Difference between revisions of "Softlock"

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(Nice mentioning the state twice)
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A '''softlock''' occurs when the game is put into a state where, though it has not [[Crash|crashed]] or ceased functioning, it has been put into a state from which there is no way to exit without resetting the console.
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A '''softlock''' occurs when the game is put into a state where, though it has not [[Crash|crashed]] or ceased functioning, from which there is no way to exit without resetting the console.
  
 
==Known Softlocks==
 
==Known Softlocks==

Revision as of 19:25, 13 March 2019

A softlock occurs when the game is put into a state where, though it has not crashed or ceased functioning, from which there is no way to exit without resetting the console.

Known Softlocks

  • Repeatedly bonking within a glitchy wall[1]
  • Getting stuck in some Black Room of Death
  • Activating a death, star, sign text, or painting entrance cutscene at the same time as a specific type of star activation cutscene (mainly item box stars)[2][3][4]
  • Being grabbed by Heave-Ho or Chuckya while releasing its clone [5]
  • Being grabbed by Chuckya while in Time Stop[6]
  • Being thrown by a Heave-Ho while underwater[7]
  • Being grabbed by Chuckya the same frame he dies or being grabbed in midair and having Chuckya unload[8]
  • Collecting a star in vertical wind [9]
  • Activating a star in a PU[10]
  • Talking to Yoshi while your lives counter is stuck (i.e. while having 1000 coins on the Japanese version)[11]
  • Talking to Yoshi while falling off the roof[12]
  • Dying when Lakitu's textbox is triggered at the start of the game (this is exclusive to the Japanese 1.0 version).[13]
  • Activating certain text boxes while the camera is stuck
  • Being thrown by Chuckya while holding a handsfree teleported bloated bob-omb
  • Going into a tornado while permanently squished

References