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  • ...p makes a different noise when he attacks. The sound used in international versions of the game is changed to be more aggressive. ...s cutscene is activated by grounding his post, he will fall underneath the course until he reaches the default water at Y -11,000. Then he will stay at the s
    5 KB (878 words) - 14:17, 12 October 2023
  • ...[Textbox|textbox]] appears, and Mario is allowed to continue exploring the course. ...Star appears when this variable equals 100, so long as Mario is in a main course.
    6 KB (990 words) - 18:15, 15 August 2023
  • Long jumping and backwards movement also have their own versions, 48 and -16 respectively. While the 32, 48, and -16 barriers would work for
    7 KB (1,063 words) - 21:06, 21 September 2021
  • ...nique A press, even if said course must be visited multiple times over the course of a run. There are many different versions of Super Mario 64 that change the A press and star counts.<ref>[https://www
    6 KB (973 words) - 04:02, 18 March 2024
  • ...n Lakitu Cam and Mario cam, but lose the functionality of using the C-down versions of these. In BBH however, if you enter the mansion in Mario Cam C-down, tha
    13 KB (2,271 words) - 00:10, 8 May 2024
  • ...ckground-color: #F99" | gAudioSessionPresets has different data in J and U versions. ...color: #FFFF90" | Two if-elseif statements swap places between the J and U versions (todo: elaborate on what effects this has). Also, in the J version, it will
    39 KB (6,761 words) - 02:57, 12 April 2024
  • ...fter lots of hard work, a solution was found, saving an A press in the N64 versions. In mid 2018, Bad_Boot and Sidney found a way to build speed on a treadmill
    20 KB (3,480 words) - 14:19, 17 March 2024
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