Softlock: Difference between revisions

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* Talking to [[Yoshi]] with negative lives (while having 1000 coins) (J only)<ref>https://youtu.be/AbCSED_FqjA</ref>
* Talking to [[Yoshi]] with negative lives (while having 1000 coins) (J only)<ref>https://youtu.be/AbCSED_FqjA</ref>
* Talking to Yoshi while falling off the roof<ref>https://youtu.be/3UDDdbXaGx0?t=5m40s</ref>
* Talking to Yoshi while falling off the roof<ref>https://youtu.be/3UDDdbXaGx0?t=5m40s</ref>
* Dying when [[Lakitu|Lakitu's]] textbox is triggered.<ref>https://www.youtube.com/watch?v=l8S0KrWU5hk</ref>


==References==
==References==
<references/>
<references/>

Revision as of 11:22, 19 July 2018

A softlock occurs when the game is put into a state where, though it has not crashed or ceased functioning, it has been put into a state from which there is no way to exit without resetting the console.

Known Softlocks

  • Repeatedly bonking within a glitchy wall[1]
  • Getting stuck in a Black Room of Death
  • Activating a death, star, sign text, or painting entrance cutscene at the same time as a specific type of star activation cutscene (mainly item box stars)[2][3][4]
  • Being grabbed by Heave-Ho or Chuckya while releasing its clone
  • Being grabbed by Chuckya while in Timestop[5]
  • Being thrown by a Heave-Ho while underwater[6]
  • Being grabbed by Chuckya the same frame he dies or being grabbed in midair and having Chuckya unload[7]
  • Collecting a star in vertical wind
  • Activating a star in a PU[8]
  • Talking to Yoshi with negative lives (while having 1000 coins) (J only)[9]
  • Talking to Yoshi while falling off the roof[10]
  • Dying when Lakitu's textbox is triggered.[11]

References