RTA Guide/Mario Wings to the Sky: Difference between revisions

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{{speedrun_infobox
|title= Mario Wings to the Sky
|image= MWttS.jpg
|rta_record=[https://www.twitch.tv/videos/1208806512 30.20]
|ss_record=[https://youtu.be/G_0w4C82ynQ 25.69]
}}
'''Mario Wings to the Sky''' is the fifth mission in [[RTA Guide/Bob-omb Battlefield|Bob-omb Battlefield]].
'''Mario Wings to the Sky''' is the fifth mission in [[RTA Guide/Bob-omb Battlefield|Bob-omb Battlefield]].


[[File:storedangle.gif|frame|To avoid a stored angle, hold neutral when land.  The angle you're holding when you land from flying is stored the next time you fly]]
[[File:BoB Secrets.jpg|thumb|visual cue for the cannon shot]]
== Beginner ==
 
==Beginner==
 
{{#ev:youtube|qyeOMDfSaO8}}
{{#ev:youtube|qyeOMDfSaO8}}


== Advanced ==
==Advanced==
{{#ev:youtube|7MwlSDGRxow}}


=== Cannon Shot Visual Cue ===
{{#ev:youtube|zG_CGi2uouc}}
[[File:BoB Secrets.jpg|none|caption]]


=== Expert + Input Display ===
===Alt. Beginning Movement===
<div><ul>
<li style="display: inline-block; vertical-align: top;">
[[File:Bob wing cap no speedkick.mp4|thumb| '''Advanced:''' no speedkick movement, same speed as standard|class=autoplay]]
</li>
<li style="display: inline-block; vertical-align: top;">
[[File:Skyjump expert.mp4|thumb| '''Expert:''' slope movement to the cap, faster|class=autoplay]]
</li>
</ul></div>


== Tips & Backups==


== Tips ==
* Rollout flat onto the island because the game conserves Mario's momentum from the last time he landed and preserves it for the next time you begin flying. If you land at an angle or with tons of speed it is easy to miss a secret.
* Rollout flat onto the island because the game conserves Mario's momentum from the last time he landed and preserves it for the next time you begin flying. If you land at an angle or with tons of speed it is easy to miss a secret.
* Sometimes (more commonly on the Japanese version), the camera will get stuck in "flight mode" while Mario is no longer flying. This can happen if your flight is interrupted too quickly (if you dive too soon or if you get caught sliding on the fence). You can also reset the camera to normal by getting hit by an enemy or starting to fly again and then stopping (e.g. by groundpounding once you are flying).
=== Examples ===
<div><ul>
<li style="display: inline-block; vertical-align: top;">
[[File:storedangle.gif|thumb|To avoid a stored angle, '''hold neutral''' when landing.  The angle you're holding when you land from flying is stored for the next time you fly]]
</li>
<li style="display: inline-block; vertical-align: top;">
[[File:Skyjump cancer cam.mp4|thumb|right| The camera can get stuck in flight mode if you dive too late out of the triple jump.  This happens very often on NTSC-J and rarely happens on NTSC-U.([https://youtu.be/z79KX5wsrJI full backup w/ inputs]) |class=autoplay]]
</li>
<li style="display: inline-block; vertical-align: top;">
[[File:Skyjump cannon backup.mp4|thumb|you can backup a failed skyjump with the cannon (120 star only) |class=autoplay]]
</li>
</ul></div>


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