RTA: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
16bitPanda (talk | contribs) (more information) |
||
Line 1: | Line 1: | ||
{{stub}} | {{stub}} | ||
RTA is short for ''Real Time Attack'', and refers to gameplay in which no tools are used to aid performance, such as savestates or frame advance. | RTA (also often referred to as Speedrunning) is short for ''Real Time Attack'', and refers to gameplay in which no tools are used to aid performance, such as savestates or frame advance. Full Game RTA runs are often done on a real N64, but can also be done on [[Virtual Console|Wii VC/Wii U VC]], or Emulators (such as [[Project 64]] 1.6 or [[Mupen64#Mupen64plus|Mupen64plus]]/OpenEmu). Individual Level (or ''IL'' for short) runs can only be done on a real N64. Because of the real time nature of it, RTA runs often use inferior strats compared to TAS that can be pulled off more easily in real time. |
Revision as of 03:23, 12 September 2018
RTA (also often referred to as Speedrunning) is short for Real Time Attack, and refers to gameplay in which no tools are used to aid performance, such as savestates or frame advance. Full Game RTA runs are often done on a real N64, but can also be done on Wii VC/Wii U VC, or Emulators (such as Project 64 1.6 or Mupen64plus/OpenEmu). Individual Level (or IL for short) runs can only be done on a real N64. Because of the real time nature of it, RTA runs often use inferior strats compared to TAS that can be pulled off more easily in real time.