Hyperspeed Punching: Difference between revisions

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MMMMMMMMMMMMM moved page Hyperspeed punching to Hyperspeed Punching over redirect: undo
m (Bad boot moved page Hyper Speed Punching to Hyperspeed Punching)
m (MMMMMMMMMMMMM moved page Hyperspeed punching to Hyperspeed Punching over redirect: undo)
 
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'''Hyperspeed Punching''' (abbreviated as '''HSP''') is a technique that allows speed to be built by repeatedly move-punching on a slope within a specific angle range. Given ideal geometry, it is possible to gain arbitrary speed in this manner. Like [[hyperspeed walking]], this is a method for obtaining PU speed that can be performed in zero A presses, making it potentially useful for the [[A Button Challenge]].
'''Hyperspeed Punching''' (abbreviated as '''HSP''') is a technique that allows speed to be built by repeatedly move-punching on a slope within a specific angle range. Given ideal geometry, it is possible to gain arbitrary speed in this manner. Like [[Hyper Speed Walking]], this is a method for obtaining PU speed that can be performed in zero A presses, making it potentially useful for the [[A Button Challenge]].


While move-punching, Mario has abnormally low friction compared to other actions with similar physics. If the floor is steep enough, Mario can overpower this friction with downhill slope acceleration. Unless Mario is standing in shallow water, the floor must not be too steep or else he will begin to slide.
While move-punching, Mario has abnormally low friction compared to other actions with similar physics. If the floor is steep enough, Mario can overpower this friction with downhill slope acceleration. Unless Mario is standing in shallow water, the floor must not be too steep or else he will begin to slide.
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*0x15 (non-slippery): Impossible
*0x15 (non-slippery): Impossible
*def (default): '''0.7880108 - 0.808690'''
*def (default): '''0.7880108 - 0.808690'''
These ranges apply when Mario is not standing in shallow water. Standing in shallow water prevents Mario from sliding, allowing HSP to be performed on steeper slopes. In slide areas, namely [[Princess's Secret Slide]] and [[Tall Tall Mountain]]'s slide, HSP is not possible without shallow water.
These ranges apply when Mario is not standing in shallow water. Standing in shallow water prevents Mario from sliding, allowing HSP to be performed on steeper slopes. Specifically, there is no minimum slope steepness in shallow water. In slide areas, namely [[Princess's Secret Slide]] and [[Tall, Tall Mountain]]'s slide, HSP is not possible without shallow water.


==Applications==
==Applications==
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This strategy allows the following actions to be done in 0 A Presses:
This strategy allows the following actions to be done in 0 A Presses:
*Landing on the ''Blast to the Stone Pillar'' platform (using 100 stored speed), although a slower method using [[HSW]] exists.
*Landing on the [[Blast to the Stone Pillar]] platform (using 100 stored speed)<ref>pannenkoek2012's 0x Blast to the Stone Pillar TAS: https://youtu.be/9dkwHlDC1LY</ref>, although a slower method using [[HSW]] exists.
*Ground pounding the blue coin switch (with 128 stored speed) for 100 coins without difficult goomba manipulation.
*Ground pounding the blue coin switch in [[Jolly Roger Bay]] with 128 stored speed to collect the 100 coin star without difficult goomba manipulation.
*Zero A press PU speed in [[Shifting Sand Land]], potentially usable for an N64 viable [[Secret Aquarium]] entry<ref>Tyler Kehne, SSL Exit Plan for 0xA SA Entry: https://youtu.be/svuSVSUsi74</ref>.
*Zero A press PU speed in [[Shifting Sand Land]], which was used for a console-viable [[Secret Aquarium]] entry<ref>pannenkoek2012's 0x SA Entry TAS: https://youtu.be/svuSVSUsi74</ref>.


==References==
==References==
<references/>
<references/>
[[Category:Glitches]]
[[Category:Hyperspeed]]
{{Glitches}}