Stomp on the Thwomp: Difference between revisions

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Adding in the save/rewording the page. Hate to read stuff I wrote, so many errors... Information about the possible hand VSC improvement incoming.
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(Adding in the save/rewording the page. Hate to read stuff I wrote, so many errors... Information about the possible hand VSC improvement incoming.)
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{{ABC_History}}
{{ABC_History}}


==Current ABC Routes==
==Current ABC Route==
Because of the nature of TTC and how it's nearly a completely different course depending on the clock setting, it's impressive that the current route is x5 for both the random setting and the still setting. There routes will be split up here for investigation.
''Because of the nature of TTC and how it's nearly a completely different course depending on the clock setting, the route has changed different settings. The current route is on the random setting.''
=== Random Setting ===
 
Prior to even entering TTC, a [[HOLP]] is set  in [[WDW]] that will later be utilized in the cog area of the clock.
Prior to even entering TTC, a [[HOLP]] is set  in [[BitS]] that will later be utilized near the pendulum box pedro spot.


Getting to the second level of the clock (by the first clock hand) cannot be done going through the main pathway without pressing A. This is avoided by using the spinners, instead. So with this in mind, the current route goes up these spinners every time it needs to go up to the second level.
Getting to the second level of the clock (by the first clock hand) cannot be done going through the main pathway without pressing A. This is avoided by using the spinners, instead. So with this in mind, the current route goes up these spinners every time it needs to go up to the second level.


At the second level, getting onto the area with the cogs is a more difficult task, and requires using a star dance clip using a 100 coin star to get past. This is an issue here, though, as you can only collect 36 coins from the second level down. Luckily, this can be overcome using [[cloning]] and the line of coins along the higher pole. Not so luckily, this means having to navigate the spinners on the random setting while carrying a bob-omb 64 times. This is an incredibly time consuming and monotonous task, and takes roughly 20 minutes per coin.<ref>[https://youtu.be/ozLIz8j-y68 "TTC TASing a Coin Clone on Random Setting" by pannenkoek2012]</ref> For this reason, work is usually done to avoid redoing the cloning, typically by just setting a different HOLP and reusing the old first section of the TAS. Since the cloning will update the HOLP, a bob-omb is insta-released first to the HOLP, for later usage.
At the second level, getting onto the area with the cogs is a more difficult task and requires using a star dance clip via a 100 coin star to get past. This is an issue here, though, as Mario only has access to 36 coins from the second level down. Luckily, this can be overcome using [[cloning]] and the line of coins along the higher pole. Not so luckily, this means having to navigate the spinners on the random setting while carrying a bob-omb 64 times. This is an incredibly time consuming and monotonous task, and takes roughly 20 minutes per coin.<ref>[https://youtu.be/ozLIz8j-y68 "TTC TASing a Coin Clone on Random Setting" by pannenkoek2012]</ref> For this reason, work is usually done to avoid redoing the cloning, typically by just setting a different HOLP and reusing the old first section of the TAS. Since this cloning will update the HOLP, a bob-omb is insta-released first to the HOLP, for later usage.


Once all 64 coins have been cloned, another clone must be used to place a fire clone before the ledge leading to the cogs. A single star dance clip is not enough height to reach the ledge, but a fire burn into a star dance clip is. To avoid immediately burning on the fire clone, it is placed carefully using the hand to push Mario out of the way.<ref>[https://youtu.be/upzprhsB9D0 "TTC To Cogs 0x Using 1 Fire Clone" by pannenkoek2012]</ref> With the fire clone set, the ! block containing three coins above the second is broken, and one of the coins is cloned. This allows the 100 coin star to be placed in a spot that allows the star dance clip without needing a bob-omb to still have its coin. At this point, the set-up is complete and Mario can now burn and then clip up to the area near the cogs.
Once all 64 coins have been cloned, another clone must be used to place a fire clone before the ledge leading to the cogs. A single star dance clip is not enough height to reach the ledge, but a fire burn into a star dance clip is. To avoid immediately burning on the fire clone, it is placed carefully using the hand to push Mario out of the way.<ref>[https://youtu.be/upzprhsB9D0 "TTC To Cogs 0x Using 1 Fire Clone" by pannenkoek2012]</ref> With the fire clone set, the ! block containing three coins above the second is broken, and one of the coins is cloned. This allows the 100 coin star to be placed in a spot that allows the star dance clip without needing a bob-omb to still have its coin. At this point, the set-up is complete and Mario can now burn and clip up to the area near the cogs.
[[File:Pendulum Box Pedro Spot.png|300px|thumb|right|The pendulum box pedro spot.]]
Now with access to the cogs, Mario can simply dive recover until he reaches the top. At this point, a special maneuver termed "cog misa" is utilized. Mario conserve vertical speed onto the highest cog using one of the cog's misalignments, allowing him to reach the walkway to Roll into the Cage (which normally is too high to reach without an A press).<ref>[https://youtu.be/7eK2yszTfyA "Cog Misalignment (A press save SOON!)" by DeRockProject & the Attack of the Really Long Channel Name]</ref> This maneuver allows Mario to get past the cogs without any presses, something that required a bob-omb and the HOLP prior to this maneuver.


