WF || For camera behavior, likely zoomed out | ||
|- | |- | ||
| style="text-align:center;"| 66 || || Default || || SSL Pyramid/TTC/THI || | | style="text-align:center;"| 66 || || Default || || SSL Pyramid/TTC/THI || For camera behavior | ||
|- | |- | ||
| style="text-align:center;"| 68 || || Default || || THI Wiggler || | | style="text-align:center;"| 68 || || Default || || THI Wiggler || For camera behavior | ||
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| style="text-align:center;"| 69 || || Default || || THI Tiny || | | style="text-align:center;"| 69 || || Default || || THI Tiny || For camera behavior | ||
|- | |- | ||
| style="text-align:center;"| 6E || || Default || || WF/SSL || | | style="text-align:center;"| 6E || || Default || || WF/SSL || For camera behavior | ||
|- | |- | ||
| style="text-align:center;"| 6F || || Default || || BitDW/THI || | | style="text-align:center;"| 6F || || Default || || BitDW/THI || For camera behavior | ||
|- | |- | ||
| style="text-align:center;"| 70 || || Default || || BoB/TTM || | | style="text-align:center;"| 70 || || Default || || BoB/TTM || For camera behavior | ||
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| style="text-align:center;"| 72 || || Default || || Basement/CotMC/SL || | | style="text-align:center;"| 72 || || Default || || Basement/CotMC/SL || Acts intangible as a floor, Possibly for camera behavior | ||
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| style="text-align:center;"| 73 || | | style="text-align:center;"| 73 || Slide with Noise || Slide || style="text-align:center;"| X || || Has noises, unused | ||
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| style="text-align:center;"| 74 || | | style="text-align:center;"| 74 || Slide with Noise || Slide || style="text-align:center;"| X || || Has noises, unused | ||
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| style="text-align:center;"| 75 || | | style="text-align:center;"| 75 || Snowman's Path || Slide || || CCM || Snowmans head race path; has noise | ||
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| style="text-align:center;"| 76 || Surfaces with Flags || Default || || Most || | | style="text-align:center;"| 76 || Surfaces with Flags || Default || || Most || Most surfaces that have flags use this type | ||
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| style="text-align:center;"| 77 || || Default || style="text-align:center;"| X || || | | style="text-align:center;"| 77 || || Default || style="text-align:center;"| X || || Can have flags | ||
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| style="text-align:center;"| 78 || || Slide || || THI Huge || | | style="text-align:center;"| 78 || || Slide || || THI Huge || Possibly for camera behavior, has noise | ||
|- | |- | ||
| style="text-align:center;"| 79 || || Slippery || || CCM || | | style="text-align:center;"| 79 || || Slippery || || CCM || For | ||
|- | |- | ||
| style="text-align:center;"| 7A || Switch Surface || Non-Slippery || || Many || Switches | | style="text-align:center;"| 7A || Switch Surface || Non-Slippery || || Many || Switches and Dorrie use this surface | ||
|- | |- | ||
| style="text-align:center;"| 7B || Invisi-Cap Mesh's || Default || || Many || | | style="text-align:center;"| 7B || Invisi-Cap Mesh's || Default || || Many || Passible with invisible cap | ||
|- | |- | ||
| style="text-align:center;"| A6 || BoB Painting/TTM Slide Entrance || Default || || Lobby/TTM || | | style="text-align:center;"| A6 || BoB Painting/TTM Slide Entrance || Default || || Lobby/TTM || Wobbles camera, locks it | ||
|- | |- | ||
| style="text-align:center;"| A7 || BoB Painting/TTM Slide Entrance || Default || || Lobby/TTM || | | style="text-align:center;"| A7 || BoB Painting/TTM Slide Entrance || Default || || Lobby/TTM || Wobbles camera, locks it | ||
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| style="text-align:center;"| A8 || BoB Painting/TTM Slide Entrance || Default || || Lobby/TTM || | | style="text-align:center;"| A8 || BoB Painting/TTM Slide Entrance || Default || || Lobby/TTM || Wobbles camera, locks it | ||
