Can the Eel Come out to Play?: Difference between revisions

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{{Needs Image}}
{{star_infobox
{{star_infobox
|image=  
|image= CtECOaP.png
|course=JRB
|course=JRB
|height=1011.215
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|abz_link=[https://docs.google.com/spreadsheets/d/1lAf4RDjKIbpApFQUrjZe7K2tVtAu0FDY_SgaJkYAvhQ/edit#gid=0 SM64 ABZ Button Challenge PAL]
|abz_link=[https://docs.google.com/spreadsheets/d/1lAf4RDjKIbpApFQUrjZe7K2tVtAu0FDY_SgaJkYAvhQ/edit#gid=0 SM64 ABZ Button Challenge PAL]
}}
}}
:''<small>For a tutorial on speedrunning this star, see the [[RTA Guide/Can the Eel Come out and Play?|RTA Guide]]</small>''  
:''<small>For a tutorial on speedrunning this star, see the [[RTA Guide/Can the Eel Come out and Play?|RTA Guide]]</small>''
:''<small>For a tutorial on RTABC for this star, see the [[RTABC Guide/{{PAGENAME}}|RTABC Guide]]</small>''  
'''Can the Eel Come out to Play?''' is the second mission of [[Jolly Roger Bay]]. The star is located on [[Unagi]]'s tail, and can be collected by luring him outside his hole. This star only appears in the 2nd mission.
'''Can the Eel Come out to Play?''' is the second mission of [[Jolly Roger Bay]]. The star is located on [[Unagi]]'s tail, and can be collected by luring him outside his hole. This star only appears in the 2nd mission.


==TAS==
==TAS==
===TAS Strategy===
===TAS Strategy===
Mario heads to the [[Metal Cap]] box, then does a long jump which breaks it, and does a wall kick dive to collect the star while moving in the opposite direction. Once he recoveres, he quickly turns and does a [[BLJ]] below the rock. He gets 8 jumps under the rock plus 2 extra [[Pause Buffering|pause jumps]] on the beach slope. Once he reaches the wall, his next intended position becomes out of bounds, so Mario stays still. He rotates to move his next position back in bounds and moves along the edge of the wall into the water. The last frame on land is in the rock next to the water. This allows for Mario to move the maximum distance before entering the water, which quarters his speed. On the 2nd frame in the water, Mario [[Water Surface Upwarp|snaps to the surface]]. As he moves he rotates so that he weaves between the pillars, landing on the back of the middle pillar. This snaps Mario onto the slope, causing it to reduce Mario's speed, hence making him move down the edge of the deep area. Half way down Mario snaps free from the floor, making him fall. He moves across the course to a steep surface above the eel. This makes it move out. Mario jumps and collects the star when it appears.
Mario heads to the [[Metal Cap]] box, then does a long jump which breaks it, and does a wall kick dive to collect the metal cap while moving in the opposite direction. Once he recovers, he quickly turns and does a [[BLJ]] below the rock. He does 8 long jumps under the rock plus 2 extra [[Pause Buffering|pause-buffered]] long jumps on the beach slope. Once he reaches the wall, his next intended position becomes out of bounds, so Mario stays still. He rotates to move his next position back in bounds and moves along the edge of the wall into the water. The last frame on land is in the rock next to the water. This allows for Mario to move the maximum distance before entering the water, which quarters his speed. On the 2nd frame in the water, Mario [[Water Surface Upwarp|snaps to the surface]]. As he moves, he rotates so that he weaves between the pillars, landing on the back of the middle pillar. This snaps Mario onto the slope, causing it to reduce Mario's speed, hence making him move down the edge of the deep area. Halfway down Mario falls off the floor. He moves across the course to a steep surface above the eel. This makes it move out. Mario jumps and collects the star when it appears.


===TAS History===
===TAS History===
{{TAS_History}}
{{TAS_History}}


 
==References==
<references />


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{{star_nav}}
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