User:Tjk113/Speed-TAS Encyclopedia: Difference between revisions

Jump to navigation Jump to search
mNo edit summary
Line 7: Line 7:
=== BLJ ===
=== BLJ ===
{{main|BLJ}}
{{main|BLJ}}
BLJ requires Mario to land from a longjump in less than about 8<!--someone verify this number--> frames. This can be achieved using a small ledge (such as stairs), a steep slope, an upwards-moving platform, or a ceiling.
BLJ requires Mario to land from a longjump in less than about 8 frames. This can be achieved using a small ledge (such as stairs), a steep slope, an upwards-moving platform, or a ceiling.


A notable optimisation is the use of neutral joystick input during landing frames to avoid losing speed. It is not applicable to side BLJs though.
A notable optimisation is the use of neutral joystick input during landing frames to avoid losing speed. It is not applicable to side BLJs though.
==== Slope BLJ ====
==== Slope BLJ ====
  TODO: shallow water, unit squares maybe
  TODO: shallow water, unit squares maybe
Line 19: Line 18:


They are one of the only few hyperspeed methods that can reach PU speeds, and the only method viable in speed TASing.
They are one of the only few hyperspeed methods that can reach PU speeds, and the only method viable in speed TASing.
==== Ceiling BLJ ====
==== Ceiling BLJ ====
Ceiling BLJ utilises either a low ceiling or an exposed ceiling. A ceiling both holds Mario in place and cancels his vertical speed. Mario must hit the ceiling on the first quarter-step, so he never moves off the floor.
Ceiling BLJ utilises either a low ceiling or an exposed ceiling. A ceiling both holds Mario in place and cancels his vertical speed. Mario must hit the ceiling on the first quarter-step, so he never moves off the floor.


It is often possible to hit the ceiling for 2 frames during the initial longjump to cancel Mario's vertical and horizontal speed, allowing to start the BLJ much faster.
It is often possible to hit the ceiling for 2 frames during the initial longjump to cancel Mario's vertical and horizontal speed, allowing to start the BLJ much faster.
=== Hyperspeed Wallkicks ===
=== Hyperspeed Wallkicks ===
  TODO
  TODO
Line 40: Line 37:


Input Direction Lua includes a speedkick function, but it only works properly in one version. The one currently in the repack does not do it correctly.
Input Direction Lua includes a speedkick function, but it only works properly in one version. The one currently in the repack does not do it correctly.
=== Buffered Kick ===
=== Buffered Kick ===
If you hold A either before the first frame that Mario is able to move, or, if landing from the air, before the landing action has started, then you can (while still holding A) press B to do a buffered kick. If starting from idle, this allows you to choose an arbitrary angle to kick with. Note: a jumpkick (where you press A and B on the same frame, or press B after A) does not allow you to choose an arbitrary angle from idle.
If you hold A either before the first frame that Mario is able to move, or, if landing from the air, before the landing action has started, then you can (while still holding A) press B to do a buffered kick. If starting from idle, this allows you to choose an arbitrary angle to kick with. Note: a jumpkick (where you press A and B on the same frame, or press B after A) does not allow you to choose an arbitrary angle from idle.
=== Speedpunch ===
=== Speedpunch ===
When Mario is on the ground, pressing B will do a punch rather than a dive if the joystick magnitude is 48 or less. A must not be held, otherwise Mario will kick.
When Mario is on the ground, pressing B will do a punch rather than a dive if the joystick magnitude is 48 or less. A must not be held, otherwise Mario will kick.


This is usually done on the first possible frame after landing, which preserves speed. It is not possible if landing from a longjump. It is also possible from braking, for example a C^ slide.
This is usually done on the first possible frame after landing, which preserves speed. It is not possible if landing from a longjump. It is also possible from braking, for example a C^ slide.
=== Pole Speed Redirection ===
=== Pole Speed Redirection ===
Grabbing a pole preserves sliding speed. It can be reactivated by touching a floor, which puts Mario in the idle action, then pressing Z and a direction on the joystick.
Grabbing a pole preserves sliding speed. It can be reactivated by touching a floor, which puts Mario in the idle action, then pressing Z and a direction on the joystick.
Line 71: Line 65:
=== Flight Reflection ===
=== Flight Reflection ===
  TODO OOB, Walls, Ceilings
  TODO OOB, Walls, Ceilings
== Movement Starting Actions ==
== Movement Starting Actions ==
=== Punch Cancel ===
=== Punch Cancel ===
Line 149: Line 142:
  TODO (bob island alt strat: https://www.youtube.com/watch?v=OUwjcfjzbGk)
  TODO (bob island alt strat: https://www.youtube.com/watch?v=OUwjcfjzbGk)
=== Lava Bouncing Optimization ===
=== Lava Bouncing Optimization ===
  TODO
  TODO (but see https://discordapp.com/channels/716292258638462986/716297441548304385/999227467896201317)
 
=== Floor Clip ===
=== Floor Clip ===
  TODO
  TODO
188

edits

Navigation menu