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| style="text-align:center;"| A9 || CCM Painting || Default || || Lobby || | | style="text-align:center;"| A9 || CCM Painting || Default || || Lobby || Wobbles camera, locks it | ||
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| style="text-align:center;"| AA || CCM Painting || Default || || Lobby || | | style="text-align:center;"| AA || CCM Painting || Default || || Lobby || Wobbles camera, locks it | ||
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| style="text-align:center;"| AB || CCM Painting || Default || || Lobby || | | style="text-align:center;"| AB || CCM Painting || Default || || Lobby || Wobbles camera, locks it | ||
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| style="text-align:center;"| AC || WF Painting || Default || || Lobby || | | style="text-align:center;"| AC || WF Painting || Default || || Lobby || Wobbles camera, locks it | ||
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| style="text-align:center;"| AD || WF Painting || Default || || Lobby || | | style="text-align:center;"| AD || WF Painting || Default || || Lobby || Wobbles camera, locks it | ||
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| style="text-align:center;"| AE || WF Painting || Default || || Lobby || | | style="text-align:center;"| AE || WF Painting || Default || || Lobby || Wobbles camera, locks it | ||
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| style="text-align:center;"| AF || JRB Painting || Default || || Lobby || | | style="text-align:center;"| AF || JRB Painting || Default || || Lobby || Wobbles camera, locks it | ||
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| style="text-align:center;"| B0 || JRB Painting || Default || || Lobby || | | style="text-align:center;"| B0 || JRB Painting || Default || || Lobby || Wobbles camera, locks it | ||
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| style="text-align:center;"| B1 || JRB Painting || Default || || Lobby || | | style="text-align:center;"| B1 || JRB Painting || Default || || Lobby || Wobbles camera, locks it | ||
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| style="text-align:center;"| B2 || LLL Painting || Default || || Basement || | | style="text-align:center;"| B2 || LLL Painting || Default || || Basement || Wobbles camera, locks it | ||
|- | |- | ||
| style="text-align:center;"| B3 || LLL Painting || Default || || Basement || | | style="text-align:center;"| B3 || LLL Painting || Default || || Basement || Wobbles camera, locks it | ||
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| style="text-align:center;"| B4 || LLL Painting || Default || || Basement || | | style="text-align:center;"| B4 || LLL Painting || Default || || Basement || Wobbles camera, locks it | ||
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| style="text-align:center;"| B5 || SSL Wall || Default || || Basement || | | style="text-align:center;"| B5 || SSL Wall || Default || || Basement || Wobbles camera, locks it | ||
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| style="text-align:center;"| B6 || SSL Wall || Default || || Basement || | | style="text-align:center;"| B6 || SSL Wall || Default || || Basement || Wobbles camera, locks it | ||
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| style="text-align:center;"| B7 || SSL Wall || Default || || Basement || | | style="text-align:center;"| B7 || SSL Wall || Default || || Basement || Wobbles camera, locks it | ||
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| style="text-align:center;"| B8 || | | style="text-align:center;"| B8 || Unused HMC Wall? || Default || style="text-align:center;"| X || || Wobbles camera, locks it | ||
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| style="text-align:center;"| B9 || | | style="text-align:center;"| B9 || Unused HMC Wall? || Default || style="text-align:center;"| X || || Wobbles camera, locks it | ||
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| style="text-align:center;"| BA || | | style="text-align:center;"| BA || Unused HMC Wall? || Default || style="text-align:center;"| X || || Wobbles camera, locks it | ||
