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[[Surfaces|Walls]] can keep Mario in place for small amounts of speed, but Mario will eventually break through them. [[Surfaces|Ceilings]], which usually extend farther than walls and keep Mario in place rather than pushing him, are often more useful. Even better is [[Out of Bounds]], which keeps Mario in the same place like ceilings do, but extend forever, allowing Mario to build up far more speed. | [[Surfaces|Walls]] can keep Mario in place for small amounts of speed, but Mario will eventually break through them. [[Surfaces|Ceilings]], which usually extend farther than walls and keep Mario in place rather than pushing him, are often more useful. Even better is [[Out of Bounds]], which keeps Mario in the same place like ceilings do, but extend forever, allowing Mario to build up far more speed. | ||
==Speed Gained== | ==Speed Gained== | ||
The speed gained by HSWing depends greatly on the normal.y value of the floor in question. On steeper slopes, Mario builds speed significantly faster, used in the faster strat for [[Watch for Rolling Rocks#A Button Challenge | The speed gained by HSWing depends greatly on the normal.y value of the floor in question. On steeper slopes, Mario builds speed significantly faster, used in the faster strat for [[Watch for Rolling Rocks#A Button Challenge|Watch for Rolling Rocks 0.5x A presses]]<ref>https://www.youtube.com/watch?v=mgNMKnkZEKY</ref>. However, the [[syncing speed]] is also greater on these slopes because Mario's [[de facto speed]] is less. | ||
== In Challenges == | == In Challenges == | ||
HSWing is a common way to build up [[Hyperspeed]] in [[Challenge|challenges]] such as the [[A Button Challenge]]. It is one of the few ways to access [[Parallel Universe|PUs]] without pressing the A Button. | HSWing is a common way to build up [[Hyperspeed]] in [[Challenge|challenges]] such as the [[A Button Challenge]]. It is one of the few ways to access [[Parallel Universe|PUs]] without pressing the A Button. | ||
==References== | |||
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