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* [[Bowser in the Fire Sea|BitFS]] has a limit of 232 Objects | * [[Bowser in the Fire Sea|BitFS]] has a limit of 232 Objects | ||
* [[Tick Tock Clock|TTC]] has a limit of 238 Objects | * [[Tick Tock Clock|TTC]] has a limit of 238 Objects | ||
The exact object limit is decided by the type of course. | |||
Objects exist in two tiers: unimportant objects and important objects. | Objects exist in two tiers: unimportant objects and important objects. | ||
== Unimportant Objects == | == Unimportant Objects == | ||
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* Sparkles around a Koopa shell and a 1-UP | * Sparkles around a Koopa shell and a 1-UP | ||
* Dust from collecting [[Stars]] or ground pounding | * Dust from collecting [[Stars]] or ground pounding | ||
* Wind particles | * Wind particles | ||
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== Trivia == | == Trivia == | ||
* [[Clone|Clones]] never unload and thus occupy object slots even when the original object is unloaded. | * [[Clone|Clones]] never unload and thus occupy object slots even when the original object is unloaded. | ||
* [[Parallel Universe|PUs]] don't naturally contain any objects, but they can be brought there.<ref>https://www.youtube.com/watch?v=AVtCM1B6iYk "Bringing Objects to PUs"</ref> | * [[Parallel Universe|PUs]] don't naturally contain any objects, but they can be brought there.<ref>https://www.youtube.com/watch?v=AVtCM1B6iYk "Bringing Objects to PUs"</ref> | ||
== See Also == | == See Also == | ||
* [[Objects Limit]] | |||
* [[Object Slots]] | * [[Object Slots]] | ||
* [[Game Freeze]] | * [[Game Freeze]] |