Interaction type: Difference between revisions

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An '''interaction type''' is a property that all [[object]]s have. Most objects have exactly one interaction type, but some have zero. Interaction types are analagous to [[Action Flag|action flag]]s, but [[Interaction Flag|interaction flag]]s are not, which can be a source of confusion. '''please remind [[User:MMMMMMMMMMMMM]] to finish or, if you're mean, [[User:Bad boot]]'''
An '''interaction type''' is a property that all [[object]]s have. Most objects have exactly one interaction type, but some have zero. Interaction types are analagous to [[Action Flag|action flag]]s, but [[Interaction Flag|interaction flag]]s are not, which can be a source of confusion.
==List==
==List==
{| class="wikitable sortable"
{| class="wikitable sortable"
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| 02|| [[#Door|Door]]|| 0x00000004
| 02|| [[#Door|Door]]|| 0x00000004
|-
|-
| 03|| [[#Hurtbox|Hurtbox]]|| 0x00000008
| 03|| [[#Hurtbox 1 & 2|Hurtbox]]|| 0x00000008
|-
|-
| 04|| [[#Coin|Coin]]|| 0x00000010
| 04|| [[#Coin|Coin]]|| 0x00000010
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| 20|| '''(unused)'''|| 0x00100000
| 20|| '''(unused)'''|| 0x00100000
|-
|-
| 21|| [[#Hurtbox 2|Hurtbox 2]]|| 0x00200000
| 21|| [[#Hurtbox 1 & 2|Hurtbox 2]]|| 0x00200000
|-
|-
| 22|| [[#Bounce Top/Bottom|Bounce Top/Bottom]]|| 0x00400000
| 22|| [[#Bounce Top/Bottom|Bounce Top/Bottom]]|| 0x00400000
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| 31|| '''(unused)'''|| 0x80000000
| 31|| '''(unused)'''|| 0x80000000
|}
|}
==Description==
==Description==
===Hoot===
===Hoot===
===Grabbable===
===Grabbable===
===Door===
===Door===
===Hurtbox===
===Hurtbox 1 & 2===
Hurtbox 1 & 2 are identical with their behavior. If Mario makes contact with an object, it will simply knock him back and generally hurt him. Some examples include [[Chain Chomp]], [[Mr. Blizzard]], and [[bullet bill]]s.
 
The only distinction between the two is solely based on what file they are in.
===Coin===
===Coin===
===Cap===
===Cap===
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===Burns===
===Burns===
===Koopa Shell===
===Koopa Shell===
===Hurtbox 2===
===Bounce Top/Bottom===
===Bounce Top/Bottom===
===Text===
===Text===

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