Infinite coin glitches: Difference between revisions

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(copypasted pannen video description (also source/citate this pls? https://www.youtube.com/watch?v=eO0s9D9j3-s))
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By grabbing an [[object]] as it [[unload]]s, Mario can hold a fake object. A coin may load into the fake object's slot and Mario can then hold the coin. If the coin comes from a coin spawner, Mario can load the coin again by leaving and re-entering the coin spawner's radius, which would theoretically lead to infinite coins; however, each clone takes up an object slot, so unless a method of resetting the level such as a loading zone or sub-area is available, only a finite number of coins can be cloned before the object limit is reached and the game crashes.
By grabbing an [[object]] as it [[unload]]s, Mario can hold a fake object. A coin may load into the fake object's slot and Mario can then hold the coin. If the coin comes from a coin spawner, Mario can load the coin again by leaving and re-entering the coin spawner's radius, which would theoretically lead to infinite coins; however, each clone takes up an object slot, so unless a method of resetting the level such as a loading zone or sub-area is available, only a finite number of coins can be cloned before the object limit is reached and the game crashes.


==Money Bag Duplication==
==Moneybag Duplication==
Money bag duplication is a glitch which causes a [[money bag]] to duplicate itself into two money bags. By waking it up on the same frame it goes to sleep, you can cause it to create an awake one as well as an asleep one. Since these are technically separate objects, there are now two money bags. Money bag duplication can be used to get infinite coins in [[Snowman's Land]].
[[Moneybag]] duplication is a glitch which causes a Moneybag to duplicate itself into two Moneybags. By waking it up on the same frame it goes to sleep, you can cause it to create an awake one as well as an asleep one. Since these are technically separate objects, there are now two moneybags. Moneybag duplication can be used to get infinite coins in [[Snowman's Land]]. In the [[ABZ Challenge]], extra moneybags are useful for some stars in [[Snowman's Land]] because you can bounce on them to get extra height.
* In the [[ABZ Challenge]], extra moneybags are useful for some stars in [[Snowman's Land]] because you can bounce on them to get extra height.
* Rapid Money Bag Duplication


This is a trick to duplicate the moneybag rapidly. This was found by Tyler Kehne. The moneybag will duplicate if Mario enters within 800 units of its home on the same frame that the moneybag enters within 100 units of its home. So by oscillating in and out of this 800 unit radius, we can duplicate a new moneybag every 2 frames. This technique should lead to faster SL 100 coin star times.
===Rapid Moneybag Duplication===
 
This is a trick to duplicate the Moneybag rapidly <ref>[https://www.youtube.com/watch?v=eO0s9D9j3-s "Rapid Moneybag Duplication" by UncommentatedPannen]</ref>. This was found by Tyler Kehne. The Moneybag will duplicate if Mario enters within 800 units of its home on the same frame that the Moneybag enters within 100 units of its home. So by oscillating in and out of this 800 unit radius, we can duplicate a new Moneybag every 2 frames. This technique should lead to faster SL 100 coin star times.
 
One caveat though is that there is a 1/50 chance that the Moneybag's home will instantly translate 200 units to the side when awakening it, meaning that there's a 1/50 chance that the rapid duplication could come to an abrupt end. When going for a WR time, we'd need to get a better RNG sequence so that we could continue duplicating without this issue.


One caveat though is that there is a 1/50 chance that the moneybag's home will instantly translate 200 units to the side when awakening it, meaning that there's a 1/50 chance that the rapid duplication could come to an abrupt end. When going for a WR time, we'd need to get a better RNG sequence so that we could continue duplicating without this issue.


== Breaking-Disappearing Cork Box ==
== Breaking-Disappearing Cork Box ==
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== Timestop ==
== Timestop ==


''Main article: [[Time Stop|Timestop]]''
''Main article: [[Timestop]]


This method is only possible on the Japanese version of the game. It requires the player to be able to move around while most of the level is frozen because of a textbox. This is achievable in multiple ways (see main article), such as jumping at the same time as a proximity-based textbox is activated. In this state, coins can be collected but do not unload until time is resumed.
This method is only possible on the Japanese version of the game. It requires the player to be able to move around while most of the level is frozen because of a textbox. This is achievable in multiple ways, such as jumping at the same time as a proximity-based textbox is activated. In this state, coins can be collected but do not unload until time is resumed.


The player can exploit this by stopping time, collecting a coin, and entering a warp zone. This means that the coin is collected but doesn't unload, so you can return to the area with the coin and repeat.
The player can exploit this by stopping time, collecting a coin, and entering a warp zone. This means that the coin is collected but doesn't unload, so you can return to the area with the coin and repeat.
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== Ride Cancelling ==
== Ride Cancelling ==


''Main article: [[Ride cancelling]]''
''Main article: [[Ride Cancelling]]''


When Mario gets off of a shell, the game sends a "signal" that the shell uses to decide that it should unload. The "getting off a shell" signal overrides other signals, so if the player gets off a shell at the same time as collecting a coin, but the stop riding signal will prevent the coin from actually unloading.
When Mario gets off of a shell, the game sends a "signal" that the shell uses to decide that it should unload. The "getting off a shell" signal overrides other signals, so if the player gets off a shell at the same time as collecting a coin, but the stop riding signal will prevent the coin from actually unloading.


This process can be repeated by using a cloned shell, which allows for the shell to be reused multiple times.
This process can be repeated by using a cloned shell, which allows for the shell to be reused multiple times.
==References==
<references/>
{{glitches}}

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