Actor groups: Difference between revisions

From Ukikipedia
Jump to navigation Jump to search
(Put this together for reference, should probably add links and stuff at some point)
 
No edit summary
Line 1: Line 1:
Actor groups are files containing data for object models used in each level. They are listed below.
Actor groups are groups of object models that are loaded in together. To use an object, a level must load in the corresponding actor group as part of the level loading script. The groups are listed below, along with what levels they are loaded in.




Line 5: Line 5:
! Group !! Objects included !! Levels Included In
! Group !! Objects included !! Levels Included In
|-
|-
| Group 0 || bubble, mario, burn_smoke, sparkle, sparkle_animation, stomp_smoke, walk_smoke, water_splash, waters_waves, white_particle_small || NA
| Group 0 || bubble, mario, burn_smoke, sparkle, sparkle_animation, stomp_smoke, walk_smoke, water_splash, waters_waves, white_particle_small || N/A
|-
|-
| Group 1 || bullet_bill, heave_ho, hoot, thwomp, yellow_sphere_small, yoshi_egg || TTC, WDW, WF
| Group 1 || bullet_bill, heave_ho, hoot, thwomp, yellow_sphere_small, yoshi_egg || TTC, WDW, WF
Line 43: Line 43:
| Common 0 || amp, blue_coin_switch, bobomb, bowling_ball, breakable_box, cannon_barrel, cannon_base, cannon_lid, checkerboard_platform, chuckya, exclamation_box, exclamation_box_outline, flyguy, goomba, heart, koopa_shell, metal_box, purple_switch, test_platform || All except Castle Interior and Bowser 1, 2, and 3
| Common 0 || amp, blue_coin_switch, bobomb, bowling_ball, breakable_box, cannon_barrel, cannon_base, cannon_lid, checkerboard_platform, chuckya, exclamation_box, exclamation_box_outline, flyguy, goomba, heart, koopa_shell, metal_box, purple_switch, test_platform || All except Castle Interior and Bowser 1, 2, and 3
|-
|-
| Common 1 || blue_fish, bowser_key, butterfly, coin, dirt, door, explosion, flame, leaves, mario_cap, mist, mushroom_1up, number, pebble, power_meter, sand, star, transparent_star, tree, warp_collision, warp_pipe, white_particle, wooden_signpost || NA
| Common 1 || blue_fish, bowser_key, butterfly, coin, dirt, door, explosion, flame, leaves, mario_cap, mist, mushroom_1up, number, pebble, power_meter, sand, star, transparent_star, tree, warp_collision, warp_pipe, white_particle, wooden_signpost || N/A
|}
|}

Revision as of 00:05, 20 February 2020

Actor groups are groups of object models that are loaded in together. To use an object, a level must load in the corresponding actor group as part of the level loading script. The groups are listed below, along with what levels they are loaded in.


Group Objects included Levels Included In
Group 0 bubble, mario, burn_smoke, sparkle, sparkle_animation, stomp_smoke, walk_smoke, water_splash, waters_waves, white_particle_small N/A
Group 1 bullet_bill, heave_ho, hoot, thwomp, yellow_sphere_small, yoshi_egg TTC, WDW, WF
Group 2 blargg, bully BITFS, WMOTR, LLL
Group 3 king_bobomb, water_bubble BOB
Group 4 clam_shell, manta, sushi, unagi, whirlpool SA, DDD, JRB
Group 5 Eyerok, Klepto, pokey, tornado SSL
Group 6 fwoosh, monty_mole, monty_mole_hole, smoke, ukiki HMC, TTM
Group 7 penguin, snowman, spindrift CCM, SL
Group 8 capswitch, springboard COTMC, PSS, TOTWC, VCUTM
Group 9 Boo, book, bookend, chair, haunted_cage, mad_piano, small_key BBH, Castle Courtyard
Group 10 Bird, Peach, Yoshi Castle Grounds
Group 11 Bubba, Lakitu_enemy, Spiny, Spiny Egg, wiggler_body, wiggler_head THI, BITDW, RR
Group 12 Bomb, Bowser, bowser_flame, impact_ring, impact_smoke, yellow_sphere Bowser 1, Bowser 2, Bowser 3
Group 13 Bub, Cyan_fish, seaweed, skeeter, treasure_chest, water_mine, water_ring SA, DDD, JRB
Group 14 chain_ball, chain_chomp, koopa, koopa_flag, piranha_plant, poundable_pole, whomp BITS, THI, BOB, WF
Group 15 boo_castle, lakitu_cameraman, mips, toad Castle Grounds, Castle Interior
Group 16 chillychief, moneybag CCM, SL
Group 17 Dorrie, mr_I_eyeball, mr_i_iris, scuttlebug, snufit, swoop BBH, BITDW, COTMC, HMC, WMOTR, BITFS, LLL
Common 0 amp, blue_coin_switch, bobomb, bowling_ball, breakable_box, cannon_barrel, cannon_base, cannon_lid, checkerboard_platform, chuckya, exclamation_box, exclamation_box_outline, flyguy, goomba, heart, koopa_shell, metal_box, purple_switch, test_platform All except Castle Interior and Bowser 1, 2, and 3
Common 1 blue_fish, bowser_key, butterfly, coin, dirt, door, explosion, flame, leaves, mario_cap, mist, mushroom_1up, number, pebble, power_meter, sand, star, transparent_star, tree, warp_collision, warp_pipe, white_particle, wooden_signpost N/A