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Jongyon7192p (talk | contribs) (→Forwards Movement: correct me if im wrong but is this right?) Tags: Mobile edit Mobile web edit |
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==XX.99 Trick== | ==XX.99 Trick== | ||
The '''XX.99 Trick''' is a way to maximize speed when moving forward or backwards in the air. Due to how drag works during forward movement, maximum forward magnitude can actually be slower than significantly smaller forward magnitudes.<ref>[https://youtu.be/mg9EUKNosrc "47.99 Speed Trick Vs Worst-Case No 47.99 Speed Trick (Rough) Comparison" by Superdavo0001]</ref> For example | The '''XX.99 Trick''' is a way to maximize speed when moving forward or backwards in the air. Due to how drag works during forward movement, maximum forward magnitude can actually be slower than significantly smaller forward magnitudes.<ref>[https://youtu.be/mg9EUKNosrc "47.99 Speed Trick Vs Worst-Case No 47.99 Speed Trick (Rough) Comparison" by Superdavo0001]</ref> For example: | ||
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The barrier in the above case is 32 speed which dictates behavior. It is important to remember that drag is determined after the + stick magnitude - .35, which is why the component is different between the two situations. Essentially, using too much magnitude can push you over the drag threshold (32 here). | The barrier in the above case is 32 speed which dictates behavior. It is important to remember that drag is determined after the + stick magnitude - .35, which is why the component is different between the two situations. Essentially, using too much magnitude can push you over the drag threshold (32 here). By using a smaller stick magnitude, Mario can remain under the drag floor for an additional frame. Beyond this frame the additional speed not lost to drag is kept until landing. This results in notable distance gained over longer falls. | ||
Long jumping and backwards movement also have their own versions, | Note that a smaller forward stick magnitude can be achieved via pushing the stick less fully in the forwards direction, but can also be done at any stick magnitude by adjusting the relative angle of the stick compared to Mario's velocity. This is because the cosine in the speed equation means that non-zero differences between stick and velocity angle result in not all of the gained momentum being forward. This leads to the XX.99 trick allowing for "free" sideways movement, since the stick magnitude can be maxed in a non-forward direction. For this reason, if sideways air movement is beneficial, it should be done when using the X.99 trick. | ||
Long jumping and backwards movement also have their own versions of the XX.99 trick, those being 47.99 and -15.99 respectively. While the 32, 48, and -16 barriers would work for this purpose, it is not typically possible to hit them exactly and not go over. Because of this, the goal speed is usually to approach 31.99, 47.99, and -15.99 on the last frame before the barrier is hit.<ref>[https://youtu.be/_70mar0e19I "Poorly Commentated xx.99 Speed Trick Practical Demonstration" by Superdavo0001]</ref> The table below breaks down which speed should be aimed for depending on your speed- | |||
{| class="wikitable" | {| class="wikitable" | ||
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| Backwards || -14.85 – -15.99 (-16 exact)* || -15.99 (-16 exact) | | Backwards || -14.85 – -15.99 (-16 exact)* || -15.99 (-16 exact) | ||
|}''<small>*Backwards air movement is capped at -16 speed</small>'' | |}''<small>*Backwards air movement is capped at -16 speed</small>'' | ||
==Hyperspeed== | ==Hyperspeed== |
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