TASBot: Difference between revisions

176 bytes added ,  1 October 2018
No edit summary
Line 13: Line 13:
TASBots are used for a phenomenon called console verification. The N64 has [[Super Mario 64#Wii VC|some properties]] that make it crash more often than emulators like Mupen. This means that a TAS that plays back fine on Mupen may actually crash on console. This is not desired, and so many important TASes, especially those utilizing [[PU]] movement, have been console verified, such as [[Watch for Rolling Rocks#A Button Challenge|Watch for Rolling Rocks 0.5x A presses]]<ref>https://www.youtube.com/watch?v=kI8iC_WL-Bw</ref> and the [[1 Key]] TAS<ref>https://www.youtube.com/watch?v=-rTBD3eTK8s</ref>.
TASBots are used for a phenomenon called console verification. The N64 has [[Super Mario 64#Wii VC|some properties]] that make it crash more often than emulators like Mupen. This means that a TAS that plays back fine on Mupen may actually crash on console. This is not desired, and so many important TASes, especially those utilizing [[PU]] movement, have been console verified, such as [[Watch for Rolling Rocks#A Button Challenge|Watch for Rolling Rocks 0.5x A presses]]<ref>https://www.youtube.com/watch?v=kI8iC_WL-Bw</ref> and the [[1 Key]] TAS<ref>https://www.youtube.com/watch?v=-rTBD3eTK8s</ref>.
===Wii (U) VC===
===Wii (U) VC===
There is no known way to make a TASBot for the Wii or Wii U, due to inconsistent input polling. Thus, TASes made using Dolphin or a [[Mupen64#Mupen64-WiiVC-RTZ|hacked version of Mupen]] cannot be console verified at this point.
There is no known way to make a TASBot for the Wii or Wii U, due to inconsistent input polling. Thus, TASes made using Dolphin or a [[Mupen64#Mupen64-WiiVC-RTZ|hacked version of Mupen]] cannot be console verified using a TASBot. However, Eddio made a [[ROMhack]] that allows the game to play back a TAS within itself. This ROM can be injected into [[Virtual Console|Wii VC]] and used to console verify.
 
===Other consoles===
===Other consoles===
Although Super Mario 64 also can be played on the [[Super Mario 64#iQue (Chinese)|iQue]] console and [[Super Mario 64 DD Version|64DD]] extension, no TASing software exists for these, let alone TASBots. Thus, it is impossible and unnecessary to console verify TASes for these, as none exist anyway.
Although Super Mario 64 also can be played on the [[Super Mario 64#iQue (Chinese)|iQue]] console and [[Super Mario 64 DD Version|64DD]] extension, no TASing software exists for these, let alone TASBots. Thus, it is impossible and unnecessary to console verify TASes for these, as none exist anyway.