Mario's Platform Adventure: Difference between revisions

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HMC is an example of a level that uses rooms. Each room is an area, typically separated from other areas by doors. Each enemy “belongs” to the room it’s in. Mario also has a current room, determined by the last solid floor he was above. If Mario is not in a given enemy’s room, it is frozen in place and made invisible.
HMC is an example of a level that uses rooms. Each room is an area, typically separated from other areas by doors. Each enemy “belongs” to the room it’s in. Mario also has a current room, determined by the last solid floor he was above. If Mario is not in a given enemy’s room, it is frozen in place and made invisible.
The red platform acts as if it belongs to Mario’s current room. Furthermore, Mario’s current room doesn’t change until he moves over solid ground again. This means that we can use it to transport enemies through out-of-bounds to anywhere in the level, so long as:
The red platform acts as if it belongs to Mario’s current room. Furthermore, Mario’s current room doesn’t change until he moves over solid ground again. This means that we can use it to transport enemies through out-of-bounds to anywhere in the level, so long as:
*We can get the elevator out of bounds.
*We can get the platform out of bounds.
*We can get Mario out of bounds, on the elevator.
*We can get Mario out of bounds, on the platform.
*We can get enemies out of bounds onto our elevator. <ref name=script/>
*We can get enemies out of bounds onto our platform. <ref name=script/>


This is used in [[Watch for Rolling Rocks]] to complete the star in 0 A presses.
This is used in [[Watch for Rolling Rocks]] to complete the star in 0 A presses.
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