Double Jump: Difference between revisions

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→‎Behavior: this is now redundant
(add forward velocity step, be more accurate in when things happen)
(→‎Behavior: this is now redundant)
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''See [[Single Jump|single jump]] for more details''
''See [[Single Jump|single jump]] for more details''


# If Mario is squished and/or has a quicksand depth more than 1, cancel to [[Single Jump]]. (This cancel is shared with [[Twirling]])
# If Mario is squished and/or has a quicksand depth more than 1, cancel to [[Single Jump]]. (This cancel is shared with [[Twirling]])<ref>https://github.com/n64decomp/sm64/blob/9921382a68bb0c865e5e45eb594d9c64db59b1af/src/game/mario.c#L779-L781</ref>
# Mario's vertical speed is set to <math>52+\frac{\text{hspeed}}4</math>.
# Mario's vertical speed is set to <math>52+\frac{\text{hspeed}}4</math>.
# Mario's forward velocity is multiplied by 0.8
# Mario's forward velocity is multiplied by 0.8
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== Behavior ==
== Behavior ==
As with all airborne actions, a variety of "cancels" are checked prior to actually performing the jump action. See [[Single Jump#Airborne cancels]]
As with all airborne actions, a variety of "cancels" are checked prior to actually performing the jump action. See [[Single Jump#Airborne cancels]]
But before even that, if the quicksand timer is not 0 and quicksand depth is more than 1, it cancels to [[Single Jump|Jump]].<ref>https://github.com/n64decomp/sm64/blob/9921382a68bb0c865e5e45eb594d9c64db59b1af/src/game/mario.c#L779-L781</ref>


At this point, two more things happen prior to the jump action:
At this point, two more things happen prior to the jump action:
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