Template:1 Key TAS History: Difference between revisions
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| 8 | | 8 | ||
| Plush | | Plush | ||
| Faster VCutM Entry<ref>[https://youtu.be/px-Oc1Rm2DY "-3f VCutM Entry (Yes, this again)" by Plush]</ref> | | Faster [[VCutM]] Entry<ref>[https://youtu.be/px-Oc1Rm2DY "-3f VCutM Entry (Yes, this again)" by Plush]</ref> | ||
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| Nov 13, 2016 | | Nov 13, 2016 | ||
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| 2 | | 2 | ||
| Plush | | Plush | ||
| Faster kick/movement to BitFS<ref>[https://youtu.be/edo-Bfbv1ac "SM64 (TAS) - Another 1 Key DDD Pre-BLJ 1f Improvement" by Plush]</ref> | | Faster kick/movement to [[BitFS]]<ref>[https://youtu.be/edo-Bfbv1ac "SM64 (TAS) - Another 1 Key DDD Pre-BLJ 1f Improvement" by Plush]</ref> | ||
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| Jul 4, 2018 | | Jul 4, 2018 | ||
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| 2 | | 2 | ||
| Plush | | Plush | ||
| Slidekick at the beginning of both BitFS<ref>[https://youtu.be/MaRoWuoVLNU "SM64 (TAS) - Bowser in the Fire Sea (17"53)" by Plush]</ref> and BitS<ref>[https://www.youtube.com/watch?v=lABNNPFs3SI "SM64 (TAS) - Bowser in the Sky (27"83)" by Plush]</ref> | | [[Slidekick]] at the beginning of both BitFS<ref>[https://youtu.be/MaRoWuoVLNU "SM64 (TAS) - Bowser in the Fire Sea (17"53)" by Plush]</ref> and [[BitS]]<ref>[https://www.youtube.com/watch?v=lABNNPFs3SI "SM64 (TAS) - Bowser in the Sky (27"83)" by Plush]</ref> | ||
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| Oct 29, 2018 | | Oct 29, 2018 | ||
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| 1 | | 1 | ||
| Superdavo0001 & dar gos | | Superdavo0001 & dar gos | ||
| BitFS improvement through optimization of quarter-frame movement, as well as lag reduction through better camera angles<ref>[https://www.youtube.com/watch?v=Mm1sxN1lSLI "(TAS) Bowser In The Fire Sea In 17"50 (No Reds) By Superdavo0001 & dar gos" by Superdavo0001]</ref> | | BitFS improvement through optimization of [[Movement Steps|quarter-frame movement]], as well as lag reduction through better camera angles<ref>[https://www.youtube.com/watch?v=Mm1sxN1lSLI "(TAS) Bowser In The Fire Sea In 17"50 (No Reds) By Superdavo0001 & dar gos" by Superdavo0001]</ref> | ||
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| May 6, 2019 | | May 6, 2019 | ||
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| 3 | | 3 | ||
| IsaacA | | IsaacA | ||
| Lag reduction in DDD and BitFS | | Lag reduction in [[DDD]] and BitFS | ||
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| Jun 23, 2019 | | Jun 23, 2019 | ||
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| 5 | | 5 | ||
| Superdavo0001 | | Superdavo0001 | ||
| Changing the camera in both Bowser fights to prevent the game from lagging | | Changing the [[Camera|camera]] in both Bowser fights to prevent the game from lagging | ||
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| 149 | | 149 | ||
| dabs | | dabs | ||
| | | Doing a [[BLJ]] on the elevator, then using its buggy axle to squish cancel, allowing us to convert our negative [[Speed|speed]] to positive, which then allows us to do a huge jump to the final elevators. | ||
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</includeonly> | </includeonly> |
Revision as of 21:20, 6 April 2022
Date | Time | Improvement (Frames) | Improvement Author(s) | Save Description/Notes |
---|---|---|---|---|
Sep 29, 2016 | 4:21.67[1] | - | Tyler Kehne, MKDasher, sonicpacker, Snark, SilentSlayers, Gaehne D, Eru, and ToT | Original Run |
Oct 27, 2016 | 4:21.40[2] | 8 | Plush | Faster VCutM Entry[3] |
Nov 13, 2016 | 4:21.30[4] | 3 | sm64expert | Faster VCutM Entry |
Jul 16, 2017 | 4:21.23[5] | 2 | Plush | Faster kick/movement to BitFS[6] |
Jul 4, 2018 | 4:21.17[note 1] | 2 | Plush | Slidekick at the beginning of both BitFS[8] and BitS[9] |
Oct 29, 2018 | 4:21.04[note 2] | 1 | Superdavo0001 & dar gos | BitFS improvement through optimization of quarter-frame movement, as well as lag reduction through better camera angles[11] |
May 6, 2019 | 4:20.93[12] | 3 | IsaacA | Lag reduction in DDD and BitFS |
Jun 23, 2019 | 4:20.77[note 3] | 5 | Superdavo0001 | Changing the camera in both Bowser fights to prevent the game from lagging |
Nov 7, 2019 | 4:20.75[note 4] | 0.5 | IsaacA | 1 VI (lag frame) was saved with better camera manipulation while waiting for the key to become obtainable after killing the Fire Sea bowser. |
May 6, 2021 | 4:15.78[note 5] | 149 | dabs | Doing a BLJ on the elevator, then using its buggy axle to squish cancel, allowing us to convert our negative speed to positive, which then allows us to do a huge jump to the final elevators. |
Extra to references
This also requires the following to be put at the references, with Heading Notes:
<references group="note"/>
Notes
The code above creates:
- ↑ Hex edited by jongyon; never officially published. Timed as slower on console due to inclusion of the "dab" after collection of BitFS Key, as well as poor camera angles on BitFS, both of which incur lag on console.[7]
- ↑ Timed at 4:21.13 on emulator.[10]
- ↑ Console timing. 5 frames slower on emulator[13]
- ↑ Console timing.[14]
- ↑ Console timing.[15]
References
- ↑ "N64 Super Mario 64 "1 Key" in 4:21.67" by sonicpacker
- ↑ "N64 Super Mario 64 "1 Key" in 4:21.40" by sonicpacker
- ↑ "-3f VCutM Entry (Yes, this again)" by Plush
- ↑ "N64 Super Mario 64 "1 Key" in 4:21.30" by sonicpacker
- ↑ "(TAS) N64 Super Mario 64 "1 Key" in 4:21.23" by Plush
- ↑ "SM64 (TAS) - Another 1 Key DDD Pre-BLJ 1f Improvement" by Plush
- ↑ "(TAS) N64 Super Mario 64 "1 Key" in 4:21.17"
- ↑ "SM64 (TAS) - Bowser in the Fire Sea (17"53)" by Plush
- ↑ "SM64 (TAS) - Bowser in the Sky (27"83)" by Plush
- ↑ "Super Mario 64 "1 key TAS" in 4'21"04*" by dar gos
- ↑ "(TAS) Bowser In The Fire Sea In 17"50 (No Reds) By Superdavo0001 & dar gos" by Superdavo0001
- ↑ "(TAS) Super Mario 64 "1 Key" in 4:20.93" by Isaac A
- ↑ "(TAS) N64 Super Mario 64 "1 Key" in 4:20.77" by Superdavo0001
- ↑ "1 Key TAS Console Verification (4:20.75)" by Isaac A
- ↑ "Super Mario 64 - 1-Key Improvement - IsaacA TAS Console Verification" by Isaac A