Double Jump: Difference between revisions

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(double jump can into single jump)
(add forward velocity step, be more accurate in when things happen)
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|group= Airborne
|group= Airborne
|id= 0x081
|id= 0x081
|into=Universal interactions: [[Twirling]], Pre-cancel: [[Single Jump]], Airborne cancels: [[Water Plunge]], [[Squished]], [[Vertical Wind]], non cancel: [[Dive]], [[Jump Kick]], [[Ground Pound]], air step: [[Double Jump Land]], [[Air Hit Wall]], [[Backwards Air Kb]], [[Soft Bonk]], [[Ledge Grab]], [[Start Hanging]], [[Lava Boost]]  
|into=Universal interactions: [[Twirling]], Transition in: [[Single Jump]], Airborne cancels: [[Water Plunge]], [[Squished]], [[Vertical Wind]], non cancel: [[Dive]], [[Jump Kick]], [[Ground Pound]], air step: [[Double Jump Land]], [[Air Hit Wall]], [[Backwards Air Kb]], [[Soft Bonk]], [[Ledge Grab]], [[Start Hanging]], [[Lava Boost]]  
|out of= [[Single Jump Land]], [[Sideflip Land]], [[Freefall Land]]
|out of= [[Single Jump Land]], [[Sideflip Land]], [[Freefall Land]]
|animation= 0x4C, 0x4D
|animation= 0x4C, 0x4D
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* A [[Sideflip Land]]
* A [[Sideflip Land]]
* A [[Freefall Land]]
* A [[Freefall Land]]
== Transition In ==
''See [[Single Jump|single jump]] for more details''
# If Mario is squished and/or has a quicksand depth more than 1, cancel to [[Single Jump]]. (This cancel is shared with [[Twirling]])
# Mario's vertical speed is set to <math>52+\frac{\text{hspeed}}4</math>.
# Mario's forward velocity is multiplied by 0.8


== Behavior ==
== Behavior ==
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* Mario plays a falling noise if he has fallen more than 1150 units from his peak.
* Mario plays a falling noise if he has fallen more than 1150 units from his peak.
With the jump action occurring, the following happens:
With the jump action occurring, the following happens:
# Mario's vertical speed is set to <math>52+\frac{\text{hspeed}}4</math>.
# If Mario's vertical speed is not negative, his animation is set to the double jump rising animation. Otherwise, it is set to the double jump falling animation.
# If Mario's vertical speed is not negative, his animation is set to the double jump rising animation. Otherwise, it is set to the double jump falling animation.
# If the B button is pressed, Mario will either enter the [[dive]] action if his speed is greater than 28 or the [[jump kick]] action otherwise.
# If the B button is pressed, Mario will either enter the [[dive]] action if his speed is greater than 28 or the [[Jump Kick|jump kick]] action otherwise.
# If the Z button is pressed, Mario will enter the [[ground pound]] action.
# If the Z button is pressed, Mario will enter the [[ground pound]] action.
# Mario performs the other noises for the jump.
# Mario performs the other noises for the jump.