User:Blueeighthnote/Sandbox
Dumping things into this Sandbox and will be copied to other pages when ready. (Under construction)
List of HOLPs required in the ABC challenge 100% run
These HOLPs are used in the ABC 100% run, listed in order of the course number where the HOLP is set. These HOLPs are either significantly saves time or mandatory for the lowest A press count.
Secret Aquarium Entry (BoB → SSL)
- Coordinates (x, y, z)
- (4636, 3142, 1713)
- Corresponding Location (BoB)
- On top of the floating island, next to a tree and the buddy cannon platform
- Corresponding Location (SSL)
- High in midair above the sandy hills, close to the shell item block
- Video Link
- https://youtu.be/xL9HV6XyDBo
- Purpose
- Allows Mario to clone a shiny shell remotely. This is used for the speed conservation setup necessary for SA Entry.
- HOLP setting restrictions
- None
- Alternatives availability
- None (must be performed for the lowest A press count)
To set the HOLP in Bob-omb Battlefield, Mario releases a bloated Bob-omb at the top of the island, which can be reached by a bounce on a Goomba clone and backwards momentum of the Bob-omb.
In Shifting Sand Land, Mario throws a Bob-omb remotely using Pause Buffer Hitstun into the shell item block, allowing Mario to clone a shell. Mario then proceed to complete the hyperspeed setup and exits the course with 2132 speed conserved for the castle movement needed to reach the entrance to Secret Aquarium.
All procedures regarding Secret Aquarium Entry must be completed when Mario has 0 stars in order for the PSS star door message to appear, redirecting Mario's angle under hyperspeed. The alternative strategy, PU strat[1], requires multiple hours to complete and only works on Virtual Console, making it vastly inferior.
Top of the Fortress (BoB → WF)
- Coordinates (x, y, z)
- (1205, 4403, -2158)
- Corresponding Location (BoB)
- High in midair, above the slippery white slope between low ground and the mountain
- Corresponding Location (WF)
- Between the arrow-shaped island and tower platform, high in midair
- Video Link
- https://youtu.be/KMgCuoRQ4Fw
- Purpose
- The HOLP allows Mario to throw a cork box to himself, completing the setup for landing on the tower steps leading to the star "Top of the Fortress".
- HOLP setting restrictions
- None
- Alternatives availability
- None (must be performed for the lowest A press count)
To set the HOLP in Bob-omb Battlefield, Mario releases a Bob-omb in the air by touching a cloned bowling ball high above ground. The backwards momentum and one goomba clone in the air aids Mario in reaching the required location.
In Whomp's Fortress, Mario first spawns the 100 coin star at the edge of the lowest tower step. Next, Mario uses the hat-in-hand glitch to remotely throw a cork box, pushing him towards the 100 coin star while simultaneously dive recover to gain height. The Star Dance Clip activates, moving Mario onto the platform.
Pole-Jumping for Red Coins (WF → DDD)
- Coordinates (x, y, z)
- (4260, 998, -2045)
- Corresponding Location (WF)
- Off the edge of the second arrow-pointing brick platforms (closer to the Thwomp)
- Corresponding Location (DDD)
- In between two moving poles in midair, with caged walls on the sides
- Video Link
- https://youtu.be/gvQMNQlgu3s
- Purpose
- The HOLP allows Mario to place a pole clone between two poles, facilitating him at collecting the 2 red coins behind the cages.
- HOLP setting restrictions
- None
- Alternatives availability
- None (must be performed for the lowest A press count)
To set the HOLP in Whomp's Fortress, Mario carries a cork box, walks off the edge, and drops it while falling.
In Dire Dire Docks, Mario uses transition cloning glitch and hat-in-hand glitch to remotely place a pole clone at the HOLP.
Tick-Tock Clock Cogs (WDW → TTC 1)
- Coordinates (x, y, z)
- (254, 2374, -3571)
- Corresponding Location (WDW)
- A corner close to the highest water-level changer, at the edge of the course
- Corresponding Location (TTC)
- Out of bounds (opposite side of starting platform). Height is equivalent to the high tip of the narrow path leading to the thin rotating platforms
- Video Link
- https://youtu.be/YBwenkLF_H4
- Purpose
- Allows access of the platforms after the cogs without pressing A by using the Bob-omb (teleported to the HOLP using Instant Release and spawned at Mario's location due to a failsafe). Used for "Roll into the Cage" and "The Pit and the Pendulums".
- HOLP setting restrictions
- None
- Alternatives availability
- Cogs misalignment strat
To set the HOLP in Wet-Dry World, Mario holds a Chuckya and walk to the goal location. The HOLP's height is irrelevant.