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| style="text-align:center;"| BB || DDD Wall || Default || || Basement || | | style="text-align:center;"| BB || DDD Wall || Default || || Basement || Wobbles camera, locks it | ||
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| style="text-align:center;"| BC || DDD Wall? || Default || style="text-align:center;"| X || || | | style="text-align:center;"| BC || Unused DDD Wall? || Default || style="text-align:center;"| X || || Wobbles camera, locks it | ||
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| style="text-align:center;"| BD || DDD Wall? || Default || style="text-align:center;"| X || || | | style="text-align:center;"| BD || Unused DDD Wall? || Default || style="text-align:center;"| X || || Wobbles camera, locks it | ||
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| style="text-align:center;"| BE || WDW Painting || Default || || Upstairs || | | style="text-align:center;"| BE || WDW Painting || Default || || Upstairs || Wobbles camera, locks it | ||
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| style="text-align:center;"| BF || WDW Painting || Default || || Upstairs || | | style="text-align:center;"| BF || WDW Painting || Default || || Upstairs || Wobbles camera, locks it | ||
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| style="text-align:center;"| C0 || WDW Painting || Default || || Upstairs || | | style="text-align:center;"| C0 || WDW Painting || Default || || Upstairs || Wobbles camera, locks it | ||
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| style="text-align:center;"| C1 || THI- | | style="text-align:center;"| C1 || THI-Tiny Painting || Default || || Upstairs || Wobbles camera, locks it | ||
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| style="text-align:center;"| C2 || THI- | | style="text-align:center;"| C2 || THI-Tiny Painting || Default || || Upstairs || Wobbles camera, locks it | ||
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| style="text-align:center;"| C3 || THI- | | style="text-align:center;"| C3 || THI-Tiny Painting || Default || || Upstairs || Wobbles camera, locks it | ||
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| style="text-align:center;"| C4 || TTM Painting || Default || || Upstairs || | | style="text-align:center;"| C4 || TTM Painting || Default || || Upstairs || Wobbles camera, locks it | ||
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| style="text-align:center;"| C5 || TTM Painting || Default || || Upstairs || | | style="text-align:center;"| C5 || TTM Painting || Default || || Upstairs || Wobbles camera, locks it | ||
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| style="text-align:center;"| C6 || TTM Painting || Default || || Upstairs || | | style="text-align:center;"| C6 || TTM Painting || Default || || Upstairs || Wobbles camera, locks it | ||
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| style="text-align:center;"| C7 || || Default || style="text-align:center;"| X || || | | style="text-align:center;"| C7 || || Default || style="text-align:center;"| X || || Wobbles camera, locks it | ||
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| style="text-align:center;"| C8 || || Default || style="text-align:center;"| X || || | | style="text-align:center;"| C8 || || Default || style="text-align:center;"| X || || Wobbles camera, locks it | ||
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| style="text-align:center;"| C9 || || Default || style="text-align:center;"| X || || | | style="text-align:center;"| C9 || || Default || style="text-align:center;"| X || || Wobbles camera, locks it | ||
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| style="text-align:center;"| CA || | | style="text-align:center;"| CA || Unused SL Painting? || Default || style="text-align:center;"| X || || Wobbles camera, locks it | ||
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| style="text-align:center;"| CB || | | style="text-align:center;"| CB || Unused SL Painting? || Default || style="text-align:center;"| X || || Wobbles camera, locks it | ||
