Template:Surface Types: Difference between revisions
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(Added 0x TO LITERALLY EVERYTHING BY HAND) |
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! Surface Hex !! Behavior !! Slipperiness !! Unused !! Sample Level !! Description/Notes | ! Surface Hex !! Behavior !! Slipperiness !! Unused !! Sample Level !! Description/Notes | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0x00 || Default || Default || || Most || Regular Ground | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0x01 || Lava || Default || || LLL/BitFS/SL/RR || Lava that burns Mario | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0x04 || || Default || style="text-align:center;"| X || || Has Exertion | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0x05 || Climbable || Default || || Many || Ceilings that Mario can climb on | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0x09 || Slow Movement || Default || style="text-align:center;"| X || || Slows movement for Mario when he moves | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0x0A || Death Plane || Default || || Many || Triggers death, used in most stages where you can fall off | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0x0B || || Default || || BoB/SSL Pyramid || Camera mode 1025, close camera | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0x0D || || Default || || Courtyard (fountain) || For camera behavior | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0x0E || Flowing Water || Default || || Basement/Outside/CotMC || Has exertion and pushes Mario in water | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0x12 || Intangible || Default || || BBH || Seperates BBH mansion from merry-go-round, for room usage | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0x13 || Slide Default || Slide || || Most || The default slide floor | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0x14 || Slippery Default || Slippery || || Most || The default slippery floor | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0x15 || Non-slippery Default || Non-Slippery || || Most || The default non-slippery floor | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0x1A || Different Noise || Default || || BBH || Has a varied noise depending on terrain (mostly unused) | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0x1B || Loading Zone || Default || || Endless Stairs/WDW || Changes Mario's position/can load new level | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0x1C || Loading Zone || Default || || WDW || Changes Mario's position/can load new level | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0x1D || Loading Zone || Default || || SSL Pyramid/DDD || Changes Mario's position/can load new level | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0x1E || Loading Zone || Default || || SSL Pyramid/DDD || Changes Mario's position/can load new level | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0x21 || Shallow Quicksand || Default || || THI Huge/TTM || Has a depth of 10 units | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0x22 || Deep Quicksand || Default || || SSL Pyramid || Has a depth of 160, kills Mario at the bottom | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0x23 || Instant Quicksand || Default || || SSL || Instant death quicksand, underneath mist | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0x24 || Deep Moving Quicksand || Default || || SSL || Has a depth of 160, kills Mario at the bottom, has exertion | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0x25 || Shallow Moving Quicksand || Default || || SSL || Has a depth of 25, has exertion | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0x26 || Quicksand || Default || || SSL || Has a depth of 60 | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0x27 || Moving Quicksand || Default || || SSL || Has a depth of 60, has exertion | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0x28 || Constructions || Default || || Most || Fences, cannons | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0x29 || Default with Noise || Default || || BoB/WF/BBH || Default floor with different noises | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0x2A || Slippery with Noise || Slippery || || BoB/Outside || Slippery floor with different noises | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0x2C || Horizontal Wind || Default || || SL/BitS/RR/THI Huge || Creates sideways wind | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0x2D || Instant Moving Quicksand || Default || || SSL || Instant death quicksand, has exertion | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0x2E || Ice || Slide || || CCM/SL/THI || Is slippery, transparent, and has a unique shadow | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0x2F || TotWC Trigger/Sun Carpet || Default || || Lobby || Floor to trigger TotWC | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0x30 || Hard Default || Default || || CCM/SSL/SL || Always has fall damage, regardless of terrain | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0x32 || Unbounded Death Plane || Default || || TotWC/DDD || Death barrier with no height check (moving above triggers it) | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0x33 || Slide Timer Start || Default || || PSS || Starts the timer for the slide | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0x34 || Slide Timer End || Default || || PSS || Ends the timer for the slide | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0x35 || Hard Slippery Surface || Slippery || || SSL || Always has fall damage, slippery | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0x36 || Hard Slide Surface || Slide || || SL || Always has fall damage, slide | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0x37 || Hard Non-Slippery Surface || Non-Slippery || || CCM/SL/WMotR || Always has fall damage, Non-Slippery | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0x38 || Upwards Wind || Default || || CCM/THI/TTM || Creates upward wind, also acts as a death barrier | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0x40 || Vertices Information || - || || || Beginning of the vertices information in the level data | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0x41 || Continue || - || || || | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0x42 || End || - || || || Marks the end of level data | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0x43 || Objects || - || || || Beginning of some object information in the level data | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0x44 || Waterlike Collision || - || || || Beginning of the waterlike information in the level data | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0x65 || || Default || || BoB/WF || Camera mode 2817, zoomed out | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0x66 || || Default || || SSL Pyramid/TTC/THI || For camera behavior | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0x68 || || Default || || THI Wiggler || For camera behavior | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0x69 || || Default || || THI Tiny || For camera behavior | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0x6E || || Default || || WF/SSL || For camera behavior | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0x6F || || Default || || BitDW/THI || For camera behavior | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0x70 || || Default || || BoB/TTM || For camera behavior | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0x72 || Camera-only Surface || Default || || Basement/CotMC/SL || Intangible as a surface for Mario, however restricts camera movement | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0x73 || Slide with Noise || Slide || style="text-align:center;"| X || || Has noises, unused | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0x74 || Slide with Noise || Slide || style="text-align:center;"| X || || Has noises, unused | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0x75 || Snowman's Path || Slide || || CCM || Snowmans head race path; has noise | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0x76 || Surfaces with Flags || Default || || Most || Most surfaces that have flags use this type | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0x77 || || Default || style="text-align:center;"| X || || Can have flags | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0x78 || || Slide || || THI Huge || Possibly for camera behavior, has noise | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0x79 || || Slippery || || CCM || For camera behavior | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0x7A || Switch Surface || Non-Slippery || || Many || Switches and Dorrie use this surface | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0x7B || Invisi-Cap Mesh's || Default || || Many || Passible with invisible cap | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0xA6 || BoB Painting/TTM Slide Entrance || Default || || Lobby/TTM || Wobbles camera, locks it | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0xA7 || BoB Painting/TTM Slide Entrance || Default || || Lobby/TTM || Wobbles camera, locks it | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0xA8 || BoB Painting/TTM Slide Entrance || Default || || Lobby/TTM || Wobbles camera, locks it | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0xA9 || CCM Painting || Default || || Lobby || Wobbles camera, locks it | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0xAA || CCM Painting || Default || || Lobby || Wobbles camera, locks it | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0xAB || CCM Painting || Default || || Lobby || Wobbles camera, locks it | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0xAC || WF Painting || Default || || Lobby || Wobbles camera, locks it | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0xAD || WF Painting || Default || || Lobby || Wobbles camera, locks it | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0xAE || WF Painting || Default || || Lobby || Wobbles camera, locks it | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0xAF || JRB Painting || Default || || Lobby || Wobbles camera, locks it | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0xB0 || JRB Painting || Default || || Lobby || Wobbles camera, locks it | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0xB1 || JRB Painting || Default || || Lobby || Wobbles camera, locks it | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0xB2 || LLL Painting || Default || || Basement || Wobbles camera, locks it | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0xB3 || LLL Painting || Default || || Basement || Wobbles camera, locks it | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0xB4 || LLL Painting || Default || || Basement || Wobbles camera, locks it | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0xB5 || SSL Wall || Default || || Basement || Wobbles camera, locks it | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0xB6 || SSL Wall || Default || || Basement || Wobbles camera, locks it | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0xB7 || SSL Wall || Default || || Basement || Wobbles camera, locks it | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0xB8 || Unused HMC Wall? || Default || style="text-align:center;"| X || || Wobbles camera, locks it | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0xB9 || Unused HMC Wall? || Default || style="text-align:center;"| X || || Wobbles camera, locks it | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0xBA || Unused HMC Wall? || Default || style="text-align:center;"| X || || Wobbles camera, locks it | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0xBB || DDD Wall || Default || || Basement || Wobbles camera, locks it | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0xBC || Unused DDD Wall? || Default || style="text-align:center;"| X || || Wobbles camera, locks it | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0xBD || Unused DDD Wall? || Default || style="text-align:center;"| X || || Wobbles camera, locks it | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0xBE || WDW Painting || Default || || Upstairs || Wobbles camera, locks it | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0xBF || WDW Painting || Default || || Upstairs || Wobbles camera, locks it | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0xC0 || WDW Painting || Default || || Upstairs || Wobbles camera, locks it | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0xC1 || THI-Tiny Painting || Default || || Upstairs || Wobbles camera, locks it | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0xC2 || THI-Tiny Painting || Default || || Upstairs || Wobbles camera, locks it | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0xC3 || THI-Tiny Painting || Default || || Upstairs || Wobbles camera, locks it | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0xC4 || TTM Painting || Default || || Upstairs || Wobbles camera, locks it | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0xC5 || TTM Painting || Default || || Upstairs || Wobbles camera, locks it | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0xC6 || TTM Painting || Default || || Upstairs || Wobbles camera, locks it | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0xC7 || || Default || style="text-align:center;"| X || || Wobbles