RTA Guide/Nintendo 64: Difference between revisions

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(This page is to house all N64 specific info, including what time)
 
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The Nintendo 64 Console is the main platform on the official leaderboards.
The Nintendo 64 Console is the main platform on the official leaderboards.  


== Versions ==
== Versions ==
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=== NTSC-J Shindou Edition ===
=== NTSC-J Shindou Edition ===
This is the updated Japanese release that includes support for the Rumble Pak. This version has removed the ability to perform BLJs, so 0 star, 1 star and 16 star cannot be completed. It also longer loading times than NTSC-U and NTSC-J, and slightly less lag in some sections. This version is only faster in some single star records, but in a full game run it's best to be avoided.
This is the updated Japanese release that includes support for the Rumble Pak. This version has removed the ability to perform BLJs, so 0 star, 1 star and 16 star cannot be completed. It also longer loading times than NTSC-U and NTSC-J, and slightly less lag in some sections. This version is only faster in some single star records, but in a full game run it's best to be avoided.
All runs performed on Nintendo 64 must use an official cartridge of one of these releases of Super Mario 64. Submitting runs played on a flashcart or Everdrive is against the official leaderboard rules.


== Lag Reduction ==
== Lag Reduction ==

Revision as of 22:24, 2 September 2021

The Nintendo 64 Console is the main platform on the official leaderboards.

Versions

There are 4 versions of Super Mario 64 that were released on the Nintendo 64.

NTSC-J

This is the first Japanese release. This version has a shorter intro cutscene, less text overall, and small differences in a few stages. it is faster for 1 Star, 16 Star, and 120 Star

NTSC-U

This is the North American release. Text boxes scroll faster and 15 star MIPS runs slower in this release. It is faster for 0 Star and 70 Star

PAL

This is the European/Australian release. It only runs at 25 fps, which makes it completely unsuitable for speedrunning.

NTSC-J Shindou Edition

This is the updated Japanese release that includes support for the Rumble Pak. This version has removed the ability to perform BLJs, so 0 star, 1 star and 16 star cannot be completed. It also longer loading times than NTSC-U and NTSC-J, and slightly less lag in some sections. This version is only faster in some single star records, but in a full game run it's best to be avoided.

All runs performed on Nintendo 64 must use an official cartridge of one of these releases of Super Mario 64. Submitting runs played on a flashcart or Everdrive is against the official leaderboard rules.

Lag Reduction

The Nintendo 64 console often lags quite a bit while running Super Mario 64. Speedrunners use a myriad of techniques to reduce as much lag as possible while performing their movement. This mostly consists of turning the camera to face a specific way to reduce the workload of the N64 graphics processor.

You can find more information about Lag Reduction at the Usamune Project Lag Library. Lag Reduction tips are also sprinkled into the RTA Guides.

Buying Guide

The N64 buying guide covers everything you need to know to get set up to play on console, including information on game versions, platforms, TVs and monitors, and peripherals like input displays, Gamesharks and Everdrives.