From here, the insta-released bob-omb from earlier is reactivated. Since the bob-omb was dropped and is out-of-bounds, it snaps to Mario's current location. The bloated bob-omb is used to help navigate up the cogs to reach the Roll into the Cage area. This part has been somewhat obsoleted- using a technique called "cog misa," Mario can retain vertical speed onto the highest cog using the cogs misalignment, allowing him to reach the walkway to Roll into the Cage (which normally costs an A press).<ref>[https://youtu.be/7eK2yszTfyA "Cog Misalignment (A press save SOON!)" by DeRockProject & the Attack of the Really Long Channel Name]</ref> Currently, though, there is no better usage of the bob-omb to save A presses, so it is still used here due to the difficulty in cog misalignment.
Near Roll into the Cage, Mario now uses [[HSG|hyperspeed grinding]] to build up speed in the "Sidney Spot".<ref>[https://youtu.be/3I7y6zYEOGU "Interesting TTC Hyperspeed Spot" by Sidney600SM64]</ref> This essentially works by repeatably falling and landing, which can gain speed over time via air movement. Once Mario has enough speed, he can jump out of the spot, converting his horizontal speed to vertical speed, allowing him to land in the area near the The Pit and the Pendulums star. This is the first A press.


Near Roll into the Cage, Mario now uses [[HSG|hyperspeed grinding]] to build up speed in the "Sidney Spot".<ref>[https://youtu.be/3I7y6zYEOGU "Interesting TTC Hyperspeed Spot" by Sidney600SM64]</ref> This essentially works by repeatably falling and landing, which can gain speed over time. Once Mario has enough speed, he can jump out of the spot to convert it to vertical speed, allowing him to land in the area near the The Pit and the Pendulums star. This is the first A press.
From here, Mario makes his way to the Pit and the Pendulums area where the back pendulum is manipulated via RNG. This eventually increases the magnitude of the arm movement enough to allow Mario be able to ride up the arm to get close to a [[pedro spot]] that is located above the pendulum box in the corners.<ref>[https://youtu.be/E0GbkSrx9Ik "TTC Pedro Spot on Pendulum Box" by pannenkoek2012]</ref> Having ridden the arm into a relatively close position, Mario is pushed into the ceiling by the pendulum arm. A bob-omb is dropped onto Mario from above, knocking him near the pedro spot. Finally, the pendulum arm pushes him into position.


From here, a heave-ho is lured closer to pole, and is used to launch Mario to the area before the Timed Jumps on Moving Bars star. From here, the next step will require [[pendulum manipulation]]. This manipulation must be done on the random setting, and allows the pendulum to gradually rotate with greater and greater magnitudes by manipulating the RNG values it calls. The greater pendulum manipulation can be used to ride the pendulum high enough to get on the lower of the two rotating blocks near here. From here a slide-kick grants access to the higher rotating block, and a double jump into a triple jump into a wall kick combo allows access to the walkway to the higher hand. This combination contains the second, third, and fourth A presses.
Mario now is able to build up large amounts of speed in this position (roughly 650), despite having to occasionally sacrifice speed to avoid the pendulum arm. Once he has enough speed, Mario jumps out of the spot by landing on the pendulum arm. Jumping converts the horizontal speed to vertical speed, giving Mario massive amounts of upwards mobility. (This is the second press). This speed is immediately conserved by landing on the floor directly about the spot. From here, Mario punches to the edge of the cage. Once he falls off, he can use the upwards speed to navigate to the higher walkway.


From here, the pathway is fairly straight forward. Mario can dive recover over both of the rotating triangular blocks to reach the hand. Riding the hand to the other side allows access to the treadmill, from where Mario sideflips onto the thwomp. From here, a dive recover is enough height to reach the star. The jump to the thwomp is the fifth A press.
From here, the pathway is fairly straight forward. Riding the hand to the other side allows access to the treadmill, from where Mario sideflips onto the thwomp. From here, a dive recover is enough height to reach the star. The jump to the thwomp is the third A press.