camera, locks it | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0xC8 || || Default || style="text-align:center;"| X || || Wobbles camera, locks it | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0xC9 || || Default || style="text-align:center;"| X || || Wobbles camera, locks it | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0xCA || Unused SL Painting? || Default || style="text-align:center;"| X || || Wobbles camera, locks it | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0xCB || Unused SL Painting? || Default || style="text-align:center;"| X || || Wobbles camera, locks it | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0xCC || Unused SL Painting? || Default || style="text-align:center;"| X || || Wobbles camera, locks it | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0xCD || THI-Large Painting || Default || || Upstairs || Wobbles camera, locks it | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0xCE || THI-Large Painting || Default || || Upstairs || Wobbles camera, locks it | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0xCF || THI-Large Painting || Default || || Upstairs || Wobbles camera, locks it | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0xD0 || HMC/CotMC Pool Loading || Default || || Basement/HMC || Possibly for triggering the pool graphic to load | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0xD1 || || Default || style="text-align:center;"| X || || | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0xD2 || || Default || style="text-align:center;"| X || || | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0xD3 || BoB Painting/TTM Slide Entrance || Default || || Lobby || Horizontal Course Warp | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0xD4 || BoB Painting/TTM Slide Entrance || Default || || Lobby || Horizontal Course Warp | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0xD5 || BoB Painting/TTM Slide Entrance || Default || || Lobby || Horizontal Course Warp | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0xD6 || CCM Painting || Default || || Lobby || Horizontal Course Warp | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0xD7 || CCM Painting || Default || || Lobby || Horizontal Course Warp | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0xD8 || CCM Painting || Default || || Lobby || Horizontal Course Warp | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0xD9 || WF Painting || Default || || Lobby || Horizontal Course Warp | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0xDA || WF Painting || Default || || Lobby || Horizontal Course Warp | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0xDB || WF Painting || Default || || Lobby || Horizontal Course Warp | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0xDC || JRB Painting || Default || || Lobby || Horizontal Course Warp | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0xDD || JRB Painting || Default || || Lobby || Horizontal Course Warp | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0xDE || JRB Painting || Default || || Lobby || Horizontal Course Warp | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0xDF || LLL Painting || Default || || Basement || Horizontal Course Warp | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0xE0 || LLL Painting || Default || || Basement || Horizontal Course Warp | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0xE1 || LLL Painting || Default || || Basement || Horizontal Course Warp | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0xE2 || SSL Wall || Default || || Basement || Horizontal Course Warp | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0xE3 || SSL Wall || Default || || Basement || Horizontal Course Warp | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0xE4 || SSL Wall || Default || || Basement || Horizontal Course Warp | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0xE8 || DDD Wall || Default || || Basement || Horizontal Course Warp | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0xE9 || DDD Wall || Default || || Basement || Horizontal Course Warp | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0xEA || DDD Wall || Default || || Basement || Horizontal Course Warp | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0xEB || WDW Painting || Default || || Upstairs || Horizontal Course Warp | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0xEC || WDW Painting || Default || || Upstairs || Horizontal Course Warp | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0xED || WDW Painting || Default || || Upstairs || Horizontal Course Warp | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0xEE || THI Tiny Painting || Default || || Upstairs || Horizontal Course Warp | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0xEF || THI Tiny Painting || Default || || Upstairs || Horizontal Course Warp | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0xF0 || THI Tiny Painting || Default || || Upstairs || Horizontal Course Warp | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0xF1 || TTM Painting || Default || || Upstairs || Horizontal Course Warp | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0xF2 || TTM Painting || Default || || Upstairs || Horizontal Course Warp | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0xF3 || TTM Painting || Default || || Upstairs || Horizontal Course Warp | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0xF4 || TTC Painting || Default || || Upstairs || Horizontal Course Warp | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0xF5 || TTC Painting || Default || || Upstairs || Horizontal Course Warp | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0xF6 || TTC Painting || Default || || Upstairs || Horizontal Course Warp | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0xF7 || SL Wall || Default || || Upstairs || Horizontal Course Warp | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0xF8 || SL Wall || Default || || Upstairs || Horizontal Course Warp | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0xF9 || SL Wall || Default || || Upstairs || Horizontal Course Warp | ||
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| style="text-align:center;"| | | style="text-align:center;"| 0xFA || THI Huge Painting || Default || || Upstairs || Horizontal Course Warp | ||
|- | |- | ||
| style="text-align:center;"| | | style="text-align:center;"| 0xFB || THI Huge Painting || Default || || Upstairs || Horizontal Course Warp | ||
|- | |- | ||
| style="text-align:center;"| | | style="text-align:center;"| 0xFC || THI Huge Painting || Default || || Upstairs || Horizontal Course Warp | ||
|- | |- | ||
| style="text-align:center;"| | | style="text-align:center;"| 0xFD || Hole Course Entry || Default || || Basement/HMC || Flat Course Entry | ||
|- | |- | ||
| style="text-align:center;"| | | style="text-align:center;"| 0xFF || BitDW Entry || Default || || Lobby || BitDW Entry | ||
|} | |} |
Revision as of 03:00, 7 November 2018
Surface Hex | Behavior | Slipperiness | Unused | Sample Level | Description/Notes |
---|---|---|---|---|---|
0x00 | Default | Default | Most | Regular Ground | |
0x01 | Lava | Default | LLL/BitFS/SL/RR | Lava that burns Mario | |
0x04 | Default | X | Has Exertion | ||
0x05 | Climbable | Default | Many | Ceilings that Mario can climb on | |
0x09 | Slow Movement | Default | X | Slows movement for Mario when he moves | |
0x0A | Death Plane | Default | Many | Triggers death, used in most stages where you can fall off | |
0x0B | Default | BoB/SSL Pyramid | Camera mode 1025, close camera | ||
0x0D | Default | Courtyard (fountain) | For camera behavior | ||
0x0E | Flowing Water | Default | Basement/Outside/CotMC | Has exertion and pushes Mario in water | |
0x12 | Intangible | Default | BBH | Seperates BBH mansion from merry-go-round, for room usage | |
0x13 | Slide Default | Slide | Most | The default slide floor | |
0x14 | Slippery Default | Slippery | Most | The default slippery floor | |
0x15 | Non-slippery Default | Non-Slippery | Most | The default non-slippery floor | |
0x1A | Different Noise | Default | BBH | Has a varied noise depending on terrain (mostly unused) | |
0x1B | Loading Zone | Default | Endless Stairs/WDW | Changes Mario's position/can load new level | |
0x1C | Loading Zone | Default | WDW | Changes Mario's position/can load new level | |
0x1D | Loading Zone | Default | SSL Pyramid/DDD | Changes Mario's position/can load new level | |
0x1E | Loading Zone | Default | SSL Pyramid/DDD | Changes Mario's position/can load new level | |
0x21 | Shallow Quicksand | Default | THI Huge/TTM | Has a depth of 10 units | |
0x22 | Deep Quicksand | Default | SSL Pyramid | Has a depth of 160, kills Mario at the bottom | |
0x23 | Instant Quicksand | Default | SSL | Instant death quicksand, underneath mist | |
0x24 | Deep Moving Quicksand | Default | SSL | Has a depth of 160, kills Mario at the bottom, has exertion | |
0x25 | Shallow Moving Quicksand | Default | SSL | Has a depth of 25, has exertion | |
