Hitbox: Difference between revisions
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A [[Hitboxes|hitbox]] is an invisible shape commonly used in video games for real-time collision detection. It is often a rectangle or circle (in 2D games) or cuboid, cylinder, or sphere (in 3D) that is attached to and follows a point on a visible object (such as a model or a sprite). They are used for collision detection. | |||
Revision as of 08:19, 10 July 2018
A hitbox is an invisible shape commonly used in video games for real-time collision detection. It is often a rectangle or circle (in 2D games) or cuboid, cylinder, or sphere (in 3D) that is attached to and follows a point on a visible object (such as a model or a sprite). They are used for collision detection.