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'''Pause buffering''' is a technique characterized by strategically pausing to cause unusual effects during in-game (unpaused) [[frame]]s. Note that the process of pausing and unpausing in and of itself takes at least three frames, so typical pause buffering means that the game is being played at quarter-speed. | '''Pause buffering''' is a technique characterized by strategically pausing to cause unusual effects during in-game (unpaused) [[frame]]s. Note that the process of pausing and unpausing in and of itself takes at least three frames, so typical pause buffering means that the game is being played at quarter-speed. Please note that pause buffering in SM64 is totally different from buffering inputs in OOT and similar games; inputs made on the pause screen cannot be carried over into the actual game. | ||
==Applications== | ==Applications== | ||
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[[Category:Glitches]] | [[Category:Glitches]][[Category:Action Mechanics]] | ||
{{Glitches}} |