Action |
Nintendo 64 |
Wii (Virtual Console)
|
GameCube Controller |
Classic Controller
|
Movement
|
![N64-Control-Neutral.png](/mediawiki/images/a/a7/N64-Control-Neutral.png) |
![Gamecube-Control-Neutral.png](/mediawiki/images/a/a8/Gamecube-Control-Neutral.png) |
|
There are two modes of moving, walking and running. The more the control stick tilts away from the center, the more Mario moves faster; the opposite is also true.
|
Jump
|
![N64-Button-A.png](/mediawiki/images/b/b0/N64-Button-A.png) |
![Gamecube-Button-A.png](/mediawiki/images/1/14/Gamecube-Button-A.png) |
|
Double Jump
|
+ ![N64-Button-A.png](/mediawiki/images/b/b0/N64-Button-A.png) |
+ ![Gamecube-Button-A.png](/mediawiki/images/1/14/Gamecube-Button-A.png) |
+
|
After jumping, press when landing on the floor.
|
Triple Jump
|
+ + ![N64-Button-A.png](/mediawiki/images/b/b0/N64-Button-A.png) |
+ + ![Gamecube-Button-A.png](/mediawiki/images/1/14/Gamecube-Button-A.png) |
+ +
|
After double jumping, press when landing on the floor. With the Wing Cap, this action will launch Mario into the air.
|
Wall Jump
|
+ ![N64-Button-A.png](/mediawiki/images/b/b0/N64-Button-A.png) |
+ ![Gamecube-Button-A.png](/mediawiki/images/1/14/Gamecube-Button-A.png) |
+
|
Mario must face towards a wall to perform this move.
|
Side/cartwheel flip jump
|
+ + ![N64-Button-A.png](/mediawiki/images/b/b0/N64-Button-A.png) |
+ + ![Gamecube-Button-A.png](/mediawiki/images/1/14/Gamecube-Button-A.png) |
+ +
|
Jump button must be pressed while making a U-turn.
|
Backflip
|
+ ![N64-Button-A.png](/mediawiki/images/b/b0/N64-Button-A.png) |
+ ![Gamecube-Button-A.png](/mediawiki/images/1/14/Gamecube-Button-A.png) |
+
|
Long Jump
|
+ + ![N64-Button-A.png](/mediawiki/images/b/b0/N64-Button-A.png) |
+ + ![Gamecube-Button-A.png](/mediawiki/images/1/14/Gamecube-Button-A.png) |
+ +
|
Ground Pound
|
![N64-Button-Z.png](/mediawiki/images/6/62/N64-Button-Z.png) |
![Gamecube-Button-L.png](/mediawiki/images/d/d9/Gamecube-Button-L.png) |
|
Mario must be in mid-air to perform this move.
|
Duck / Crouch
|
![N64-Button-Z.png](/mediawiki/images/6/62/N64-Button-Z.png) |
![Gamecube-Button-L.png](/mediawiki/images/d/d9/Gamecube-Button-L.png) |
|
Crawl
|
+ ![N64-Control-Neutral.png](/mediawiki/images/a/a7/N64-Control-Neutral.png) |
+![Gamecube-Control-Neutral.png](/mediawiki/images/a/a8/Gamecube-Control-Neutral.png) |
+
|
Punch
|
![N64-Button-B.png](/mediawiki/images/d/db/N64-Button-B.png) |
![Gamecube-Button-B.png](/mediawiki/images/7/76/Gamecube-Button-B.png) |
|
Dive
|
+ ![N64-Button-B.png](/mediawiki/images/d/db/N64-Button-B.png) |
+ ![Gamecube-Button-B.png](/mediawiki/images/7/76/Gamecube-Button-B.png) |
+
|
Kick
|
![N64-Button-B.png](/mediawiki/images/d/db/N64-Button-B.png) |
![Gamecube-Button-B.png](/mediawiki/images/7/76/Gamecube-Button-B.png) |
|
Mario must be in mid-air to perform this move.
|
Slide Kick
|
+ + ![N64-Button-B.png](/mediawiki/images/d/db/N64-Button-B.png) |
+ + ![Gamecube-Button-B.png](/mediawiki/images/7/76/Gamecube-Button-B.png) |
+ +
|
Sweep Kick
|
+ ![N64-Button-B.png](/mediawiki/images/d/db/N64-Button-B.png) |
+ ![Gamecube-Button-B.png](/mediawiki/images/7/76/Gamecube-Button-B.png) |
+
|
Rotate/Center camera
|
/ ![N64-C-Right.png](/mediawiki/images/3/34/N64-C-Right.png) |
/ ![Gamecube-Cstick-Right.png](/mediawiki/images/b/b3/Gamecube-Cstick-Right.png) |
/
|
Switch camera modes
|
![N64-Button-R.png](/mediawiki/images/d/de/N64-Button-R.png) |
![Gamecube-Button-R.png](/mediawiki/images/a/ae/Gamecube-Button-R.png) |
|
Zoom in/Look around
|
![N64-C-Up.png](/mediawiki/images/0/0e/N64-C-Up.png) |
![Gamecube-Cstick-Up.png](/mediawiki/images/a/a7/Gamecube-Cstick-Up.png) |
|
Zoom out
|
![N64-C-Down.png](/mediawiki/images/c/cc/N64-C-Down.png) |
![Gamecube-Cstick-Down.png](/mediawiki/images/1/17/Gamecube-Cstick-Down.png) |
|
Pause menu
|
![N64-Button-Start.png](/mediawiki/images/0/08/N64-Button-Start.png) |
![Gamecube-Button-Start.png](/mediawiki/images/0/02/Gamecube-Button-Start.png) |
|