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| style="text-align:center;"| CC || | | style="text-align:center;"| CC || Unused SL Painting? || Default || style="text-align:center;"| X || || Wobbles camera, locks it | ||
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| style="text-align:center;"| CD || THI-Large Painting || Default || || Upstairs || | | style="text-align:center;"| CD || THI-Large Painting || Default || || Upstairs || Wobbles camera, locks it | ||
|- | |- | ||
| style="text-align:center;"| CE || THI-Large Painting || Default || || Upstairs || | | style="text-align:center;"| CE || THI-Large Painting || Default || || Upstairs || Wobbles camera, locks it | ||
|- | |- | ||
| style="text-align:center;"| CF || THI-Large Painting || Default || || Upstairs || | | style="text-align:center;"| CF || THI-Large Painting || Default || || Upstairs || Wobbles camera, locks it | ||
|- | |- | ||
| style="text-align:center;"| D0 || HMC/CotMC Pool Loading || Default || || Basement/HMC || | | style="text-align:center;"| D0 || HMC/CotMC Pool Loading || Default || || Basement/HMC || Possibly for triggering the pool graphic to load | ||
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| style="text-align:center;"| D1 || || Default || style="text-align:center;"| X || || | | style="text-align:center;"| D1 || || Default || style="text-align:center;"| X || || | ||
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| style="text-align:center;"| D2 || || Default || style="text-align:center;"| X || || | | style="text-align:center;"| D2 || || Default || style="text-align:center;"| X || || | ||
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| style="text-align:center;"| D3 || BoB Painting/TTM Slide Entrance || Default || || Lobby || | | style="text-align:center;"| D3 || BoB Painting/TTM Slide Entrance || Default || || Lobby || Horizontal Course Warp | ||
|- | |- | ||
| style="text-align:center;"| D4 || BoB Painting/TTM Slide Entrance || Default || || Lobby || | | style="text-align:center;"| D4 || BoB Painting/TTM Slide Entrance || Default || || Lobby || Horizontal Course Warp | ||
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| style="text-align:center;"| D5 || BoB Painting/TTM Slide Entrance || Default || || Lobby || | | style="text-align:center;"| D5 || BoB Painting/TTM Slide Entrance || Default || || Lobby || Horizontal Course Warp | ||
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| style="text-align:center;"| D6 || CCM Painting || Default || || Lobby || | | style="text-align:center;"| D6 || CCM Painting || Default || || Lobby || Horizontal Course Warp | ||
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| style="text-align:center;"| D7 || CCM Painting || Default || || Lobby || | | style="text-align:center;"| D7 || CCM Painting || Default || || Lobby || Horizontal Course Warp | ||
|- | |- | ||
| style="text-align:center;"| D8 || CCM Painting || Default || || Lobby || | | style="text-align:center;"| D8 || CCM Painting || Default || || Lobby || Horizontal Course Warp | ||
|- | |- | ||
| style="text-align:center;"| D9 || WF Painting || Default || || Lobby || | | style="text-align:center;"| D9 || WF Painting || Default || || Lobby || Horizontal Course Warp | ||
|- | |- | ||
| style="text-align:center;"| DA || WF Painting || Default || || Lobby || | | style="text-align:center;"| DA || WF Painting || Default || || Lobby || Horizontal Course Warp | ||
|- | |- | ||
| style="text-align:center;"| DB || WF Painting || Default || || Lobby || | | style="text-align:center;"| DB || WF Painting || Default || || Lobby || Horizontal Course Warp | ||
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| style="text-align:center;"| DC || JRB Painting || Default || || Lobby || | | style="text-align:center;"| DC || JRB Painting || Default || || Lobby || Horizontal Course Warp | ||
|- | |- | ||
| style="text-align:center;"| DD || JRB Painting || Default || || Lobby || | | style="text-align:center;"| DD || JRB Painting || Default || || Lobby || Horizontal Course Warp | ||
|- | |- | ||
| style="text-align:center;"| DE || JRB Painting || Default || || Lobby || | | style="text-align:center;"| DE || JRB Painting || Default || || Lobby || Horizontal Course Warp | ||
