Actor groups: Difference between revisions
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(Put this together for reference, should probably add links and stuff at some point) |
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Actor groups are | Actor groups are groups of object models that are loaded in together. To use an object, a level must load in the corresponding actor group as part of the level loading script. The groups are listed below, along with what levels they are loaded in. | ||
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! Group !! Objects included !! Levels Included In | ! Group !! Objects included !! Levels Included In | ||
|- | |- | ||
| Group 0 || bubble, mario, burn_smoke, sparkle, sparkle_animation, stomp_smoke, walk_smoke, water_splash, waters_waves, white_particle_small || | | Group 0 || bubble, mario, burn_smoke, sparkle, sparkle_animation, stomp_smoke, walk_smoke, water_splash, waters_waves, white_particle_small || N/A | ||
|- | |- | ||
| Group 1 || bullet_bill, heave_ho, hoot, thwomp, yellow_sphere_small, yoshi_egg || TTC, WDW, WF | | Group 1 || bullet_bill, heave_ho, hoot, thwomp, yellow_sphere_small, yoshi_egg || TTC, WDW, WF | ||
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| Common 0 || amp, blue_coin_switch, bobomb, bowling_ball, breakable_box, cannon_barrel, cannon_base, cannon_lid, checkerboard_platform, chuckya, exclamation_box, exclamation_box_outline, flyguy, goomba, heart, koopa_shell, metal_box, purple_switch, test_platform || All except Castle Interior and Bowser 1, 2, and 3 | | Common 0 || amp, blue_coin_switch, bobomb, bowling_ball, breakable_box, cannon_barrel, cannon_base, cannon_lid, checkerboard_platform, chuckya, exclamation_box, exclamation_box_outline, flyguy, goomba, heart, koopa_shell, metal_box, purple_switch, test_platform || All except Castle Interior and Bowser 1, 2, and 3 | ||
|- | |- | ||
| Common 1 || blue_fish, bowser_key, butterfly, coin, dirt, door, explosion, flame, leaves, mario_cap, mist, mushroom_1up, number, pebble, power_meter, sand, star, transparent_star, tree, warp_collision, warp_pipe, white_particle, wooden_signpost || | | Common 1 || blue_fish, bowser_key, butterfly, coin, dirt, door, explosion, flame, leaves, mario_cap, mist, mushroom_1up, number, pebble, power_meter, sand, star, transparent_star, tree, warp_collision, warp_pipe, white_particle, wooden_signpost || N/A | ||
|} | |} |
Revision as of 00:05, 20 February 2020
Actor groups are groups of object models that are loaded in together. To use an object, a level must load in the corresponding actor group as part of the level loading script. The groups are listed below, along with what levels they are loaded in.
Group | Objects included | Levels Included In |
---|---|---|
Group 0 | bubble, mario, burn_smoke, sparkle, sparkle_animation, stomp_smoke, walk_smoke, water_splash, waters_waves, white_particle_small | N/A |
Group 1 | bullet_bill, heave_ho, hoot, thwomp, yellow_sphere_small, yoshi_egg | TTC, WDW, WF |
Group 2 | blargg, bully | BITFS, WMOTR, LLL |
Group 3 | king_bobomb, water_bubble | BOB |
Group 4 | clam_shell, manta, sushi, unagi, whirlpool | SA, DDD, JRB |
Group 5 | Eyerok, Klepto, pokey, tornado | SSL |
Group 6 | fwoosh, monty_mole, monty_mole_hole, smoke, ukiki | HMC, TTM |
Group 7 | penguin, snowman, spindrift | CCM, SL |
Group 8 | capswitch, springboard | COTMC, PSS, TOTWC, VCUTM |
Group 9 | Boo, book, bookend, chair, haunted_cage, mad_piano, small_key | BBH, Castle Courtyard |
Group 10 | Bird, Peach, Yoshi | Castle Grounds |
Group 11 | Bubba, Lakitu_enemy, Spiny, Spiny Egg, wiggler_body, wiggler_head | THI, BITDW, RR |
Group 12 | Bomb, Bowser, bowser_flame, impact_ring, impact_smoke, yellow_sphere | Bowser 1, Bowser 2, Bowser 3 |
Group 13 | Bub, Cyan_fish, seaweed, skeeter, treasure_chest, water_mine, water_ring | SA, DDD, JRB |
Group 14 | chain_ball, chain_chomp, koopa, koopa_flag, piranha_plant, poundable_pole, whomp | BITS, THI, BOB, WF |
Group 15 | boo_castle, lakitu_cameraman, mips, toad | Castle Grounds, Castle Interior |
Group 16 | chillychief, moneybag | CCM, SL |
Group 17 | Dorrie, mr_I_eyeball, mr_i_iris, scuttlebug, snufit, swoop | BBH, BITDW, COTMC, HMC, WMOTR, BITFS, LLL |
Common 0 | amp, blue_coin_switch, bobomb, bowling_ball, breakable_box, cannon_barrel, cannon_base, cannon_lid, checkerboard_platform, chuckya, exclamation_box, exclamation_box_outline, flyguy, goomba, heart, koopa_shell, metal_box, purple_switch, test_platform | All except Castle Interior and Bowser 1, 2, and 3 |
Common 1 | blue_fish, bowser_key, butterfly, coin, dirt, door, explosion, flame, leaves, mario_cap, mist, mushroom_1up, number, pebble, power_meter, sand, star, transparent_star, tree, warp_collision, warp_pipe, white_particle, wooden_signpost | N/A |