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[[File:Star Hitbox.jpg|thumb|right|300px|Hitbox of a [[Power Star]]]] | |||
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A '''hitbox''' is an invisible shape commonly used in video games for real-time collision detection. It is often a rectangle or circle (in 2D games) or cuboid, cylinder, or sphere (in 3D) that is attached to and follows a point on an [[object]]. They are used for collision detection. | A '''hitbox''' is an invisible shape commonly used in video games for real-time collision detection. It is often a rectangle or circle (in 2D games) or cuboid, cylinder, or sphere (in 3D) that is attached to and follows a point on an [[object]]. They are used for collision detection. | ||
==Hurtboxes== | ==Hurtboxes== | ||
''If you typed [[Hurtbox]], you may be looking for the [[Interaction Type|interaction type]] called [[Interaction Type#Hurtbox 1 & 2|Hurtbox 1]] or [[Interaction Type#Hurtbox 1 & 2|Hurtbox 2]].'' | |||
'''Hurtboxes''' are a specific type of hitbox that hurt Mario when he touches them. Many different enemies in the game have hurtboxes. | '''Hurtboxes''' are a specific type of hitbox that hurt Mario when he touches them. Many different enemies in the game have hurtboxes. | ||
===List=== | ===List=== | ||
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==Collision hitboxes== | ==Collision hitboxes== | ||
Many hitboxes push Mario away, such as those of Bob-ombs and [[Chuckya | Many hitboxes push Mario away, such as those of Bob-ombs and [[Chuckya]]s. These are necessary for [[Quick Release]] and are also the basis for the [[Bloated Bob-omb]] and [[Handsfree Teleported Bob-omb]] glitches, which work because the Bob-omb's size is large enough that its hitbox pushes Mario back, but it moves with him because he's holding it. | ||
==Clone hitboxes== | ==Clone hitboxes== |
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