|- | |- | ||
| style="text-align:center;"| DF || LLL Painting || Default || || Basement || | | style="text-align:center;"| DF || LLL Painting || Default || || Basement || Horizontal Course Warp | ||
|- | |- | ||
| style="text-align:center;"| E0 || LLL Painting || Default || || Basement || | | style="text-align:center;"| E0 || LLL Painting || Default || || Basement || Horizontal Course Warp | ||
|- | |- | ||
| style="text-align:center;"| E1 || LLL Painting || Default || || Basement || | | style="text-align:center;"| E1 || LLL Painting || Default || || Basement || Horizontal Course Warp | ||
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| style="text-align:center;"| E2 || SSL Wall || Default || || Basement || | | style="text-align:center;"| E2 || SSL Wall || Default || || Basement || Horizontal Course Warp | ||
|- | |- | ||
| style="text-align:center;"| E3 || SSL Wall || Default || || Basement || | | style="text-align:center;"| E3 || SSL Wall || Default || || Basement || Horizontal Course Warp | ||
|- | |- | ||
| style="text-align:center;"| E4 || SSL Wall || Default || || Basement || | | style="text-align:center;"| E4 || SSL Wall || Default || || Basement || Horizontal Course Warp | ||
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| style="text-align:center;"| E8 || DDD Wall || Default || || Basement || | | style="text-align:center;"| E8 || DDD Wall || Default || || Basement || Horizontal Course Warp | ||
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| style="text-align:center;"| E9 || DDD Wall || Default || || Basement || | | style="text-align:center;"| E9 || DDD Wall || Default || || Basement || Horizontal Course Warp | ||
|- | |- | ||
| style="text-align:center;"| EA || DDD Wall || Default || || Basement || | | style="text-align:center;"| EA || DDD Wall || Default || || Basement || Horizontal Course Warp | ||
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| style="text-align:center;"| EB || WDW Painting || Default || || Upstairs || | | style="text-align:center;"| EB || WDW Painting || Default || || Upstairs || Horizontal Course Warp | ||
|- | |- | ||
| style="text-align:center;"| EC || WDW Painting || Default || || Upstairs || | | style="text-align:center;"| EC || WDW Painting || Default || || Upstairs || Horizontal Course Warp | ||
|- | |- | ||
| style="text-align:center;"| ED || WDW Painting || Default || || Upstairs || | | style="text-align:center;"| ED || WDW Painting || Default || || Upstairs || Horizontal Course Warp | ||
|- | |- | ||
| style="text-align:center;"| EE || THI Tiny Painting || Default || || Upstairs || | | style="text-align:center;"| EE || THI Tiny Painting || Default || || Upstairs || Horizontal Course Warp | ||
|- | |- | ||
| style="text-align:center;"| EF || THI Tiny Painting || Default || || Upstairs || | | style="text-align:center;"| EF || THI Tiny Painting || Default || || Upstairs || Horizontal Course Warp | ||
|- | |- | ||
| style="text-align:center;"| F0 || THI Tiny Painting || Default || || Upstairs || | | style="text-align:center;"| F0 || THI Tiny Painting || Default || || Upstairs || Horizontal Course Warp | ||
|- | |- | ||
| style="text-align:center;"| F1 || TTM Painting || Default || || Upstairs || | | style="text-align:center;"| F1 || TTM Painting || Default || || Upstairs || Horizontal Course Warp | ||
|- | |- | ||
| style="text-align:center;"| F2 || TTM Painting || Default || || Upstairs || | | style="text-align:center;"| F2 || TTM Painting || Default || || Upstairs || Horizontal Course Warp | ||
|- | |- | ||
| style="text-align:center;"| F3 || TTM Painting || Default || || Upstairs || | | style="text-align:center;"| F3 || TTM Painting || Default || || Upstairs || Horizontal Course Warp | ||
|- | |- | ||
| style="text-align:center;"| F4 || TTC Painting || Default || || Upstairs || | | style="text-align:center;"| F4 || TTC Painting || Default || || Upstairs || Horizontal Course Warp | ||
|- | |- | ||
| style="text-align:center;"| F5 || TTC Painting || Default || || Upstairs || | | style="text-align:center;"| F5 || TTC Painting || Default || || Upstairs || Horizontal Course Warp | ||
|- | |- | ||