0x26 | Quicksand | Default | SSL | Has a depth of 60 | |
0x27 | Moving Quicksand | Default | SSL | Has a depth of 60, has exertion | |
0x28 | Constructions | Default | Most | Fences, cannons | |
0x29 | Default with Noise | Default | BoB/WF/BBH | Default floor with different noises | |
0x2A | Slippery with Noise | Slippery | BoB/Outside | Slippery floor with different noises | |
0x2C | Horizontal Wind | Default | SL/BitS/RR/THI Huge | Creates sideways wind | |
0x2D | Instant Moving Quicksand | Default | SSL | Instant death quicksand, has exertion | |
0x2E | Ice | Slide | CCM/SL/THI | Is slippery, transparent, and has a unique shadow | |
0x2F | TotWC Trigger/Sun Carpet | Default | Lobby | Floor to trigger TotWC | |
0x30 | Hard Default | Default | CCM/SSL/SL | Always has fall damage, regardless of terrain | |
0x32 | Unbounded Death Plane | Default | TotWC/DDD | Death barrier with no height check (moving above triggers it) | |
0x33 | Slide Timer Start | Default | PSS | Starts the timer for the slide | |
0x34 | Slide Timer End | Default | PSS | Ends the timer for the slide | |
0x35 | Hard Slippery Surface | Slippery | SSL | Always has fall damage, slippery | |
0x36 | Hard Slide Surface | Slide | SL | Always has fall damage, slide | |
0x37 | Hard Non-Slippery Surface | Non-Slippery | CCM/SL/WMotR | Always has fall damage, Non-Slippery | |
0x38 | Upwards Wind | Default | CCM/THI/TTM | Creates upward wind, also acts as a death barrier | |
0x40 | Vertices Information | - | Beginning of the vertices information in the level data | ||
0x41 | Continue | - | |||
0x42 | End | - | Marks the end of level data | ||
0x43 | Objects | - | Beginning of some object information in the level data | ||
0x44 | Waterlike Collision | - | Beginning of the waterlike information in the level data | ||
0x65 | Default | BoB/WF | Camera mode 2817, zoomed out | ||
0x66 | Default | SSL Pyramid/TTC/THI | For camera behavior | ||
0x68 | Default | THI Wiggler | For camera behavior | ||
0x69 | Default | THI Tiny | For camera behavior | ||
0x6E | Default | WF/SSL | For camera behavior | ||
0x6F | Default | BitDW/THI | For camera behavior | ||
0x70 | Default | BoB/TTM | For camera behavior | ||
0x72 | Camera-only Surface | Default | Basement/CotMC/SL | Intangible as a surface for Mario, however restricts camera movement | |
0x73 | Slide with Noise | Slide | X | Has noises, unused | |
0x74 | Slide with Noise | Slide | X | Has noises, unused | |
0x75 | Snowman's Path | Slide | CCM | Snowmans head race path; has noise | |
0x76 | Surfaces with Flags | Default | Most | Most surfaces that have flags use this type | |
0x77 | Default | X | Can have flags | ||
0x78 | Slide | THI Huge | Possibly for camera behavior, has noise | ||
0x79 | Slippery | CCM | For camera behavior | ||
0x7A | Switch Surface | Non-Slippery | Many | Switches and Dorrie use this surface | |
0x7B | Invisi-Cap Mesh's | Default | Many | Passible with invisible cap | |
0xA6 | BoB Painting/TTM Slide Entrance | Default | Lobby/TTM | Wobbles camera, locks it | |
0xA7 | BoB Painting/TTM Slide Entrance | Default | Lobby/TTM | Wobbles camera, locks it | |
0xA8 | BoB Painting/TTM Slide Entrance | Default | Lobby/TTM | Wobbles camera, locks it | |
0xA9 | CCM Painting | Default | Lobby | Wobbles camera, locks it | |
0xAA | CCM Painting | Default | Lobby | Wobbles camera, locks it | |
0xAB | CCM Painting | Default | Lobby | Wobbles camera, locks it | |
0xAC | WF Painting | Default | Lobby | Wobbles camera, locks it | |
0xAD | WF Painting | Default | Lobby | Wobbles camera, locks it | |
0xAE | WF Painting | Default | Lobby | Wobbles camera, locks it | |
0xAF | JRB Painting | Default | Lobby | Wobbles camera, locks it | |
0xB0 | JRB Painting | Default | Lobby | Wobbles camera, locks it | |
0xB1 | JRB Painting | Default | Lobby | Wobbles camera, locks it | |
0xB2 | LLL Painting | Default | Basement | Wobbles camera, locks it | |
0xB3 | LLL Painting | Default | Basement | Wobbles camera, locks it | |
0xB4 | LLL Painting | Default | Basement | Wobbles camera, locks it | |
0xB5 | SSL Wall | Default | Basement | Wobbles camera, locks it | |
0xB6 | SSL Wall | Default | Basement | Wobbles camera, locks it | |
0xB7 | SSL Wall | Default | Basement | Wobbles camera, locks it | |
0xB8 | Unused HMC Wall? | Default | X | Wobbles camera, locks it | |
0xB9 | Unused HMC Wall? | Default | X | Wobbles camera, locks it | |
0xBA | Unused HMC Wall? | Default | X | Wobbles camera, locks it | |
