User:Tjk113/Speed-TAS Encyclopedia: Difference between revisions

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Text also preserves sliding speed.
Text also preserves sliding speed.
=== Turnaround Speed Preservation ===
=== Turnaround Speed Preservation ===
TODO
In cases in which Mario is moving forwards, and his horizontal speed is greater than 48, it can be advantageous to spend some frames in the "turning around" state. This is due to the hard speed limit on Mario's walking speed being 48. In most cases on default flat ground, if Mario's speed is above 52.xx when transitioning to walking, it is advantageous to hold back for one frame, as the deceleration from the turning around state is 4 units per frame.
 
Example: Mario lands from a dive rollout with 56.87 speed, he enters walking and his speed snaps to 48, and then decreases to 47, 46, 45.... However if he enters turnaround before walking, his speed shall go 56.87, 52.87, 48.87. Once Mario's speed reaches 48.xx, or in some cases slightly above it, it is optimal to begin walking at that frame.
 
=== Squish Cancel ===
=== Squish Cancel ===
  TODO
  TODO
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=== Flight Reflection ===
=== Flight Reflection ===
  TODO OOB, Walls, Ceilings
  TODO OOB, Walls, Ceilings
When Mario initiates flying via the "Flying Triple Jump" action, Mario will reflect off of all Out Of Bounds, Ceilings (when Y speed is negative), and walls (within the wallkickable 44.99 range).
In the following cases, Mario will reflect 180 degrees, and will face and move in the opposite direction:
* Out of bounds
* Ceilings
* Bonking on a wall, but having no wall reference on his 4th quarter step (same logic as when you try and wallkick on a wall but get a "glitchy bonk")
Walls are different, when performing flight reflection using walls, the game takes the referenced wall Mario is interacting with at the end of the frame, and reflects Mario's facing angle according to that. The wall that triggers the flight reflection and the angle reflection do not necessarily have to be the same. This is the same logic as glitchy wallkicks, and can be observed in Cynimal's first place submission in [https://youtu.be/RdjVuuM0Kak?t=260 this TAS Tournament task]
== Movement Starting Actions ==
== Movement Starting Actions ==
=== Punch Cancel ===
=== Punch Cancel ===
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{{main|Parallel Universe}}
{{main|Parallel Universe}}
  TODO (basically would just need to be an "easy-as-possible" tutorial, if that's possible)
  TODO (basically would just need to be an "easy-as-possible" tutorial, if that's possible)
== Glitchy Wallkicks ==
== Glitchy Wallkicks (GWK) ==
{{main|Glitchy Wall Kick}}
{{main|Glitchy Wall Kick}}
=== Quarter Frame GWK ===
=== Quarter Frame GWK ===
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