Side Flip: Difference between revisions

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A sideflip is an action that jumps as equally as high as a [[Backflip|backflip]]. It jumps (number) units high. Unlike a backflip, a sideflip can ledgegrab.
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A condition must be met in order to sideflip:
{{rewrite}}
*Mario is in a turn around action
{{Action_infobox
Note that the braking action is different from the turn around action.
|title= Side Flip
Press A while in a turn around action to sideflip.
|image=
|official name=Side Somersault
|hex= 0x01000887
|flags= Air, Allow Vertical Wind Action
|group= Airborne
|id= 0x087
|into=
|out of=
|animation=
|related=
}}
A '''Side Somersault''', or colloquially '''side flip''', is a "jump" that is caused when the A button is pressed during the [[Turning Around|turning around]] action or the [[finish turning around]] action. It gives [[Mario]] up to 512 units of vertical distance, equally as high as a [[backflip]]. Unlike a [[backflip]], Mario can [[Ledge grab|ledge grab]] from a side flip.
== Conditions for Action to Occur ==
Mario has to meet two conditions:
* Mario is either in turning around action or the finish turning around action
* The A button is pressed
==Transition In==
''See [[Single Jump|single jump]] for more details''
#Mario's vertical speed is set to 62.
#Mario's forward velocity is set to 8
#Mario's y-facing angle is set to the intended yaw (joystick yaw).
== Checks ==
Whilst Mario in in the side jump action, the following checks are done on Mario:
* If the B button is pressed, Mario will [[dive]]
* If the Z button is pressed, Mario will [[ground pound]]
* If Mario is able to [[ledgegrab]], he will
* The game performs vertical wind checks
==Behavior==
The following behaviors can be observed when Mario side flips:
*Mario can double jump after landing from the flip
*The flip sound plays (this is the same sound as when Mario backflips)
{{actions}}

Latest revision as of 01:18, 25 May 2026

A Side Somersault, or colloquially side flip, is a "jump" that is caused when the A button is pressed during the turning around action or the finish turning around action. It gives Mario up to 512 units of vertical distance, equally as high as a backflip. Unlike a backflip, Mario can ledge grab from a side flip.

Side Flip
Properties
Official Name Side Somersault
Hex 0x01000887
Action Flags Air, Allow Vertical Wind Action
Action Group Airborne
ID 0x087

Conditions for Action to Occur

Mario has to meet two conditions:

  • Mario is either in turning around action or the finish turning around action
  • The A button is pressed

Transition In

See single jump for more details

  1. Mario's vertical speed is set to 62.
  2. Mario's forward velocity is set to 8
  3. Mario's y-facing angle is set to the intended yaw (joystick yaw).

Checks

Whilst Mario in in the side jump action, the following checks are done on Mario:

  • If the B button is pressed, Mario will dive
  • If the Z button is pressed, Mario will ground pound
  • If Mario is able to ledgegrab, he will
  • The game performs vertical wind checks

Behavior

The following behaviors can be observed when Mario side flips:

  • Mario can double jump after landing from the flip
  • The flip sound plays (this is the same sound as when Mario backflips)