| style="text-align:center;"| F6 || TTC Painting || Default || || Upstairs || | | style="text-align:center;"| F6 || TTC Painting || Default || || Upstairs || Horizontal Course Warp | ||
|- | |- | ||
| style="text-align:center;"| F7 || SL Wall || Default || || Upstairs || | | style="text-align:center;"| F7 || SL Wall || Default || || Upstairs || Horizontal Course Warp | ||
|- | |- | ||
| style="text-align:center;"| F8 || SL Wall || Default || || Upstairs || | | style="text-align:center;"| F8 || SL Wall || Default || || Upstairs || Horizontal Course Warp | ||
|- | |- | ||
| style="text-align:center;"| F9 || SL Wall || Default || || Upstairs || | | style="text-align:center;"| F9 || SL Wall || Default || || Upstairs || Horizontal Course Warp | ||
|- | |- | ||
| style="text-align:center;"| FA || THI Huge Painting || Default || || Upstairs || | | style="text-align:center;"| FA || THI Huge Painting || Default || || Upstairs || Horizontal Course Warp | ||
|- | |- | ||
| style="text-align:center;"| FB || THI Huge Painting || Default || || Upstairs || | | style="text-align:center;"| FB || THI Huge Painting || Default || || Upstairs || Horizontal Course Warp | ||
|- | |- | ||
| style="text-align:center;"| FC || THI Huge Painting || Default || || Upstairs || | | style="text-align:center;"| FC || THI Huge Painting || Default || || Upstairs || Horizontal Course Warp | ||
|- | |- | ||
| style="text-align:center;"| FD || Hole Course Entry || Default || || Basement/HMC || | | style="text-align:center;"| FD || Hole Course Entry || Default || || Basement/HMC || Flat Course Entry | ||
|- | |- | ||
| style="text-align:center;"| FF || BitDW Entry || Default || || Lobby || BitDW Entry | | style="text-align:center;"| FF || BitDW Entry || Default || || Lobby || BitDW Entry | ||
|} | |} |
Revision as of 04:03, 21 September 2018
Surface Hex | Behavior | Slipperiness | Unused | Sample Level | Description/Notes |
---|---|---|---|---|---|
0 | Default | Default | Most | Regular Ground | |
1 | Lava | Default | LLL/BitFS/SL/RR | Lava that burns Mario | |
4 | Default | X | Has Exertion | ||
5 | Climbable | Default | Many | Ceilings that Mario can climb on | |
9 | Slow Movement | Default | X | Slows movement for Mario when he moves | |
A | Death Plane | Default | Many | Triggers death, used in most stages where you can fall off | |
B | Default | BoB/SSL Pyramid | For camera behavior, perhaps close camera | ||
D | Default | Courtyard (fountain) | For camera behavior | ||
E | Flowing Water | Default | Basement/Outside/CotMC | Has exertion and pushes Mario in water | |
12 | Intangible | Default | BBH | Seperates BBH mansion from merry-go-round, for room usage | |
13 | Slide Default | Slide | Most | The default slide floor | |
14 | Slippery Default | Slippery | Most | The default slippery floor | |
15 | Non-slippery Default | Non-Slippery | Most | The default non-slippery floor | |
1A | Different Noise | Default | BBH | Has a varied noise depending on terrain (mostly unused) | |
1B | Loading Zone | Default | Endless Stairs/WDW | Changes Mario's position/can load new level | |
1C | Loading Zone | Default | WDW | Changes Mario's position/can load new level | |
1D | Loading Zone | Default | SSL Pyramid/DDD | Changes Mario's position/can load new level | |
1E | Loading Zone | Default | SSL Pyramid/DDD | Changes Mario's position/can load new level | |
21 | Shallow Quicksand | Default | THI Huge/TTM | Has a depth of 10 units | |
22 | Deep Quicksand | Default | SSL Pyramid | Has a depth of 160, kills Mario at the bottom | |
23 | Instant Quicksand | Default | SSL | Instant death quicksand, underneath mist | |
24 | Deep Moving Quicksand | Default | SSL | Has a depth of 160, kills Mario at the bottom, has exertion | |
25 | Shallow Moving Quicksand | Default | SSL | Has a depth of 25, has exertion | |
26 | Quicksand | Default | SSL | Has a depth of 60 | |
27 | Moving Quicksand | Default | SSL | Has a depth of 60, has exertion | |
28 | Constructions | Default | Most | Fences, cannons | |
29 | Default with Noise | Default | BoB/WF/BBH | Default floor with different noises | |
2A | Slippery with Noise | Slippery | BoB/Outside | Slippery floor with different noises | |
