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edits
(Created page with " An action is a particular state that Mario can be in. Long jumping, crouching, and walking are examples of actions. Each action has code controlling high level behavior such...") |
m (→Action flags) |
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! Bit !! Name !! Example properties | ! Bit !! Name !! Example properties | ||
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| 9 || stationary || | | 9 || stationary || increases deceleration in water | ||
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| 10 || moving || affects buoyancy in water, push speed of horizontal wind | | 10 || moving || affects buoyancy in water, push speed of horizontal wind | ||
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| 11 || airborne || allows stomping on enemies, knockback behavior, disallows lava boost | | 11 || airborne || allows stomping on enemies, affects knockback behavior, disallows lava boost | ||
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| 12 || intangible || disallows object interaction | | 12 || intangible || disallows object interaction |