Pendulum: Difference between revisions
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|damage=none | |damage=none | ||
|damage_hatless=none | |damage_hatless=none | ||
|tangibility_radius= | |tangibility_radius= 1500 | ||
|interaction_type= | |interaction_type= none | ||
|surfaces= floor: , wall: , ceil: | |surfaces= floor: , wall: , ceil: | ||
|related= [[Cog]], [[Treadmill]], [[Spinner]] | |related= [[Cog]], [[Treadmill]], [[Spinner]] |
Revision as of 03:13, 5 December 2018
Pendulum | |||
[[File:]] | |||
Hitbox Info | |||
Hitbox | |||
Damage | none | ||
Damage without hat | none | ||
Tangibility radius | 1500 | ||
Interaction type | none | ||
Surfaces | floor: , wall: , ceil: | ||
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A Pendulum is an object found in Tick Tock Clock. The pendulum swings and is dependent on the setting of the clock.
Behavior
The spinner behaves differently on all four clock settings.
Still Setting
Fast Setting
Slow Setting
Random Setting
calculate their by the following formula, in which % denotes the modulo function:
The following is a table summarizing this information, with probabilities of the individual states in parentheses:
Spinner intended CW ang disp (AU) | RNG2 % 4 = 0 (24.982339%) | RNG2 % 4 = 1 (24.999232%) | RNG2 % 4 = 2 (25.008447%) | RNG2 % 4 = 3 (25.009982%) |
---|---|---|---|---|
RNG1 ≥ 32768 (49.983107%) | -30 (12.485794%) | -60 (12.490401%) | -90 (12.501152%) | -120 (12.505759%) |
RNG1 < 32768 (50.016893%) | 30 (12.496545%) | 60 (12.508831%) | 90 (12.507295%) | 120 (12.504223%) |