=== Still Setting ===
== Obsoleted Still Setting Route ==
[[File:Still Cog Pedro Spot.png|300px|thumb|right|The pedro spot and angle used for the x5 still method.]]
[[File:Still Cog Pedro Spot.png|300px|thumb|right|The pedro spot and angle used for the x5 still method.]]
Prior to even entering TTC, a [[HOLP]] is set  in [[TTM]]. After entering the course, the first thing done is to instant release a bob-omb at the HOLP which will later be utilized in the cog area of the clock.  
Prior to even entering TTC, a [[HOLP]] is set  in [[TTM]]. After entering the course, the first thing done is to instant release a bob-omb at the HOLP which will later be utilized in the cog area of the clock.  
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Initially, pannenkoek did calculations for the viability of this strategy, and came up with astronomically small likelihoods of success. This was due to needing roughing 1200 consecutive frames with calls, all with a one in seven chance. The strat was essentially declared dead at this point, and ruled as infeasible.<ref>[https://youtu.be/X4k5NGUjTWs "TTC Pedro Spot on Cogs Update" by pannenkoek2012]</ref> About a year later, Iwer Sonsch brought up the point that through small angle oscillations, Mario can stay in the pedro spot with less RNG calls. These small angles gradually grow over time (since Mario's speed is growing as well) and allow largely and larger angle oscillations until the spot becomes stable. This managed to drop the total from around 1200 RNG calls to about 80 or so. The analysis also showed that there was more than just one route (completely still) to work with, which opened other opportunities to aim for to increase the likelihood of there being a configuration that works.<ref>[https://www.reddit.com/r/SM64ABC/comments/6pnkwt/ttc_pedro_spot_on_random_setting_via_oscillations/ "TTC Pedro Spot on Random Setting via Oscillations (Blueprint)" by Iwer Sonsch]</ref> Additionally since the release of pannenkoek's video, pendulum manipulation was discovered. This technique opens an incredibly large number of possible TTC states, magnitudes greater than what earlier calculations used giving the strategy even greater potential odds.
Initially, pannenkoek did calculations for the viability of this strategy, and came up with astronomically small likelihoods of success. This was due to needing roughing 1200 consecutive frames with calls, all with a one in seven chance. The strat was essentially declared dead at this point, and ruled as infeasible.<ref>[https://youtu.be/X4k5NGUjTWs "TTC Pedro Spot on Cogs Update" by pannenkoek2012]</ref> About a year later, Iwer Sonsch brought up the point that through small angle oscillations, Mario can stay in the pedro spot with less RNG calls. These small angles gradually grow over time (since Mario's speed is growing as well) and allow largely and larger angle oscillations until the spot becomes stable. This managed to drop the total from around 1200 RNG calls to about 80 or so. The analysis also showed that there was more than just one route (completely still) to work with, which opened other opportunities to aim for to increase the likelihood of there being a configuration that works.<ref>[https://www.reddit.com/r/SM64ABC/comments/6pnkwt/ttc_pedro_spot_on_random_setting_via_oscillations/ "TTC Pedro Spot on Random Setting via Oscillations (Blueprint)" by Iwer Sonsch]</ref> Additionally since the release of pannenkoek's video, pendulum manipulation was discovered. This technique opens an incredibly large number of possible TTC states, magnitudes greater than what earlier calculations used giving the strategy even greater potential odds.
=== Pendulum Box Pedro Spot ===
[[File:Pendulum Box Pedro Spot.png|300px|thumb|right|The pendulum box pedro spot.]]
In early 2016, pannenkoek laid out a possible blue print utilizing a pedro spot on the pendulum closest to the The Pit and the Pendulum star. Above the pendulum, the box and the ceiling create pedro spots at their corners. Accessing these spots would allow Mario to build up speed- enough speed that he could double jump out of the spot using the pendulum arm, conserve vertical speed by landing on the floor, navigate to the edge via punching, and dive all the way to the upper platform. This technique would save two a presses.<ref>[https://youtu.be/E0GbkSrx9Ik "TTC Pedro Spot on Pendulum Box" by pannenkoek2012]</ref>
Entering the pedro spot became the root of the technical difficulties for this strategy. It was fairly obvious that the strategy would be to manipulate the pendulum and to ride it to near the spot, but the ceiling is to low to allow the movement needed to enter the spot. Using a bob-omb to push Mario had it's own difficulties as well, since instant release wouldn't be able to be used for Mario's height and a PBH thrown bob-omb would be prevented by a floor and a ceiling from interacting with Mario. Given the state of the situation, it seemed unlikely that entering this spot be possible while saving presses.<ref>[https://youtu.be/1j0rXiSEGk0 "TTC Pedro Spot on Pendulum Box Followup" by pannenkoek2012]</ref>
In September of 2018, ds273 made a notable discovery about this strategy- a bob-omb thrown could come in contact with Mario through the floor and ceiling, which was previously thought impossible. ds273 and pannenkoek immediately began testing, and were both initially unable to use this extra push to enter the spot. ds273 brought a new strategy to the table, though, using the pendulum to get Mario stuck in the ceiling while pushing him sideways, and a bob-omb explosion pushes Mario into the spot. This strategy ended up having success, with a two press improvement seeming imminent.<ref>[https://youtu.be/WuPDINiLWOg "SM64 - TTC Pendulum Box Pedro Spot" by ds273]</ref>


==References==
==References==
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