Bowser Bomb
Bowser Bombs are the explosives surrounding the arenas in each Bowser fight. They are used to defeat Bowser.
Bowser Bomb | |
Technical Constants | |
Object Group | General Actor |
Actor Group | Group 12 |
Draw Distance | 7000 |
Hitbox | |
Damage | 3 |
Health | 4 |
Radius | 40 |
Height | 40 |
Down Offset | 40 |
Behavior
If Mario collides with the bomb, a regular explosion is spawned and then the bomb is deactivated. If Bowser collides with the bomb, a special explosion is spawned and the camera shakes. For 28 frames, the explosion spawned is scaled at a rate of (t/14)*9+1, where t is the number of frames after the explosion spawns. Every four frames, including the first frame, a puff of smoke is spawned until 20 frames have passed, resulting in five smoke puffs being spawned. The puffs are spawned with randomized z and x-positions and a randomized y-velocity relative the bomb's original position. Specifically, the x-position and z-position are randomly set from -400 to 200 units relative to the original position and the y-velocity can be from 0 to 10. Similarly to the explosion, for 28 frames each smoke puff spawned is scaled at a rate of (t/14)*9+1, where t is the number of frames after the smoke spawns. The puff's y-position increases according to its velocity each frame and its opacity is decreased by 10 each frame until it reaches 0. After 28 frames, the smoke is deactivated.