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Rainbow Ride requires a precise sideflip from the bottom step to barely ledge grab onto the alcove containing the stage entrance. Since collecting a star from this stage spits Mario back up next to the stage entrance and not down on the floor below, the A press is only required once. | Rainbow Ride requires a precise sideflip from the bottom step to barely ledge grab onto the alcove containing the stage entrance. Since collecting a star from this stage spits Mario back up next to the stage entrance and not down on the floor below, the A press is only required once. | ||
====Secret Aquarium ''(0x)''==== | ====Secret Aquarium ''(0x)''==== | ||
:''Video 1 (Hyperspeed Walking, VC only): https://youtu.be/ujLjEbCykOQ'' | |||
:''Video 2 (Hyperspeed Punching): https://youtu.be/7YhJcF9v7QQ'' | |||
:''Video 3 (Pedro Spot): https://youtu.be/Qpl5lnxiU6k'' | |||
The original strategy for this stage entry was only possible on Virtual Console. It used [[Hyperspeed Walking]] in [[Hazy Maze Cave]] to gain enough speed, then pause-exit and use [[Parallel Universes]] to navigate to the upper part of the lobby and reach the entrance to the stage. | |||
The original strategy to enter SA on any platform was to go to [[Shifting Sand Land]], clone a shell and fire in the corner and lure a fly guy, then use hyperspeed punching to gain speed. The fire and shell clone are used to lower Mario's speed to a manageable amount, then the fly guy is used to refine it even further and pause-exit out. Afterwards, the entry requires extremely precise movement in the castle lobby to navigate to the top floor, then perform text redirection on the door to [[The Princess's Secret Slide]] to redirect Mario's speed to the perfect angle to perform a [[Glitchy Ledge Grab]] on the Secret Aquarium entrance. | |||
Since this strategy requires text redirection on a 1-star door, the entire setup must be completed without collecting a single star. C-up sliding in [[Bob-omb Battlefield]] is used to gain speed, then pause exit out and redirect it to skip the 8-star door and access the basement with 0 stars. | |||
Several years later, it was discovered that Mario did not need as much speed as was previously thought to perform the lobby movement, meaning a [[Pedro Spot]] in [[Vanish Cap under the Moat]] could be used instead, lowering the time from approximately 50 minutes to under 10. | |||
====Vanish Cap under the Moat ''(0x)''==== | ====Vanish Cap under the Moat ''(0x)''==== | ||
:''Video 1 (MIPS strategy): https://youtu.be/_CYY6h9OjpQ'' | |||
:''Video 2 (Misalignments): https://youtu.be/idnIdj36ZKE'' | |||
Entering Vanish Cap under the Moat requires ground pounding on the two pillars to lower the water level in the moat. This was originally done by bringing MIPS to the pillars, then walking off and ground pounding, causing MIPS to push Mario back onto the pillar while ground pounding. A faster strategy was later discovered by simply ground pounding in a misalignment on the corner of each pillar. | |||
====Cavern of the Metal Cap ''(0x)''==== | ====Cavern of the Metal Cap ''(0x)''==== | ||
:''Video: https://youtu.be/Rql7kxQ9rOk'' | |||
Entering Cavern of the Metal Cap requires a very precise dive recover off of Dorrie's head to reach the ledge without jumping. | |||
====Wing Mario over the Rainbow ''(1x)''==== | ====Wing Mario over the Rainbow ''(1x)''==== | ||
Entering Wing Mario over the Rainbow requires the same A press as entering Rainbow Ride, a sideflip from the bottom step that barely reaches the alcove. | |||
====Bowser in the Sky ''(0x)''==== | ====Bowser in the Sky ''(0x)''==== | ||
:''Video: https://youtu.be/VkfRQ0_vu40'' | |||
While the bottom step can be climbed with a simple dive recover, the rest of them are too tall for that to be possible. The second, largest step is climbable with a precise Glitchy Ledge Grab, while the rest can be climbed with misalignments. Due to the orientation of the stairs, this is only possible on the Rainbow Ride side of the room as they are the only ones to have misalignments. | |||
==Other Challenges== | ==Other Challenges== | ||
In the [[Coinless Challenge]], [[Capless/Cannonless Challenge]], and [[CCC Challenge]], all stars and stage entries are possible. | In the [[Coinless Challenge]], [[Capless/Cannonless Challenge]], and [[CCC Challenge]], all stars and stage entries are possible. | ||
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In the [[UBER Challenge]], the first MIPS star can be collected, as MIPS is an exception to the UBER Challenge rules. The second MIPS star cannot be collected as there are not enough possible stars to unlock it. [[Big Boo's Haunt]] cannot be entered, as it requires killing a Boo. [[Whomp's Fortress]] also cannot be entered, as [[Lakitu]] talks to Mario when entering the course. | In the [[UBER Challenge]], the first MIPS star can be collected, as MIPS is an exception to the UBER Challenge rules. The second MIPS star cannot be collected as there are not enough possible stars to unlock it. [[Big Boo's Haunt]] cannot be entered, as it requires killing a Boo. [[Whomp's Fortress]] also cannot be entered, as [[Lakitu]] talks to Mario when entering the course. | ||
There are multiple [[unsolved challenge]]s in the Castle: reaching a [[Parallel Universe]] in the basement, upstairs, or courtyard, hanging below the entrance bridge with the water raised, | There are multiple [[unsolved challenge]]s in the Castle: reaching a [[Parallel Universe]] in the basement, upstairs, or courtyard, hanging below the entrance bridge with the water raised, accessing the upper floors without collecting the key from Bowser, and performing [[Instant Release]] on MIPS. | ||
==References== | ==References== | ||
<references /> | <references /> | ||
{{Level courses}} | {{Level courses}} |
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