Hyperspeed: Difference between revisions
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Hyperspeed in [[Super Mario 64]] is a term that refers to | Hyperspeed in [[Super Mario 64]] is a term that refers to an abnormally large amount of speed, usually for [[Mario]]. This speed is often obtained via [[Glitches|glitches]] or physics exploits. Hyperspeed is often helpful in speedruns because it allows quicker movement, as well as the ability to clip through walls. It helps in some [[Challenge|challenges]]. | ||
List of | List of hyperspeed methods: | ||
* [[ | * [[Backward Long Jump]] | ||
* [[ | * [[Hyperspeed Walking]] | ||
* [[ | * [[Hyperspeed Wall Kicks]] | ||
* [[ | * [[Hyperspeed Water Sliding]] | ||
* [[ | * [[Hyperspeed Punching]] | ||
* [[ | * [[Hyperspeed Grinding]] | ||
* [[ | * [[Subframe Grinding]] | ||
* [[ | * [[Hyperspeed Turn Around]] | ||
* [[Hyperspeed Jump Kicks]] | |||
* [[Hyperspeed Slide Kicks]] | |||
* [[Hyperspeed Braking]] | |||
* [[Backward Shell Hyperspeed]] | |||
Some techniques cause Mario's position to change quickly, without technically changing his speed: | |||
* [[Shell Mario]] | |||
* [[Bloated Bob-Omb]] |
Revision as of 22:21, 14 June 2018
Hyperspeed in Super Mario 64 is a term that refers to an abnormally large amount of speed, usually for Mario. This speed is often obtained via glitches or physics exploits. Hyperspeed is often helpful in speedruns because it allows quicker movement, as well as the ability to clip through walls. It helps in some challenges.
List of hyperspeed methods:
- Backward Long Jump
- Hyperspeed Walking
- Hyperspeed Wall Kicks
- Hyperspeed Water Sliding
- Hyperspeed Punching
- Hyperspeed Grinding
- Subframe Grinding
- Hyperspeed Turn Around
- Hyperspeed Jump Kicks
- Hyperspeed Slide Kicks
- Hyperspeed Braking
- Backward Shell Hyperspeed
Some techniques cause Mario's position to change quickly, without technically changing his speed: