Object slot: Difference between revisions

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(Created page with "Super Mario 64 objects are stored in "object slots." There are 240 object slots that are either occupied or unoccupied.")
 
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Super Mario 64 objects are stored in "object slots." There are 240 object slots that are either occupied or unoccupied.
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An '''object slot''' is a location in the console memory that stores an [[object]]. There are 240 object slots in total that may either be occupied or unoccupied by an object. The slots that are occupied are arranged before the slots that are unoccupied. If all the object slots are already occupied and an object tries to load, the game will [[crash]], unless the object is an '''unimportant object''' such as a [[dust]] particle.
 
==Effect of Cloning==
''Main article: [[Cloning]]''
 
Cloning occurs when [[Mario]] holds an empty object slot. This can happen if Mario continues to hold an object slot after the object has unloaded. When a new object loads into this slot, Mario will hold a reference to this new object.
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