Mario: Difference between revisions

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Mario is the main protagonist of [[Super Mario 64]] and he is the main [[object]] that the player controls.
Mario is the main protagonist of [[Super Mario 64]], and is the main [[object]] that the player controls.


{| class="wikitable"
{| class="wikitable"
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| [[File:N64-Control-Neutral.png]] || [[File:Gamecube-Control-Neutral.png]] || [[File:Wii-Classic-Lstick-Neutral.png]]
| [[File:N64-Control-Neutral.png]] || [[File:Gamecube-Control-Neutral.png]] || [[File:Wii-Classic-Lstick-Neutral.png]]
|-
|-
| colspan=3 | There are two modes of moving, walking and running. The more the control stick tilts away from the center, the more Mario moves faster; the opposite is also true.
| colspan=3 | There are two modes of moving, walking and running. The more the control stick tilts away from the center, the faster Mario moves; the opposite is also true.
|-     
|-     
! rowspan=2 | Jump
! rowspan=2 | Jump

Revision as of 06:08, 10 September 2018

Mario is the main protagonist of Super Mario 64, and is the main object that the player controls.

Action Nintendo 64 Wii (Virtual Console)
GameCube Controller Classic Controller
Movement N64-Control-Neutral.png Gamecube-Control-Neutral.png Wii-Classic-Lstick-Neutral.png
There are two modes of moving, walking and running. The more the control stick tilts away from the center, the faster Mario moves; the opposite is also true.
Jump N64-Button-A.png Gamecube-Button-A.png Wii-Classic-Button-A.png
The initial velocity of a single jump is equal to 42 + Horizontal speed / 4.
Double Jump N64-Button-A.png + N64-Button-A.png Gamecube-Button-A.png + Gamecube-Button-A.png Wii-Classic-Button-A.png + Wii-Classic-Button-A.png
After jumping, press when landing on the floor. The initial velocity of a double jump is equal to 52 + Horizontal speed / 4.
Triple Jump N64-Control-Neutral.png + N64-Button-A.png + N64-Button-A.png + N64-Button-A.png Gamecube-Control-Neutral.png + Gamecube-Button-A.png + Gamecube-Button-A.png + Gamecube-Button-A.png Wii-Classic-Lstick-Neutral.png + Wii-Classic-Button-A.png + Wii-Classic-Button-A.png + Wii-Classic-Button-A.png
After double jumping, press A when landing on the floor.
With the Wing Cap, you don't need to be moving to do a triple jump, and if you don't cancel it with a ground pound or dive for the first few frames Mario will start flying.
Wall Kick N64-Control-Neutral.png + N64-Button-A.png Gamecube-Control-Neutral.png + Gamecube-Button-A.png Wii-Classic-Lstick-Neutral.png+ Wii-Classic-Button-A.png
Mario must be in the
Sidefip N64-Control-Left.png + N64-Control-Right.png + N64-Button-A.png Gamecube-Control-Left.png + Gamecube-Control-Right.png + Gamecube-Button-A.png Wii-Classic-Lstick-Left.png + Wii-Classic-Lstick-Right.png + Wii-Classic-Button-A.png
Jump button must be pressed while in the turnaround action.
Backflip N64-Button-Z.png + N64-Button-A.png Gamecube-Button-L.png + Gamecube-Button-A.png Wii-Classic-Button-L.png + Wii-Classic-Button-A.png
Long Jump N64-Control-Neutral.png + N64-Button-Z.png + N64-Button-A.png Gamecube-Control-Neutral.png + Gamecube-Button-L.png + Gamecube-Button-A.png Wii-Classic-Lstick-Neutral.png + Wii-Classic-Button-L.png + Wii-Classic-Button-A.png
Ground Pound N64-Button-Z.png Gamecube-Button-L.png Wii-Classic-Button-L.png
Mario must be in mid-air to perform this move.
Duck / Crouch N64-Button-Z.png Gamecube-Button-L.png Wii-Classic-Button-L.png
Crawl N64-Button-Z.png + N64-Control-Neutral.png Gamecube-Button-L.png +Gamecube-Control-Neutral.png Wii-Classic-Button-L.png + Wii-Classic-Lstick-Neutral.png
Punch N64-Button-B.png Gamecube-Button-B.png Wii-Classic-Lstick-Left.png
Dive N64-Control-Neutral.png + N64-Button-B.png Gamecube-Control-Neutral.png + Gamecube-Button-B.png Wii-Classic-Lstick-Neutral.png + Wii-Classic-Lstick-Left.png
Kick N64-Button-B.png Gamecube-Button-B.png Wii-Classic-Lstick-Left.png
Mario must be in mid-air to perform this move.
Slide Kick N64-Control-Neutral.png + N64-Button-Z.png + N64-Button-B.png Gamecube-Control-Neutral.png + Gamecube-Button-L.png + Gamecube-Button-B.png Wii-Classic-Lstick-Neutral.png + Wii-Classic-Button-L.png + Wii-Classic-Lstick-Left.png
Sweep Kick N64-Button-Z.png + N64-Button-B.png Gamecube-Button-L.png + Gamecube-Button-B.png Wii-Classic-Button-L.png + Wii-Classic-Lstick-Left.png
Rotate/Center camera N64-C-Left.png / N64-C-Right.png Gamecube-Cstick-Left.png / Gamecube-Cstick-Right.png Wii-Classic-Rstick-Left.png / Wii-Classic-Rstick-Right.png
Switch camera modes N64-Button-R.png Gamecube-Button-R.png Wii-Classic-Button-R.png
Zoom in/Look around N64-C-Up.png Gamecube-Cstick-Up.png Wii-Classic-Rstick-Up.png
Zoom out N64-C-Down.png Gamecube-Cstick-Down.png Wii-Classic-Rstick-Down.png
Pause menu N64-Button-Start.png Gamecube-Button-Start.png Wii-Classic-Button-Plus.png