Random Cog Pedro Spot: Difference between revisions

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==The problems==
==The problems==
This is extremely difficult, however, since there are 10^130 possible states; the chances of finding a successful state is 1 in 10^85. A few dozen objects in TTC call RNG, meaning a desirable state is incredibly hard to achieve. Adding to this, there is no way to manipulate RNG while inside the Pedro Spot; the only way is to manipulate RNG before entering the Pedro Spot using dust.  
This is extremely difficult, however, since there are 10^130 possible states; the chances of finding a successful state is 1 in 10^85. A few dozen objects in TTC call RNG, meaning a desirable state is incredibly hard to achieve. Adding to this, there is no way to manipulate RNG while inside the Pedro Spot; the only way is to manipulate RNG before entering the Pedro Spot using dust.  
==See also==
==See also==
*[[Pedro Spot]]
*[[Pedro Spot]]
*[[Stomp on the Thwomp]]
*[[Stomp on the Thwomp]]
*[[https://docs.google.com/document/d/1XkqXLhnXzpMgk5fHAiOiVXU4hO1i1sOMynSi64sZrAg/edit#|RCPS Google Doc]]
*[[https://docs.google.com/document/d/1XkqXLhnXzpMgk5fHAiOiVXU4hO1i1sOMynSi64sZrAg/edit#|RCPS Google Doc]]
*https://www.youtube.com/watch?v=X4k5NGUjTWs (TTC Pedro Spot on Cogs Update)
[[Category:Theoretical Tricks]]
[[Category:Theoretical Tricks]]

Latest revision as of 17:15, 4 June 2023

Random Cog Pedro Spot, or RCPS for short, is the theory that it is possible to gain enough speed from the Tick Tock Clock Pedro Spot on the random setting to jump straight to the SotT star, which would have saved an A press at the time.

The basics

In Tick Tock Clock, there is a Pedro Spot in between two of the cogs. Theoretically, if RNG was consistent enough to let Mario stay inside the Pedro Spot for about 800 frames, Mario could gain enough positive horizontal speed that, after A is pressed, would be enough to reach the Stomp on the Thwomp star. This would have been enough to collect Stomp on the Thwomp in 1 A press, which would have reduced the past count for ABC. The star in question is now already done without pressing A, so this strategy is redundant.

How the cogs work

(Adapted from Iwer Sonsch's Google Doc)

The cogs' RNG calls

A cog on the random setting calls RNG whenever its angular velocity (AV) equals its target angular velocity (TAV). It then performs 2 RNG calls, one for the magnitude of its next TAV, one for its sign. The possible resulting TAVs are:

Caption text
RNG 0 mod 7 1 mod 7 2 mod 7 3 mod 7 4 mod 7 5 mod 7 6 mod 7
<32768 0 (0) -200 (-1) -400 (-2) -600 (-3) -800 (4) -1000 (5) -1200 (6)
>32767 0 (0) 200 (+1) 400 (+4) 600 (+3) 800 (+4) 1000 (+5) 1200 (+6)

The problems

This is extremely difficult, however, since there are 10^130 possible states; the chances of finding a successful state is 1 in 10^85. A few dozen objects in TTC call RNG, meaning a desirable state is incredibly hard to achieve. Adding to this, there is no way to manipulate RNG while inside the Pedro Spot; the only way is to manipulate RNG before entering the Pedro Spot using dust.

See also