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(Added infobox, removed slight misinformation. Gonna ask bad_boot to write a clock punch explanation. Will be updating more.) |
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==Moat Door Skip== | ==Moat Door Skip== | ||
The central glitch, known as '''Moat Door Skip''' or '''MDS''' was theorized by [https://www.youtube.com/channel/UClPjENu5gaTOaZ5_99AQL0g Tyler Kehne] in mid-2015 when it was discovered the source of PU's crashing on console was the camera, and simply locking the camera was enough to access PU's on console.<ref>[https://pastebin.com/uH5GhHbp "SM64 Moat Skip Description" by Tyler Kehne]</ref> MDS was revealed to the public when [https://www.youtube.com/channel/UCMmU0XaR0coor7dtJkEAh4A sonicpacker] uploaded a video showcasing it.<ref>[https://youtu.be/v5o_9XKmAfE "SM64 MOAT DOOR SKIP!! - Bypass 1st Bowser Fight" by sonicpacker]</ref> The technique involves using [[PU]] movement to navigate in front of the door under the moat with 0 stars, exploiting the facts that PUs have no water and that the door-opening action takes precedence over entering the water within the course of a frame. Most of the original TASing for the first MDS was done by sonicpacker, although Tyler Kehne TASed the actual PU movement. | The central glitch, known as '''Moat Door Skip''' or '''MDS''' was theorized by [https://www.youtube.com/channel/UClPjENu5gaTOaZ5_99AQL0g Tyler Kehne] in mid-2015 when it was discovered the source of PU's crashing on console was the camera, and simply locking the camera was enough to access PU's on console.<ref>[https://pastebin.com/uH5GhHbp "SM64 Moat Skip Description" by Tyler Kehne]</ref> MDS was revealed to the public when [https://www.youtube.com/channel/UCMmU0XaR0coor7dtJkEAh4A sonicpacker] uploaded a video showcasing it.<ref>[https://youtu.be/v5o_9XKmAfE "SM64 MOAT DOOR SKIP!! - Bypass 1st Bowser Fight" by sonicpacker]</ref> The technique involves using [[PU]] movement to navigate in front of the door under the moat with 0 stars, exploiting the facts that PUs have no water and that the door-opening action takes precedence over entering the water within the course of a frame. Most of the original TASing for the first MDS was done by sonicpacker, although Tyler Kehne TASed the actual PU movement. | ||
===Zig-Zag Strat=== | |||
There's 2 videos of zigzag strat. one by sonicpacker, and one by tyler or maybe it was mkdasher or darknight or i dunno. That other zig-zag strat video not by sonicpacker is the better video because it's more zigzaggy. | |||
==Reason for Delay of the Full Run== | ==Reason for Delay of the Full Run== | ||
The first ever TAS of 1 Key was released on September 29th, 2016 with a time of 4’21”67,<ref>[http://youtu.be/j5j6l9ULxmI "N64 Super Mario 64 "1 Key" in 4:21.67" by sonicpacker]</ref> which came more than a year after the original reveal. This was due to the fact that getting QPU speed requires visiting [[Vanish Cap under the Moat]] to perform an [[Backwards_Long_Jump#Elevator_BLJ|elevator-BLJ]]. Visiting VCutM without draining the moat originally required 10 stars to get the [[wing cap]] for [[hyperspeed flying]], which was slower than just getting 8 stars, visiting the basement, and draining the moat normally (which made it slower to do this trick). Later, however, a BLJ on the [[castle grounds]] was found that sufficed to enter VCutM. | The first ever TAS of 1 Key was released on September 29th, 2016 with a time of 4’21”67,<ref>[http://youtu.be/j5j6l9ULxmI "N64 Super Mario 64 "1 Key" in 4:21.67" by sonicpacker]</ref> which came more than a year after the original reveal. This was due to the fact that getting QPU speed requires visiting [[Vanish Cap under the Moat]] to perform an [[Backwards_Long_Jump#Elevator_BLJ|elevator-BLJ]]. Visiting VCutM without draining the moat originally required 10 stars to get the [[wing cap]] for [[hyperspeed flying]], which was slower than just getting 8 stars, visiting the basement, and draining the moat normally (which made it slower to do this trick). Later, however, a BLJ on the [[castle grounds]] was found that sufficed to enter VCutM. |
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