Super Mario 64: Difference between revisions

(→‎Wii VC: Add link to main VC article)
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==Wii U VC==
==Wii U VC==
''Main article: [[Virtual Console]]''
The Wii U has no known interesting glitches that set it apart from either N64 or Wii VC. It is identical to Wii VC, except that the rounding error is absent.
The Wii U has no known interesting glitches that set it apart from either N64 or Wii VC. It is identical to Wii VC, except that the rounding error is absent.
===Japanese===
===Japanese===
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===PAL===
===PAL===
Not commonly used in speedruns.
Not commonly used in speedruns.
==iQue (Chinese)==
==iQue (Chinese)==
The iQue version of the game runs on a similar console to the N64. Because there are no TASing tools available for this console, it is unknown how the console acts upon a floating-point truncation error, since BLJing and the Bob-omb and Bully angle crashes were patched. It is still being studied and has never been useful in a speedrun for similar reasons to the Shindou version.
The iQue version of the game runs on a similar console to the N64. Because there are no TASing tools available for this console, it is unknown how the console acts upon a floating-point truncation error, since BLJing and the Bob-omb and Bully angle crashes were patched. It is still being studied and has never been useful in a speedrun for similar reasons to the Shindou version.