In Tick Tock Clock, Mario uses Instant Release (teleporting the Bob-omb to HOLP's location at Mario's height) for later Bob-omb reactivation when Mario reaches the cog platforms, and then uses backwards momentum to navigate to the cage. For "Roll into the Cage", Mario uses VSC to reach the star inside the cage; for "The Pit and the Pendulums", Mario uses Hyper Speed Grinding on the treadmill and double jumps to higher areas.
The instant release Bob-omb strat is used over the cogs misalignment strat, since manipulating the cogs takes a long time and does not save an A press for these two stars.
Timed Jumps on Moving Bars (BitS → TTC 1)
- Coordinates (x, y, z)
- (?, ?, ?)
- Corresponding Location (BitS)
- Far off the edge of the stone platform preceding the final wind-blowing platform, above the ramp
- Corresponding Location (TTC)
- High in midair above the rotating cubes, at the narrow slope leading to thin rotating platforms in height
- Video Link
- https://youtu.be/FMA-zEznvMo
- Purpose
- Allows Mario to clip through the cage from the rotating cubes using Bob-omb's backwards momentum, collecting the star "Timed Jumps on Moving Bars".
- HOLP setting restrictions
- Reliant a prior HOLP to save time (see #Bowser in the Sky HOLP)
- Alternatives availability
- None (must be performed for the lowest A press count)
In Bowser in the Sky, Mario reaches the topmost area and makes multiple trips to the stone platform carrying a Bob-omb, first setting the HOLP for the Goomba clone to bounce on and second to throw the bob-omb clone at the desired location, setting the HOLP.
In Tick Tock Clock, Mario uses Pause Buffer Hitstun to remotely throw a Bob-omb at the HOLP, in order for it to be reactivated when Mario reaches the rotating blocks near the "Timed Jumps on Moving Bars" cage. Mario uses backwards momentum to clip through.
Stomp at the Thwomp (BitS → TTC 2)
- Coordinates (x, y, z)
- (?, ?, ?)
- Corresponding Location (BitS)
- Slightly above the ramp leading to the final two elevators, next to a Keronpa Ball
- Corresponding Location (TTC)
- Midair above the mesh platform which is above the two pendulums.
- Video Link
- https://youtu.be/AN2CvTUyFCg
- Purpose
- Allows Mario to enter the pendulum box Pedro spot to build up speed for a boosted double jump to the Thwomp.
- HOLP setting restrictions
- Reliant a prior HOLP to save time (see #Bowser in the Sky HOLP)
- Alternatives availability
- None (must be performed for the lowest A press count)
In Bowser in the Sky, Mario reaches the topmost area and carries a Bob-omb to the stone platform, falling off the edge. The HOLP is set when Mario releases it just above the ramp below with a ground pound.
In Tick Tock Clock, Mario uses Pause Buffer Hitstun to remotely throw a Bob-omb at the HOLP, in order for it to be reactivated when Mario reaches the pendulum box. The thrown Bob-omb's explosion pushes Mario into the pedro spot, allowing Mario to begin building up speed.
Mario Wings to the Sky (BitS → BoB)
- Coordinates (x, y, z)
- (3558, 5167, -166)
- Corresponding Location (BitS)
- Off the edge of one of the highest rotating elevator.
- Corresponding Location (BoB)
- A point several hundred units high above the floating island.
- Video Link
- https://youtu.be/vbWKnuW16L0
- Purpose
- Allows Mario to clone Goombas sufficiently with transport cloning, creating a Goomba oasis to collect the secrets very high up in the air.
- HOLP setting restrictions
- Reliant a prior HOLP to save time (see #Bowser in the Sky HOLP)
- Alternatives availability
- Setting the HOLP in RR (not efficient due to importance of RR → BitS HOLP), setting the HOLP within BoB (22 minutes to complete[2])
In Bowser in the Sky, Mario reaches the topmost area and multiple trips to one of the highest elevators carrying a Bob-omb, first setting the HOLP for the Goomba clone to bounce on and second to throw the bob-omb clone at the desired location, setting the HOLP.
In Bob-omb Battlefield, Mario uses the HOLP to perform transport cloning on Goombas, done by releasing the clone while a Goomba is being pushed by another. The pushee teleports to midway point between the HOLP and the pusher laterally, and at the HOLP's height. After the Goomba oasis is complete, Mario creates a Goomba staircase towards it and collect the secrets high in the air.
- ↑ SM64 - Go to The Secret Aquarium - 0x A Presses (VC Only) [OUTDATED], by pannenkoek2012: https://youtu.be/ujLjEbCykOQ
- ↑ BoB MWttS Faster HOLP Real-Time Comparison, by UncommentatedPannen: https://youtu.be/tKabwMxQ3Qo