Dire, Dire Docks: Difference between revisions

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Additionally, Bowser's submarine will disappear after Bowser in the Fire Red Sea is completed, replaced by several moving poles across the ceiling of the course.
Additionally, Bowser's submarine will disappear after Bowser in the Fire Red Sea is completed, replaced by several moving poles across the ceiling of the course.
==Coins==
This stage has natural maximum of 106 coins, although this can be extended. Coin spawner cloning via the loading zone using a water shell allows infinite collection of coins in this course.
{{DDD Coins}}


==A Press Counts==
==A Press Counts==
In the A Button Challenge, two of the seven stars require an A press to be held but do not incur additional A presses to complete. As such, the notation "0.5 A presses" is used.
In the A Button Challenge, two of the seven stars require an A press to be held but do not incur additional A presses to complete. Thus, the notation "0.5 A presses" is used.


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The main challenge is collecting the two red coins behind the red walls and the one lone coin in the cage. The 0.5 A press is used for swimming in water with an object, as Mario needs to hold a shell through the loading zone. For the two coins behind the red walls, Mario clones a pole directly between two widely-separated poles for Mario to get across. For the caged red coin, the HOLP with a dummy clone at a specific location for cloning a whirlpool clone to exploit the "no transition loading glitch".
The main challenge is collecting the two red coins behind the red walls and the one lone coin in the cage. The 0.5 A press is used for swimming in water with an object, as Mario needs to hold a shell through the loading zone. For the two coins behind the red walls, Mario clones a pole directly between two widely-separated poles for Mario to get across. For the caged red coin, the HOLP with a dummy clone at a specific location for cloning a whirlpool clone to exploit the "no transition loading glitch".


The transition loading is a procedure the game uses to create an illusion for two connected areas. Normally, the loading point would translate Mario's position by 8192 units to fit in the new coordinates system of the new area, but a failsafe mechanism exists to reject the translation if Mario's new position would be out of bounds. By placing a whirlpool clone into a position out of bounds, Mario can avoid the loading point translation by being pulled by the whirlpool clone through the wall and triggering the loading point at the same frame. As the new area loads, Mario begins to spiral, not around the whirlpool, but the newly loaded cork box replacing the whirlpool clone. He is then able to escape from the whirlpool death as the spiralling path grazes on a platform Mario can stand on, conveniently close to where the caged red coin is.
The transition loading is a procedure the game uses to create an illusion for two connected areas. Normally, the loading point would translate Mario's position by 8192 units to fit in the new coordinates system of the new area, but a failsafe mechanism exists to reject the translation if Mario's new position would be out of bounds. By placing a whirlpool clone into a position out of bounds, Mario can avoid the loading point translation by being pulled by the whirlpool clone through the wall and triggering the loading point at the same frame. As the new area loads, Mario begins to spiral, not around the whirlpool, but the newly loaded cork box replacing the whirlpool clone. He is then able to escape from the whirlpool death as the spiraling path grazes on a platform Mario can stand on, conveniently close to where the caged red coin is.


===Through the Jet Stream ''(0x)''===
===Through the Jet Stream ''(0x)''===
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