Backflip: Difference between revisions

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{{Action_infobox
|title= Backflip
|image=
|official name=
|hex= 0x01000883
|flags= Air, Allow Vertical Wind Action
|group= Airborne
|id= 0x083
|into=
|out of=
|animation=
|related=
}}
'''Backflips''', also known as '''Backward Somersaults''', are jumps Mario can do that causes him to move upwards and backward. You can perform a backflip by pressing and holding Z and pressing A. Holding forwards during the backflip can cause Mario to have a net forwards movement. The [[Vertical Speed]] (VS) value that a backflip starts with is 62. With all of the vertical speed combined, you can get 512 units up from where you started the backflip.
'''Backflips''', also known as '''Backward Somersaults''', are jumps Mario can do that causes him to move upwards and backward. You can perform a backflip by pressing and holding Z and pressing A. Holding forwards during the backflip can cause Mario to have a net forwards movement. The [[Vertical Speed]] (VS) value that a backflip starts with is 62. With all of the vertical speed combined, you can get 512 units up from where you started the backflip.
==Action Data==
==Action Data==

Revision as of 04:04, 30 June 2019

Backflip
Properties
Hex 0x01000883
Action Flags Air, Allow Vertical Wind Action
Action Group Airborne
ID 0x083

Backflips, also known as Backward Somersaults, are jumps Mario can do that causes him to move upwards and backward. You can perform a backflip by pressing and holding Z and pressing A. Holding forwards during the backflip can cause Mario to have a net forwards movement. The Vertical Speed (VS) value that a backflip starts with is 62. With all of the vertical speed combined, you can get 512 units up from where you started the backflip.

Action Data

Out of a backflip, Mario can Ground Pound, but not Dive. He can only Wall Kick if Mario goes forwards whilst in the Backflip state. Afterwards, he begins a Landing Celebration.

C^ Backflip

The C^ Backflip trick allows you to backflip facing any direction without having to turn first, saving a few frames in some TASes.