2C | Horizontal Wind | Default | SL/BitS/RR/THI Huge | Creates sideways wind | |
2D | Instant Moving Quicksand | Default | SSL | Instant death quicksand, has exertion | |
2E | Ice | Slide | CCM/SL/THI | Is slippery, transparent, and has a unique shadow | |
2F | TotWC Trigger/Sun Carpet | Default | Lobby | Floor to trigger TotWC | |
30 | Hard Default | Default | CCM/SSL/SL | Always has fall damage, regardless of terrain | |
32 | Warp for Castle | Default | TotWC/DDD | Death barrier with no height check (moving above triggers it) | |
33 | Slide Timer Start | Default | PSS | Starts the timer for the slide | |
34 | Slide Timer End | Default | PSS | Ends the timer for the slide | |
35 | Hard Slippery Surface | Slippery | SSL | Always has fall damage, slippery | |
36 | Hard Slide Surface | Slide | SL | Always has fall damage, slide | |
37 | Hard Non-Slippery Surface | Non-Slippery | CCM/SL/WMotR | Always has fall damage, Non-Slippery | |
38 | Upwards Wind | Default | CCM/THI/TTM | Creates upward wind, also acts as a death barrier | |
40 | Vertices Information | - | Beginning of the vertices information in the level data | ||
41 | Continue | - | |||
42 | End | - | Marks the end of level data | ||
43 | Objects | - | Beginning of some object information in the level data | ||
44 | Waterlike Collision | - | Beginning of the waterlike information in the level data | ||
65 | Default | BoB/WF | For camera behavior, likely zoomed out | ||
66 | Default | SSL Pyramid/TTC/THI | For camera behavior | ||
68 | Default | THI Wiggler | For camera behavior | ||
69 | Default | THI Tiny | For camera behavior | ||
6E | Default | WF/SSL | For camera behavior | ||
6F | Default | BitDW/THI | For camera behavior | ||
70 | Default | BoB/TTM | For camera behavior | ||
72 | Default | Basement/CotMC/SL | Acts intangible as a floor, Possibly for camera behavior | ||
73 | Slide with Noise | Slide | X | Has noises, unused | |
74 | Slide with Noise | Slide | X | Has noises, unused | |
75 | Snowman's Path | Slide | CCM | Snowmans head race path; has noise | |
76 | Surfaces with Flags | Default | Most | Most surfaces that have flags use this type | |
77 | Default | X | Can have flags | ||
78 | Slide | THI Huge | Possibly for camera behavior, has noise | ||
79 | Slippery | CCM | For | ||
7A | Switch Surface | Non-Slippery | Many | Switches and Dorrie use this surface | |
7B | Invisi-Cap Mesh's | Default | Many | Passible with invisible cap | |
A6 | BoB Painting/TTM Slide Entrance | Default | Lobby/TTM | Wobbles camera, locks it | |
A7 | BoB Painting/TTM Slide Entrance | Default | Lobby/TTM | Wobbles camera, locks it | |
A8 | BoB Painting/TTM Slide Entrance | Default | Lobby/TTM | Wobbles camera, locks it | |
A9 | CCM Painting | Default | Lobby | Wobbles camera, locks it | |
AA | CCM Painting | Default | Lobby | Wobbles camera, locks it | |
AB | CCM Painting | Default | Lobby | Wobbles camera, locks it | |
AC | WF Painting | Default | Lobby | Wobbles camera, locks it | |
AD | WF Painting | Default | Lobby | Wobbles camera, locks it | |
AE | WF Painting | Default | Lobby | Wobbles camera, locks it | |
AF | JRB Painting | Default | Lobby | Wobbles camera, locks it | |
B0 | JRB Painting | Default | Lobby | Wobbles camera, locks it | |
B1 | JRB Painting | Default | Lobby | Wobbles camera, locks it | |
B2 | LLL Painting | Default | Basement | Wobbles camera, locks it | |
B3 | LLL Painting | Default | Basement | Wobbles camera, locks it | |
B4 | LLL Painting | Default | Basement | Wobbles camera, locks it | |
B5 | SSL Wall | Default | Basement | Wobbles camera, locks it | |
B6 | SSL Wall | Default | Basement | Wobbles camera, locks it | |
B7 | SSL Wall | Default | Basement | Wobbles camera, locks it | |
B8 | Unused HMC Wall? | Default | X | Wobbles camera, locks it | |
B9 | Unused HMC Wall? | Default | X | Wobbles camera, locks it | |
BA | Unused HMC Wall? | Default | X | Wobbles camera, locks it | |
BB | DDD Wall | Default | Basement | Wobbles camera, locks it | |
BC | Unused DDD Wall? | Default | X | Wobbles camera, locks it | |
BD | Unused DDD Wall? | Default | X | Wobbles camera, locks it | |
