User:Tjk113/Speed-TAS Encyclopedia: Difference between revisions

Jump to navigation Jump to search
(credits to rsw)
Tags: Mobile edit Mobile web edit
Line 64: Line 64:
== Movement Starting Actions ==
== Movement Starting Actions ==
=== Punch Cancel ===
=== Punch Cancel ===
  TODO                           
  Punch cancelling is a method to begin running with a higher speed. The first frame of running has ~8.9 speed, however the first frame of punching (from standstill) has 10 speed. You can then cancel it into running with the joystick or into a jump by pressing A. This is useful as it reduces the amount of frames of movement needed for other movement starting options such as a slidekick or long jump. Note when you do a punch cancel, it must be done with a neutral joystick amd therefore you can not arbitrarily change your angle.
 
=== Quickturn ===
=== Quickturn ===
Once you enter the idle action of a quickstop, you then have a number of options for changing direction quickly. Bufferedjumpkicks, walking at full magnitude with an arbitrary angle, punching off a ledge (usually to start dive grinding), or, in some rarer cases on very steep slopes, crouch sliding, can all be efficient ways to change direction after a quickstop.
Once you enter the idle action of a quickstop, you then have a number of options for changing direction quickly. Bufferedjumpkicks, walking at full magnitude with an arbitrary angle, punching off a ledge (usually to start dive grinding), or, in some rarer cases on very steep slopes, crouch sliding, can all be efficient ways to change direction after a quickstop.
7

edits

Navigation menu