Idle: Difference between revisions

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91 bytes added ,  26 February 2023
extract check_common_idle_cancels
(Ahhh, these are totally different, I understand now)
(extract check_common_idle_cancels)
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# If Mario is in poison gas, his action is set to [[coughing]].
# If Mario is in poison gas, his action is set to [[coughing]].
# If Mario is not against a wall and has low health, his action is set to the [[panting action]].
# If Mario is not against a wall and has low health, his action is set to the [[panting action]].
#  
# [[Idle#Check%20common%20idle%20cancels|check_common_idle_cancels]]
## If Mario is on a steep cliff, he is pushed off (into [[freefall]]).
## If Mario is hit by a shockwave, his action is set to the [[shockwave bounce]] action.
## If A is pressed, Mario's action is set to [[jump]].
## If Mario is off the floor, Mario's action is set to [[freefall]].
## If Mario is above a slide, he [[Begin Sliding|begins sliding]].
## If Mario goes into first-person mode, his action is set to [[first person]].
## If the joystick is held in a direction, Mario's action is set to [[walking]].
## If B is pressed, Mario's action is set to [[punching]].
## If Z is pressed, Mario's action is set to [[start crouching]].<ref>https://github.com/n64decomp/sm64/blob/66018e9f3caaa67399218971d61366cb3f7ba7d7/src/game/mario_actions_stationary.c#L20-L60</ref>
# If Mario's animation has just ended, his head has turned 10 times, and there is ground behind him (that is not an object)
# If Mario's animation has just ended, his head has turned 10 times, and there is ground behind him (that is not an object)
## If Mario is in a cold environment, he starts to [[Shivering|shiver]], else he goes into the [[Start Sleeping|start sleeping]] action.
## If Mario is in a cold environment, he starts to [[Shivering|shiver]], else he goes into the [[Start Sleeping|start sleeping]] action.
# If Mario is against a wall, Mario has his animation changed to be standing against the wall. Otherwise, Mario's animation is set depending on which way he is turning his head.
# If Mario is against a wall, Mario has his animation changed to be standing against the wall. Otherwise, Mario's animation is set depending on which way he is turning his head.
== check_common_idle_cancels ==
# If Mario is on a steep cliff, he is pushed off (into [[freefall]]).
# If Mario is hit by a shockwave, his action is set to the [[shockwave bounce]] action.
# If A is pressed, Mario's action is set to [[jump]].
# If Mario is off the floor, Mario's action is set to [[freefall]].
# If Mario is above a slide, he [[Begin Sliding|begins sliding]].
# If Mario goes into first-person mode, his action is set to [[first person]].
# If the joystick is held in a direction, Mario's action is set to [[walking]].
# If B is pressed, Mario's action is set to [[punching]].
# If Z is pressed, Mario's action is set to [[start crouching]].<ref>https://github.com/n64decomp/sm64/blob/66018e9f3caaa67399218971d61366cb3f7ba7d7/src/game/mario_actions_stationary.c#L20-L60</ref>
{{actions}}
{{actions}}
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