Crash: Difference between revisions

40 bytes added ,  4 July 2021
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(→‎CPU Crashes: Mention Mono work-around for pan crash)
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|Moving the camera immediately when entering [[VCutM]]|| style="background-color: #fffca8" |Invalid F3D command||The object that spawns the rotating checkerboard platforms in VCutM references a model that doesn't exist. Normally this isn't a problem, since it's not on screen so it's culled before any damage occurs, and it despawns 1 frame after loading the level. However rotating the camera on the first frame, right before it despawns, it just barely comes into view. The non-existent model ends up sending invalid F3D commands to the RCP.
|Moving the camera immediately when entering [[VCutM]]|| style="background-color: #fffca8" |Invalid F3D command||The object that spawns the rotating checkerboard platforms in VCutM references a model that doesn't exist. Normally this isn't a problem, since it's not on screen so it's culled before any damage occurs, and it despawns 1 frame after loading the level. However rotating the camera on the first frame, right before it despawns, it just barely comes into view. The non-existent model ends up sending invalid F3D commands to the RCP.
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==See Also==
[[Address Error Exception]]
==References==
==References==
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