0xBB | DDD Wall | Default | Basement | Wobbles camera, locks it | |
0xBC | Unused DDD Wall? | Default | X | Wobbles camera, locks it | |
0xBD | Unused DDD Wall? | Default | X | Wobbles camera, locks it | |
0xBE | WDW Painting | Default | Upstairs | Wobbles camera, locks it | |
0xBF | WDW Painting | Default | Upstairs | Wobbles camera, locks it | |
0xC0 | WDW Painting | Default | Upstairs | Wobbles camera, locks it | |
0xC1 | THI-Tiny Painting | Default | Upstairs | Wobbles camera, locks it | |
0xC2 | THI-Tiny Painting | Default | Upstairs | Wobbles camera, locks it | |
0xC3 | THI-Tiny Painting | Default | Upstairs | Wobbles camera, locks it | |
0xC4 | TTM Painting | Default | Upstairs | Wobbles camera, locks it | |
0xC5 | TTM Painting | Default | Upstairs | Wobbles camera, locks it | |
0xC6 | TTM Painting | Default | Upstairs | Wobbles camera, locks it | |
0xC7 | Default | X | Wobbles camera, locks it | ||
0xC8 | Default | X | Wobbles camera, locks it | ||
0xC9 | Default | X | Wobbles camera, locks it | ||
0xCA | Unused SL Painting? | Default | X | Wobbles camera, locks it | |
0xCB | Unused SL Painting? | Default | X | Wobbles camera, locks it | |
0xCC | Unused SL Painting? | Default | X | Wobbles camera, locks it | |
0xCD | THI-Large Painting | Default | Upstairs | Wobbles camera, locks it | |
0xCE | THI-Large Painting | Default | Upstairs | Wobbles camera, locks it | |
0xCF | THI-Large Painting | Default | Upstairs | Wobbles camera, locks it | |
0xD0 | HMC/CotMC Pool Loading | Default | Basement/HMC | Possibly for triggering the pool graphic to load | |
0xD1 | Default | X | |||
0xD2 | Default | X | |||
0xD3 | BoB Painting/TTM Slide Entrance | Default | Lobby | Horizontal Course Warp | |
0xD4 | BoB Painting/TTM Slide Entrance | Default | Lobby | Horizontal Course Warp | |
0xD5 | BoB Painting/TTM Slide Entrance | Default | Lobby | Horizontal Course Warp | |
0xD6 | CCM Painting | Default | Lobby | Horizontal Course Warp | |
0xD7 | CCM Painting | Default | Lobby | Horizontal Course Warp | |
0xD8 | CCM Painting | Default | Lobby | Horizontal Course Warp | |
0xD9 | WF Painting | Default | Lobby | Horizontal Course Warp | |
0xDA | WF Painting | Default | Lobby | Horizontal Course Warp | |
0xDB | WF Painting | Default | Lobby | Horizontal Course Warp | |
0xDC | JRB Painting | Default | Lobby | Horizontal Course Warp | |
0xDD | JRB Painting | Default | Lobby | Horizontal Course Warp | |
0xDE | JRB Painting | Default | Lobby | Horizontal Course Warp | |
0xDF | LLL Painting | Default | Basement | Horizontal Course Warp | |
0xE0 | LLL Painting | Default | Basement | Horizontal Course Warp | |
0xE1 | LLL Painting | Default | Basement | Horizontal Course Warp | |
0xE2 | SSL Wall | Default | Basement | Horizontal Course Warp | |
0xE3 | SSL Wall | Default | Basement | Horizontal Course Warp | |
0xE4 | SSL Wall | Default | Basement | Horizontal Course Warp | |
0xE8 | DDD Wall | Default | Basement | Horizontal Course Warp | |
0xE9 | DDD Wall | Default | Basement | Horizontal Course Warp | |
0xEA | DDD Wall | Default | Basement | Horizontal Course Warp | |
0xEB | WDW Painting | Default | Upstairs | Horizontal Course Warp | |
0xEC | WDW Painting | Default | Upstairs | Horizontal Course Warp | |
0xED | WDW Painting | Default | Upstairs | Horizontal Course Warp | |
0xEE | THI Tiny Painting | Default | Upstairs | Horizontal Course Warp | |
0xEF | THI Tiny Painting | Default | Upstairs | Horizontal Course Warp | |
0xF0 | THI Tiny Painting | Default | Upstairs | Horizontal Course Warp | |
0xF1 | TTM Painting | Default | Upstairs | Horizontal Course Warp | |
0xF2 | TTM Painting | Default | Upstairs | Horizontal Course Warp | |
0xF3 | TTM Painting | Default | Upstairs | Horizontal Course Warp | |
0xF4 | TTC Painting | Default | Upstairs | Horizontal Course Warp | |
0xF5 | TTC Painting | Default | Upstairs | Horizontal Course Warp | |
0xF6 | TTC Painting | Default | Upstairs | Horizontal Course Warp | |
0xF7 | SL Wall | Default | Upstairs | Horizontal Course Warp | |
0xF8 | SL Wall | Default | Upstairs | Horizontal Course Warp | |
0xF9 | SL Wall | Default | Upstairs | Horizontal Course Warp | |
0xFA | THI Huge Painting | Default | Upstairs | Horizontal Course Warp | |
0xFB | THI Huge Painting | Default | Upstairs | Horizontal Course Warp | |
0xFC | THI Huge Painting | Default | Upstairs | Horizontal Course Warp | |
0xFD | Hole Course Entry | Default | Basement/HMC | Flat Course Entry | |
0xFF | BitDW Entry | Default | Lobby | BitDW Entry |