BE | WDW Painting | Default | Upstairs | Wobbles camera, locks it | |
BF | WDW Painting | Default | Upstairs | Wobbles camera, locks it | |
C0 | WDW Painting | Default | Upstairs | Wobbles camera, locks it | |
C1 | THI-Tiny Painting | Default | Upstairs | Wobbles camera, locks it | |
C2 | THI-Tiny Painting | Default | Upstairs | Wobbles camera, locks it | |
C3 | THI-Tiny Painting | Default | Upstairs | Wobbles camera, locks it | |
C4 | TTM Painting | Default | Upstairs | Wobbles camera, locks it | |
C5 | TTM Painting | Default | Upstairs | Wobbles camera, locks it | |
C6 | TTM Painting | Default | Upstairs | Wobbles camera, locks it | |
C7 | Default | X | Wobbles camera, locks it | ||
C8 | Default | X | Wobbles camera, locks it | ||
C9 | Default | X | Wobbles camera, locks it | ||
CA | Unused SL Painting? | Default | X | Wobbles camera, locks it | |
CB | Unused SL Painting? | Default | X | Wobbles camera, locks it | |
CC | Unused SL Painting? | Default | X | Wobbles camera, locks it | |
CD | THI-Large Painting | Default | Upstairs | Wobbles camera, locks it | |
CE | THI-Large Painting | Default | Upstairs | Wobbles camera, locks it | |
CF | THI-Large Painting | Default | Upstairs | Wobbles camera, locks it | |
D0 | HMC/CotMC Pool Loading | Default | Basement/HMC | Possibly for triggering the pool graphic to load | |
D1 | Default | X | |||
D2 | Default | X | |||
D3 | BoB Painting/TTM Slide Entrance | Default | Lobby | Horizontal Course Warp | |
D4 | BoB Painting/TTM Slide Entrance | Default | Lobby | Horizontal Course Warp | |
D5 | BoB Painting/TTM Slide Entrance | Default | Lobby | Horizontal Course Warp | |
D6 | CCM Painting | Default | Lobby | Horizontal Course Warp | |
D7 | CCM Painting | Default | Lobby | Horizontal Course Warp | |
D8 | CCM Painting | Default | Lobby | Horizontal Course Warp | |
D9 | WF Painting | Default | Lobby | Horizontal Course Warp | |
DA | WF Painting | Default | Lobby | Horizontal Course Warp | |
DB | WF Painting | Default | Lobby | Horizontal Course Warp | |
DC | JRB Painting | Default | Lobby | Horizontal Course Warp | |
DD | JRB Painting | Default | Lobby | Horizontal Course Warp | |
DE | JRB Painting | Default | Lobby | Horizontal Course Warp | |
DF | LLL Painting | Default | Basement | Horizontal Course Warp | |
E0 | LLL Painting | Default | Basement | Horizontal Course Warp | |
E1 | LLL Painting | Default | Basement | Horizontal Course Warp | |
E2 | SSL Wall | Default | Basement | Horizontal Course Warp | |
E3 | SSL Wall | Default | Basement | Horizontal Course Warp | |
E4 | SSL Wall | Default | Basement | Horizontal Course Warp | |
E8 | DDD Wall | Default | Basement | Horizontal Course Warp | |
E9 | DDD Wall | Default | Basement | Horizontal Course Warp | |
EA | DDD Wall | Default | Basement | Horizontal Course Warp | |
EB | WDW Painting | Default | Upstairs | Horizontal Course Warp | |
EC | WDW Painting | Default | Upstairs | Horizontal Course Warp | |
ED | WDW Painting | Default | Upstairs | Horizontal Course Warp | |
EE | THI Tiny Painting | Default | Upstairs | Horizontal Course Warp | |
EF | THI Tiny Painting | Default | Upstairs | Horizontal Course Warp | |
F0 | THI Tiny Painting | Default | Upstairs | Horizontal Course Warp | |
F1 | TTM Painting | Default | Upstairs | Horizontal Course Warp | |
F2 | TTM Painting | Default | Upstairs | Horizontal Course Warp | |
F3 | TTM Painting | Default | Upstairs | Horizontal Course Warp | |
F4 | TTC Painting | Default | Upstairs | Horizontal Course Warp | |
F5 | TTC Painting | Default | Upstairs | Horizontal Course Warp | |
F6 | TTC Painting | Default | Upstairs | Horizontal Course Warp | |
F7 | SL Wall | Default | Upstairs | Horizontal Course Warp | |
F8 | SL Wall | Default | Upstairs | Horizontal Course Warp | |
F9 | SL Wall | Default | Upstairs | Horizontal Course Warp | |
FA | THI Huge Painting | Default | Upstairs | Horizontal Course Warp | |
FB | THI Huge Painting | Default | Upstairs | Horizontal Course Warp | |
FC | THI Huge Painting | Default | Upstairs | Horizontal Course Warp | |
FD | Hole Course Entry | Default | Basement/HMC | Flat Course Entry | |
FF | BitDW Entry | Default | Lobby | BitDW Entry |